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Clash of Clans March 2026 update is bringing a new Hero, Village Helper, major changes to Gold Pass, and more

What's coming?

Story Highlights
  • A brand-new Hero is reportedly arriving in the CoC March 2026 update.
  • New Village Helper called the Prospector unlocks via Gold Pass at Town Hall 10+.
  • A major Gold Pass UI revamp is here alongside a larger Hoggy Bank's arrival.

March 2026 is all set to be a blockbuster month for Clash of Clans and us players, as all signs hint towards a mega update arriving. There’s talk of a new Hero, a brand-new Village Helper called the Prospector, and a complete overhaul of how the Gold Pass works and looks.

On top of that, the Season Bank system appears to be getting a big upgrade. Let’s break down everything that has been revealed so far.

Clash of Clans March 2026 update: All the details revealed so far

The New Hero: Dragon Duke

If it goes as per the rumours, we are getting our 6th hero. Named the Dragon Duke, it is shown at Level 25 with strong durability and serious damage output. There’s also a passive ability called Royal Rampage.

From what I can see, it increases damage when friendly flying units are nearby, boosts attack speed, and reduces trap damage taken. Since it is maxed out at level 25, it could be for Town Hall 17 or higher.

New Village Helper: The Prospector

This is probably the most interesting functional addition in the leaks. Those who are Town Hall 10 and above and own the Gold Pass will reportedly unlock a new Village Helper called the Prospector after reaching 2400 Season Points.

From the preview screen, I can see the Prospector stationed in the Helper Hut with a clear description: he converts ores daily for the season. The system looks straightforward. There are no upgrades, no gem costs, and no hidden bonuses. It appears to run on a fixed cooldown cycle of roughly 23 hours.

This is expected to arrive with the new season in March, which is indicated as “Cosmic Season”.

Gold Pass Changes

The Gold Pass itself looks completely redesigned. UI gets a massive overhaul; you can see that the layout is now full-page with larger reward icons and clearer visibility. The progression bar looks cleaner, and the rewards are spaced better.

Another major shift is how the reward structure works. You’re no longer locked into fixed items at certain tiers. For example, you can pick between a Rune of Gold or a Rune of Elixir, depending on which resource is holding you back.

The same flexibility applies to magic items, where you can choose between a Book of Fighting or a Book of Spells. You may get the option to choose between two Hero skins or go with the current season’s featured skin.

The Task Card system also appears slightly refined. I can see tasks like starting building upgrades, laboratory research, hero or pet upgrades, donating reinforcements, completing star bonuses, winning battles, and destroying Town Halls. The only thing that remains is whether the price is the same or not.

Hoggy Bank Replaces the Season Bank

The traditional Season Bank appears to be replaced by something called the Hoggy Bank. You can see it stores bonus loot earned from battles throughout the season, similar to before. However, the capacity bars for different resources are clearly displayed, and the Gold Pass activates a multiplier perk.

There’s even a visible Hoggy Bank Multiplier badge that increases the final amount collected at the end of the season, indicated with a 5x multiplier.

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