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SuperGaming collaborates with Google Cloud to empower game developers with a SuperPlatform

The creator of MaskGun, PAC-MAN, and the upcoming combat royale Indus, SuperGaming, will make its top-tier SuperPlatform available to game developers via Google Cloud!

SuperGaming, a top-tier Indian game developer, has chosen Google Cloud for a collaboration to provide SuperPlatform. SuperPlatform is going to be a world-class live-ops engine, for other game creators. The use of the tried-and-true cloud infrastructure that presently drives all of SuperGaming’s initiatives, will enable game creators to create better games. This includes the multiplayer shooter MaskGun, which has more than 65 million players, and the game PAC-MAN, which has more than one billion downloads across all storefronts.

Game developers will be able to manage live operations, matchmaking, player progression, player data, analytics, monetization systems, server scaling, sales, and merchandising thanks to the Google Cloud-based SuperPlatform. Additionally, it incorporates well-known game-creation platforms.

The SuperPlatform will enable game developers to manage most of the operations

With Google Cloud’s safe, scalable, and sustainable infrastructure, SuperPlatform may be accessed at scale by more game creators. SuperPlatform is a SaaS (software as a service) and will be an ISV (independent software vendor) running on Google Cloud.

“A key area of concentration for Google Cloud is gaming. According to Bikram Singh Bedi, general director of Google Cloud India, “We have scaled our global efforts in this field and are delighted about the reaction we are getting from the market. “SuperPlatform-like innovations are welcome additions to an ecosystem that is always changing. We can drive impact and innovation and see more games come out of India with the help of Google Cloud’s infrastructure, which enables developers to build at scale and SuperGaming’s history in the gaming industry.”

According to Navneet Singh Waraich, chief technology officer and co-founder of SuperGaming,

“A lot of our initial friction was alleviated by working closely with Google Cloud developers and SDKs.” “Choice and the flexibility to relocate our complete orchestration as needed for cost-effectiveness without impairing the gaming client or server integrations on the frontend are important for us and our SuperPlatform clients. This was a significant benefit of constructing our present stack on Google Cloud.”

Along with this, Google Cloud will also support upcoming SuperGaming games including Indo-Futuristic Battle Royale, Indus, and Tower Conquest Metaverse Edition.

What are your thoughts as SuperGaming announces collaboration with Google Cloud? Let us know in the comments below!

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