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Indie Games: Dev talks about Random Adventure Roguelike II

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Explore an infinite world through a text-adventure role-playing game with roguelike elements in Random Adventure Roguelike II. A solo indie-dev aims to bring an old-school style to modern-day Android devices. This is accomplished with an easy to understand interface, a few iconic buttons, and several information screens. Players will navigate a procedurally generated world full of danger and treasure as they progress.

About the game

Embark upon a quest to defeat The Tyrant, an infamous villain who has spread evil far and wide. But, is The Tyrant the greatest evil in existence? Will killing him really save the world?

Explore endless islands, craft your equipment, potions, materials, tools, bombs, and more! Learn a plethora of magic spells, improve your skills, and capture monsters to train them as your pets! Collect all the plants, fish, ore, and insects! Obtain the favor of the merchants, helpless townsfolk, or even the King! Slay bosses! Obtain the best gear you can… and much more!

indie games, random adventure roguelike ii
Gameplay of Random Adventure Roguelike II

Made by one developer the game continues to update and improve, regularly adding more content. Finally, the text-based design allows visually impaired and blind people to play by using the Talkback tool.


Interview of Archison: The developer behind Random Adventure Roguelike II

GoP: What was the initial idea behind the game? The concept of the Game looks like a classic adventure game. So how did you come up with this?

Archison: When I started the Computer Engineering degree, I wanted to create a game so I could improve my developer skills and also have fun. I loved MUD and Text Adventure games back in the day, and I’ve always loved playing RPG and Roguelike games… So I started working on a game trying to mix those genres.

The game (if you could call it that!) at the beginning was a terminal program called Random Adventure, which generated random text adventures automatically without any possible interaction. After that, I added interaction to move around, attack monsters, and not much more (it was a way much more simplistic game than what it is now, but played from the computer’s terminal). At some point, I decided to port that small project to Android, and, after a couple years of work, I published it! When I saw there was interest on it, I continued working on it. All of this a side project. That was the first one.

I was updating and improving the game during a few years but eventually, the base code was not good enough to implement all the things I was dreaming of and take the game to the next level (I started it when I was just learning how to code!). So I decided to start from scratch a new one: Random Adventure Roguelike II. I started working on RAR II a couple of years ago and I published it almost two months ago, and it’s being an awesome experience!

GoP: Why the graphics of the game is like this? I mean you could have built a with much more advanced graphics but you chose to keep what it is now. So what’s the reason behind it?

Archison: There is something magical going on in your mind when you play a game like RAR II. It’s like you can imagine the things you are doing, like when you read a book. Not having graphics gives you the opportunity to play in a different way than the more standard nowadays games with advanced graphics (or even pixel art games).

There’s another reason: I don’t know how to draw or design anything. Also, I am not a good artist.

GoP: Do you think that people may find the game a bit awkward because of the graphics?

Archison: Yes. I’m very aware that the game’s target is not the same as other more mainstream games or even other games of the roguelike or RPG genre with graphics. But, I’ve found out that when people try the game and start playing, they quickly understand it and enjoy it, and start exploring all the things it has to offer. I’ve seen really nice reviews (and emails) for both RAR I and RAR II, and they always amaze me! There are old people who loved playing games like this back in the day and now are retired and have found my game and they enjoy having this nostalgic feeling when playing it. There are also young kids from nowadays who are playing and enjoying it, which positively surprises me and gives me hope about the future.

There’s another important thing about this: Impaired and blind people can play the game with Google Talkback (or other tools they use to be able to read the content of the screen). Being a pure Android game and using the standard components of the system, it makes it easy for those tools to read the contents of each window of the screen, so they can play it too. I’ve received a lot of emails about it and it’s super nice to realise I’ve contributed to them being able to play a game like this.

GoP: Do you have any future plans for the game?

Archison: Of course! The game is still in “early access” and I’m still developing a lot of new content.


Read – Dev talks playing and making Bounty Hunter Space Lizard

This really sounds like the developer has made this game with love and passion. So, if you are in a dilemma to try, don’t hesitate and check the game out. There is a subreddit and a Discord channel specifically for this game. If you are playing this game or decide to give it a try, feel free to join there. The developer updates info about the game regularly and people are sharing their ideas, feedback, suggestions, strategies, etc.

If you are a game dev and want your game to be featured, feel free to contact us. We will be happy to help you out!

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Tousif

Grew up playing Super Mario, Contra, etc. just like other 90s kids and now he is totally into Mobile Gaming. He has been following the Gaming industry since his childhood. He holds a bachelors degree in English and a masters degree in Business Management. Other than gaming, he is interested in Photography, an ardent fan of Real Madrid and a big follower of ColdPlay
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