Marvel Snap is one of the latest Marvel games where the franchise has tried to explore the Cards category of the game with a pinch of uniqueness into the game. The game follows a unique set of rules for the players which makes the game more interesting. Marvel Snap is a 1v1 card game where players are allowed a customizable deck of cards having 12 cards in it. Players get a fair 6 turns where they can go up for their play and win the round. In this Deck building guide, let us discuss more the Decks, Cards, and Unique locations that have the main significant role in Marvel Snap.
Understanding the algorithm of the Cards
Marvel Snap is a Card based game and thus the Cards play a very important role in the game. The game represents the Marvel heroes in the form of Cards and these Cards are allocated with some unique powers and abilities that will help the players while playing them from their deck.
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Every player can make 4 decks of their choice, each deck has 12 cards that get shuffled during every match, and thus, players can use them. The cards also have some costs, such as from turn 1 to 6, as per the turn number players are provided with the same amount of points.
Players have to play the Cards in one of the three locations. The points received by the players are mainly used in playing the cards. Cards also come up with some rankings, which are followed up as:
- Base
- Uncommon
- Rare
- Epic
- Legendary
- Ultra
- Infinity
The Cards get upgraded to the next tier with the help of Credit tokens and hero boosters. Every hero has some unique Boosters that can be only used for that particular hero card. On every upgrade, the Cards go through a frame break and form a unique appearance for each tier as well.
Importance of the different Locations
Marvel Snap has a feature where in a match, players have three locations with unique abilities. Players have to play their Cards in these three locations and have to gather the highest number of points in at least two of three locations. This is the only way players can get the win. Even if the players get a draw, the game calculates the highest points gathered by a player, and thus that player claims the victory.
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Every location has unique features and abilities. Some of them come up with immense advantages for the players, but some just go against them. Every player must read the abilities for every location and then play their cards wisely. Here are the locations and along with their abilities:
Location | Ability |
---|---|
New York | On turn 6, players can move all the cards in this location |
Westview | Turns into a new place at the 4th turn |
Nova Roma | Lets the players draw a card from their deck |
Nidavellir | Every card gets +5 power |
Elysium | Cards cost one point less than usual |
Sakaar | The game randomly plays a card from both the team to this location on reveal |
Sokovia | The game discards a card from the player’s deck |
Kyle | Players cannot play any card after the 4th turn |
Lechuguilla | If players play a card here, they get three rock cards into their deck |
Tinkerer’s Workshop | Players get an extra point in the round |
Xandar | Cards in this location gain +1 point |
Kamar Taj | On reveal, the effects work twice at this location |
Titan | The cards that cost 6 points, cost 1 point less |
Subterranea | Shuffled 5 cards in both of the player’s deck |
The Super Flow | If players don’t have any cards in this location, they will get +1 energy each turn |
Fisk Tower | When a card moves here, destroy it |
The Hub | The game adds a random card in both the player’s hand |
Lemuria | No cards get revealed at the turn when the location gets revealed |
The Big House | Cards that cost 4,5 and 6 points cannot be played here |
Monster Metropolis | Cards with the highest power get a +3 power |
K’un Lun | When players move a card in this location, the card gets a +2 power |
Hell’s Kitchen | The game draws a 1-cost card from the player’s decks |
Wakanda | Cards in this location cannot be destroyed |
The Bifrost | After turn 4, the game moves all cards in one direction right |
Jotunheim | Each card played, loses power in this direction |
Building a Balanced Deck
As we all are familiar now, every Deck consists of 12 Cards into it. Now here comes the question, how to make the best and most balanced Deck of Cards that will help beginners at their early stages? The factors that should be focused on more while creating a deck of cards are:
- Take cards that will provide more advantage, such as cards with more power and cards that will increase their power after certain conditions.
- Have more low costing cards that will come up with great powers such as Hawkeye, Antman, StarLord
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Beginners must keep these things in their mind while making a proper Deck of cards. If not followed, they might face problems while playing the match and may run out of the essential cards which might end up resulting in a defeat.
Top three Decks for Beginners
For beginners, they get some limited cards in their deck. Thus, let us go through the 3 best Decks of Cards so that beginners can claim victories for every match they play.
First Deck
For beginners, the best Deck will be of the following 12 cards:
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- Hawkeye
- Quicksilver
- Medusa
- The Thing
- Iron Man
- Hulk
- Sentinel
- Abomination
- Star-Lord
- Cyclops
- WolfsBane
- Shocker
- The Punisher
Second Deck
After following the first deck of cards, players might now be receiving some of the new cards and thus can use this best deck to claim victories.
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- Hawkeye
- Antman
- Quicksilver
- Medusa
- Mister Sinister
- Hulk
- Abomination
- White Tiger
- Iron Man
- Sentinel
- Cyclops
- Mister Fantastic
Third Deck
This Deck is for the ones, who have become familiar with the game a bit and go through good analysis before playing the cards. This Deck will help them more, to choose wisely and with more ease in front of their opponents.
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- Mister Sinister
- Antman
- Hawkeye
- Star-Lord
- Iron Man
- Odin
- Hulk
- Abomination
- Onslaught
- Jessica Jones
- Spectrum
- Enchantress
Final Thoughts
Marvel Snap is a really interesting Card based game that requires high analysis and good strategies before playing the cards. For winning, every player must have a reliable deck of cards that contains all the cards that can save them from getting defeated and losing up rank. Players must also have proper knowledge about the locations and thus, must be prepared with the best sets of cards that can face every location.
That’s all from us for the Marvel Snap Deck Building Guide! Did you find our Marvel Snap Deck Building guide helpful? Do let us know in the comments!
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