Back-to-back challenges as the ongoing December 2023 season of Clash of Clans has come with its second challenge in the game. I should say, this is a very clever name, as the new Town Hall 16 will be arriving this December, and once it launches it will be full of the new Town Hall attacks. As Clash of Clans players are eager to take on this fresh challenge, we have devised effective strategies to 3-star this Beat the Last Town Hall 15 Challenge.
Introducing the Last Town Hall 15 Challenge in Clash of Clans
Just as the name suggests, we have the Town Hall 15 base and this will feature a full-fledged base, and hence, this is a good skillful base to beat. Note that this was one of the bases featured in the Clash of Clans World Championship Finals 2023 that concluded recently.
Once more, the reward structure remains consistent with previous challenges, with the team being on the lazier side of the distribution. Along with the extra resources that are provided, players can gain 400 XP, 25 Gems, and 1x Builder Potion.
How to beat the Last Town Hall 15 Challenge in Clash of Clans
From the troop combination, you will notice a Queen Walk potential, so we’ll follow that in this guide. So, you have the base and the troops, and without wasting time, let us start from the top side of the base with the Flame Flinger Seige Machine. While deploying it, it will remain out of the range of the closest Archer Tower, so stop the worry on that side for a while as you move to the opposite side.
Again, you have plenty of buildings outside the wall boundaries of the base, and hence you need to take them out. For the same, Barbarian King followed by the Ice Golem to tank to a single Valkyrie, Baby Dragon, and an Electro Titan. The three troops I mentioned should be targeted on different buildings to speed up the clearing.
Once you are done with it, move to the right side of the base where you have the Seige working its magic. Now, you can approach this by either starting a Queen Walk soon or deploying a Wizard or two to clear out the Air Defence if you are unsure. Either way, it will work as the Queen will surely enter inside the compartment.
As the opponent King approaches your Queen, deploy the Grand Warden and a Headhunter behind, to easily remove the threat. Once she closes in, deploy a Rage spell to keep the threat intact. Once the Town Hall is down, deploy Ice Golem as the tank followed by the Bowlers, remaining Wizards, and the Royal Champion.
As both close in on the center, with the Artillery and Single Inferno Tower, deploy another Rage and activate the Warden’s ability.
Next are simple steps, as you shall use your remaining Rage spells multiple times once the troops enter inside, and Freeze the Monolith in front. Use the Royal Champion ability, and use your final rage there. This should be enough, and make use of the Invisibility Spell when necessary. Guaranteed three stars!
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