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JUMP: Assemble: The Complete Battle Skills Guide and Tips

Utilise these Battle Skills to their max potential!

JUMP: Assemble is an action-packed 5v5 MOBA co-published by DeNA under Program Twenty Three, featuring famous manga characters from Weekly Shonen Jump and other popular series like Dragon Ball, One Piece, Naruto, and more. You can engage in classic anime-style battles, each character having unique abilities. Our battle skill guide will help you understand these crucial skills, whether you’re new to the game or a seasoned player, to gain an advantage in JUMP: Assemble.

New to JUMP: Assemble? Check out our beginner’s guide for handy tips to start your adventure smoothly. Don’t miss the chance to snag cool in-game rewards using redeem codes! Explore our essential tips, covering battle skills, laning strategies, and a tier list to aid you along the way.

Selecting the Battle Skills in JUMP: Assemble

Choosing the right spells in JUMP: Assemble is not a decision to be taken lightly. As I’ve learned, several factors should influence your choice, including your hero selection, your team’s composition, and the heroes you’ll face on the opposing side.

To make the best-informed decision, it’s vital to gain a comprehensive understanding of all the spells at your disposal. This knowledge empowers you to adapt and tailor your spell selection to specific situations, ensuring you’re always well-prepared for the challenges that lie ahead.

Battle Skills

In my experience with JUMP: Assemble, mastering battle skills is essential for becoming a skilled player. Here’s a comprehensive guide to help you understand these skills and their effects, enabling you to make strategic choices and dominate in battles:

JUMP: Assemble Battle Skills
Image via DeNa

1. Heal

  • This skill, Heal, is a vital support ability that lets you heal nearby allies, restoring 10% of their Max HP. Additionally, it creates a healing circle that continuously heals for 2% of their Max HP over 5 seconds, making it an invaluable tool for sustaining your team during intense battles.
  • Cooldown: 120 seconds

2. Flash

  • Flash, the versatile skill, empowers your character by allowing you to teleport a short distance in a target direction. What’s more, it offers a 5% increase in movement speed for 1 second, making it a valuable choice for quick escapes or strategic repositioning during intense battles.
  • Cooldown: 120 seconds

3. Retribution

  • Essential for junglers, Retribution increases damage to creeps by 20%, making farming faster. It also reduces damage taken from creeps by 25% and provides a 3-second recovery effect for basic attacks on creeps. You gain 20% extra EXP when nearby creeps die and deal 800 True Damage to creeps and minions. Notably, for the first 6 minutes, you won’t share minion benefits with allies, but you’ll enjoy a 30% self-benefit.
  • Cooldown: 30 seconds

4. Judging

  • Judging, an offensive skill, packs a punch by delivering immediate True Damage to a designated character. In addition, it reveals the target’s Sight Range for 4 seconds while granting a substantial 30% increase in their movement speed. This makes Judging the ideal choice for singling out and pursuing enemies with precision.
  • Cooldown: 90 seconds

5. Berserk

  • Berserk, a formidable skill, has a significant impact on your character’s power. It cranks up attack speed by 50%, boosts Physical attack by 25%, and enhances Magic Power by 25. This transformation is a game-changer, amplifying your combat capabilities to new heights.
  • Cooldown: 60 seconds

6. Enfeeble

  • Enfeeble is a potent crowd control skill with a targeted approach. It effectively weakens a specific enemy character by diminishing their damage output by 40% and imposing a substantial 50% slowdown on their movement speed for 2.5 seconds. This skill provides a strategic advantage in battles.
  • Cooldown: 90 seconds

7. Purify

  • Purify is your reliable ticket to escaping from the clutches of crowd control effects. This defensive skill swiftly removes all negative and control effects, giving you a fresh start. Additionally, it provides a temporary 10% increase in both Physical and Magic defense for 1.5 seconds, enhancing your durability during intense engagements.
  • Cooldown: 120 seconds

8. Scoot

  • Scoot is your go-to mobility skill, boosting your movement speed by a substantial 30%. Moreover, it bestows upon you a crucial immunity to slowing effects for 10 seconds. This combination ensures swift and secure navigation across the battlefield, allowing you to outmaneuver your enemies with ease.
  • Cooldown: 90 seconds

9. Strong

  • The Strong skill acts as a lifesaver by granting a temporary 30% increase in your Max HP for 5 seconds. However, when the effect concludes, it unleashes damage in the surrounding area. This damage is calculated based on your character level and the harm you’ve sustained during the skill’s duration, making it a powerful last resort in battle.
  • Cooldown: 60 seconds

10. Soul Connection

  • The Soul Connection skill establishes a crucial link between your character and allies for 5 seconds. During this time, your character takes on the noble responsibility of shouldering 30% of the damage that your linked allies receive. Additionally, it significantly reduces the Physical and Magical defense of your targeted enemies by 10% for a duration of 5 seconds. Master the art of strategic usage to provide vital support to your team when it matters most.
  • Cooldown: 30 seconds

Exclusive Battle Skills

In JUMP: Assemble, mastering battle skills is crucial to becoming a formidable player. Each hero possesses unique abilities, and understanding how to use them effectively can make the difference between victory and defeat. Here’s a guide to some exclusive battle skills:

JUMP: Assemble Exclusive Battle Skills
Image via DeNa

1. Hiren Kyaku (Uryu Ishida)

  • Uryu Ishida’s Hiren Kyaku enables him to dash in a designated direction. During the dash, his attack speed receives a significant 20% boost for 3 seconds, allowing him to close the gap quickly and unleash powerful attacks.
  • Cooldown: 120 seconds

2. Gear Two (Monkey D. Luffy – Super Rookie)

  • Luffy’s Gear Two is a potent transformation that enhances his combat abilities. When activated, Luffy gains a 10% increase in Physical attack, a 25% bump in attack speed, and a 20% rise in movement speed. This transformation lasts for 8 seconds, turning Luffy into a formidable force during this duration.
  • Cooldown: 60 seconds

3. Nue – Flight (Megumi Fushiguro)

  • Megumi Fushiguro’s Nue – Flight skill allows him to summon Nue, a creature that bestows extraordinary mobility. During this time, Megumi gains an impressive 60% extra movement speed and can ignore all terrain. This skill is ideal for swift battlefield navigation, evading enemies, or pursuing targets.
  • Cooldown: 90 seconds

4. Third Eye (Gaara)

  • Gaara’s Third Eye skill summons the Eye of Sand, providing invaluable vision across the battlefield. This eye offers Sight Range in a 1000-yard radius, granting a significant advantage in map awareness. It’s important to note that only one Eye of Sand can exist on the battlefield at any given time, so use it wisely.
  • Cooldown: 30 seconds

5. Teleport (Son Goku – Super Saiyan)

  • Son Goku’s teleportation skill revolutionizes mobility and strategic positioning. By sensing the Chi of an ally, Son Goku can teleport to their location after a short 3-second delay. This ability allows him to swiftly join team fights, secure objectives, or surprise enemies with his presence.
  • Cooldown: 120 seconds

Each battle skill in JUMP: Assemble serves a unique purpose, and understanding when and how to use them is essential for success on the battlefield. Experiment with different skills to find the best fit for your hero and team composition.

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