With the gradual increase in the number of cards in the game, there are a lot of decks which are experimented and not all get good results with it. Some could lose powerful key interactions because of under-levelling. With events happening frequently, finding a good deck with good card combination to climb and get your rewards is very important. In addition, there have been new card releases, with the recent release being the Firecracker. These new releases give you a lot of options to experiment on your deck. So, in this article, we have listed three best Firecracker decks in Clash Royale, tried and reviewed by our team GamingonPhone. Before reading the article, if you are new to the website and are interested to read more Clash Royale articles, give it a go.
Firecracker – Bio
The Firecracker card was released on 3rd February, 2020. The card is unlocked from Hog Mountain (Arena 10). It spawns one single-target, long-ranged, ground Firecrackers and does splash damage.
- Elixir Cost: 3.0
- Rarity: Common
- Type: Ground Troop
- Target: Ground + Air
- Arena: Hog Mountain
Best Firecracker decks in Clash Royale
1. FC Hog Fireball
Average Elixir Cost: 3.1
A cheap cost deck with good offensive and defensive cards, making it balanced for most battles. Its versatility makes it one of the best Firecracker decks in Clash Royale. Starting with your target troop, Hog Rider, which is your Win condition card. Try to clear out spells or defensive buildings before deploying your Hog to avoid distractions. Ice Spirit, Firecrackers, Bats and Inferno gives you both air and ground support, can be utilized to remove out opponent cards are well. Inferno can be played on the bridge, to distract troops which lock to buildings. Using Barrel and Fireball as your damage spells.
Since the deck does not have a large Hit-Point troop, it might be vulnerable to a heavy elixir push. So, using the spells and Inferno effectively is a must here. Firecracker does area damage, so deploy it behind the Hog for clearing out space for it and then take out the enemy tower. With the increasing number of bait cards, try not to deploy lower hitpoint cards all at once, they can be countered easily. Levelling up of cards such as Ice Spirit is essential, to slow down the attack against.
Average Elixir Cost: 3.5
One of the best Firecracker decks in Clash Royale, the deck is very Godly in Defense and Versatility. Even though there are no defensive buildings, there are enough counters for troops, where the Zap and Poison spells can get you area damage. If you are not comfortable with them, they can be switched. So, there are options that they can be replaced by Fireball/Arrows. Electro Wiz and Firecrackers can be played on the bridge, forcing the opponent to play a card against. Also, enough utility to counter air attacks. A major plus point is that you have enough bait cards in the deck, where the opponent has to cycle back his cards again to counter.
Mega Knight is your trump card, following it is a win condition card. Proper utilization of MK will be very helpful following a big push. Try not to over depend on poison spells during swarm attacks. Mini Pekka is a good defensive utility, use it to counter ground troops until a big push. When the opponent plays pump, try to take out it quickly. During a push, try to bait the opponent with a spell/troop and then go deploying your cards.
3. Bow Electro Fireball
Average Elixir Cost: 3.4
A more defensive deck, with all areas covered which makes it one of the best Firecracker decks in Clash Royale. Ice Golem, Bats, Firecrackers and E-Wiz can take out most troops and distract them. X-Bow is for both Offense and Defense, taking an opponent tower is something which you have to manage with the X-Bow. Fireball and Zap as your damage spells. Valkyrie is another important card, which does area damage and helps you neutralize a strong push by the opponent. With the main strength of the deck being the quick cycling of cards, it is necessary to utilize elixir at the best.
Against Pump cycles, it is often advised to have a good look at his deck first and then go for destroying his pump using Fireball. This is not a hard push deck. So, try to take out the enemy tower as quickly as possible by taking advantages of the Elixir Lead. In the deck, there are no troops that can guarantee you a tower, so if using the deck becomes difficult, try to switch cards that lock to the tower. Try to slow down opponent attacks using IG and Valkyrie. During the double, target for one tower and then lock it down using your X-Bow.
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