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JUMP: Assemble: The Complete Map Guide and Tips

Master and navigate the Map efficiently

JUMP: Assemble is an exciting 5v5  MOBA co-published by DeNA under Program Twenty Three. It brings together popular manga characters from Shueisha’s Weekly Shonen Jump, including Dragon Ball, One Piece, Naruto, and more, with official authorization. While the game is still in its early stages and not yet globally released, it’s gaining attention in the MOBA scene and shows promise. In this JUMP: Assemble guide, we’ll go through everything you should learn about the game’s map.

In JUMP: Assemble, you can enjoy classic anime-inspired battles, use signature moves, and team up with friends for thrilling 5v5 MOBA action. Each character in the game has unique abilities, making your character choice crucial.

If you’re new to JUMP: Assemble, take a look at our beginner’s guide for useful tips to start your adventure smoothly. Also, make sure not to miss out on grabbing cool in-game rewards with redeem codes! We’ve got plenty of essential tips to assist you, including a battle skills guide, laning guide, and tier list.

For helpful advice on how to get the most out of JUMP: Assemble at the outset, see our beginner’s guide. Additionally, remember to use redeem codes to get awesome in-game goodies! We include a tier list, laning guide, and battle skills guide, to help you effectively.

Introducing the Map in JUMP: Assemble

For newcomers to MOBA games, understanding the map in JUMP: Assemble is a vital part of mastering the game’s mechanics. While the map is simpler compared to other mobile MOBAs, there are still essential elements to grasp. Learning the map is a key factor in achieving success in the game.

Three Lanes Four Quadrant Map

JUMP: Assemble’s map design is rooted in the world of JUMP, offering a classic MOBA experience with a touch of modernity. It follows the conventional three-lane system with three towers defending each base, a hallmark of MOBA games. You can expect friendly creeps from the bases and neutral monsters in the jungle to earn gold and experience.

JUMP: Assemble Map
Image via DeNa

In JUMP: Assemble, the map features two team-wide buff objectives and two personal buffs, all aimed at boosting player abilities and attacks. This mix adds complexity to gameplay, requiring players to balance offense and defense. The traditional three-lane setup honors MOBA traditions while also introducing new elements for an enhanced experience.

The Lanes

As said above, in JUMP: Assemble, players have three lanes to choose from, with each lane containing three towers to defend their base. The layout of the lanes and the roles that need to be filled to win the game are similar to those found in other MOBA games. Each position in the lane is critical to the team’s success and must be filled with a player who can execute their role effectively. Here are the positions:

  • Training Lane Ranger
  • Duel LaneFighter
  • Support/RoamTank/Support
  • Mid LaneMage
  • JungleAssassin
JUMP: Assemble Lane
Image via DeNa

From what I’ve experienced in JUMP: Assemble, grasping the various roles within a team is essential for triumph. The game’s mirrored maps create symmetry, ensuring that both teams face identical layouts. This feature adds a strategic dimension, fostering a fair and competitive environment for all players.

The Jungle Camps

Jungling in JUMP: Assemble, like in other MOBA games, is considered one of the more skill-intensive roles. Junglers must excel at clearing jungle camps, assisting other lanes, and securing map objectives.

JUMP: Assemble Buff Monster
Image via DeNa

The map includes four neutral monsters on each half, with two buff monsters providing temporary power boosts when defeated. Defeating these two buff monsters also opens a path through a wall. Additionally, in the river, there are bottle potions that grant buffs to players.

Buyon

JUMP: Assemble Buyon
Image via DeNa

Buyons are crucial early-game objectives in JUMP: Assemble. They provide gold, experience, and permanent buffs to the player who defeats them. Junglers should prioritize these objectives in the early game. As you defeat Buyons, they become tougher to kill, gaining better stats and offering improved buffs.

The Boneling

Bonelings are early-game objectives in JUMP: Assemble. They grant gold, experience, and the ability to push the team that defeats them. Players can also summon Bonelings to their location on the battlefield.

JUMP: Assemble Boneling
Image via DeNa

Timing the capture of these objectives can significantly impact the game. There are two types of Bonelings: Tiny Bonelings and Great Bonelings. They provide the same rewards but become tougher to defeat with better stats and improved buffs.

The Saiyan Ape

JUMP: Assemble Saiyan Ape
Image via DeNa

In JUMP: Assemble, the Saiyan Ape is the ultimate end-game monster. It’s the most powerful neutral monster that spawns in the game and provides substantial buffs to the entire team when defeated. Taking down the Ape grants a barrier, increased physical attack, and enhanced magic power. This formidable foe is a game-changer, and defeating it can be a turning point in the match.

The End Goals Base

Like most of the MOBA that is available out there (in exclusion of Pokémon Unite) the final and most important objective of all is to destroy the enemy base. The base has a huge structure that, when destroyed, prompts the team’s defeat. It is the main goal to protect the base and destroy the enemy’s base. When destroying all the turrets in one lane super creeps spawn to attack the enemy’s base this helps the team to breach the base defense and finish the game off.

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