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Diablo Immortal devs share key findings from the closed beta test

The updates include improvements in raids, social features, and endgame

Blizzard Entertainment‘s popular hack-and-slash action MMORPG Diablo Immortal, which was initially announced at Blizzcon 2018 is one of the most anticipated mobile games as the franchise is a smash hit and the early footage of the mobile game invoked confidence among the fans. The Diablo team started from a closed alpha test and then in October 2021 launched the closed beta. With the release of closed beta more players got the chance to test the game. Using the data collected over the past few months from the Diablo Immortal closed beta, the developers have come up with findings that they revealed in a blog post on February 23.

Diablo Immortal: Findings from the closed beta

Social Features 

Diablo Immortal is marketed as an MMO game and therefore social feature plays an important role. To promote social communities, shared play bounties were added to the game but the repeated quests and forced grouping left many players disappointed. Many players would leave bounties in between causing loss to those they were paired with hence going forward Bounties will be solo. The developers are also actively working on making Shadow contracts more flexible.

Diablo Immortal closed beta findings
Image via Blizzard Entertainment

The world paragon system will also see changes so as to allow players to play with their friends freely and not be bogged down by the energy system.

Improvements to Raid 

Helliquary, the intense 8 player raid encounters added a breath of fresh air to the game but the difficulty of the challenges was not the same across the board. Beta players expressed the fact that the gap between the bosses Lassal and Vitaath, was too large. So the raid boss’s difficulty will be rebalanced to close the gap as far as possible between the two. 

Diablo Immortal closed beta findings
Helliquary Raid (Image via Blizzard Entertainment)

The raid UI in the beta was the first implementation and the team has taken feedback from the players and is aiming the menu both functionally and visually by polishing the UI and matchmaking system.

Controller Support

Diablo Immortal introduced controller support in the closed beta and the feedback received from the players was positive. The current focus of the team is to make the experience of playing using the controller even more smoother and seamless.

The current list of supported controllers for Diablo Immortal is as follows –

  • Xbox One Wireless Bluetooth Controller
  • Xbox Series X/S Bluetooth Controller
  • Xbox Elite Controller Series 2
  • Xbox Adaptive Controller
  • Sony Dualshock 4
  • Razer Kishi

Developers have acknowledged that the list of supported controllers is limited and they will add more before the global release.

Endgame improvements 

The developers are also looking to add new sets to the game and balance the existing ones so that they support and complement particular builds and playstyles.

Additionally, end-game gear sets will be rebalanced to alleviate issues, as gear currently found at an early level isn’t worth wearing to complete a set because its stats are too low.

Monetization Concerns 

Diablo Immortal is a free-to-play game with in-app purchase options that do not significantly impact the core gameplay. Based on the feedback of players, they are pleased with the Battle Pass; however, the Boon of Plenty has not gone down well with the players. Blizzard is currently evaluating ways to make Boon of Plenty valuable. Gamers also didn’t like Legendary Gems as it tied players to one character. Blizzard is working on the solution and their solution will be shared in a future blog post.

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