Whether it’s seasonal or permanently available ones, Terraria has a bunch of in-game events that occur from time to time. These events always have a bunch of content, which can be obtained by defeating the bunch of enemies that come with them. The majority, however, lacks the proper loot you’d want to obtain in Terraria, which is why the attention is focused on the big dudes, the event bosses. In this Terraria guide, we shall discuss how to defeat these event bosses to obtain that sweet loot you dreamed of.
Pre-Hardmode Bosses
Dark Mage
Summon requirement | Boss HP | Difficulty |
Place an Eternia Crystal on an Eternia Crystal Stand | 800 (Tier 1) 4000 (Tier 3) | Normal |
The Dark Mage is an Old One’s Army Tier-1 exclusive final mini-boss that has unique attacks which it launches at the player, often switching to a summoning state which heals or summons enemies around it. Beating it is quite easy with a ranged weapon that affects multiple enemies in a far straight line. It does not drop any cool weapon but has a bunch of cool-looking cosmetics that can liven up gameplay.
Hardmode Bosses
Ogre
Summon requirement | Boss HP | Difficulty |
Place an Eternia Crystal on an Eternia Crystal Stand *Enter Hardmode | 5000 (Tier 2) 13000 (Tier 3) | Hard |
The Ogre, an Old One’s Army Tier 2 is an exclusive final mini-boss with 3 random attacks that range from throwing snot, jumping and creating a shockwave and swinging around its club to damage the player. It does drop a few pleasant weapons upon defeat which can really speed up going through Hardmode as a whole. It moves slowly, so trying to beat it with any powerful piercing ranged weapon will do.
Betsy
Summon requirement | Boss HP | Difficulty |
Place an Eternia Crystal on an Eternia Crystal Stand *Beat Golem once | 50000 | Insane |
Betsy is an Old One’s Army Tier 3 exclusive final mini-boss with devastating flame attack patterns, bearing similarities to Duke Fishron. Defeating Betsy can prove to be quite difficult, but is quite rewarding among the event bosses, as it drops weapons that can carry through the Endgame phase in Terraria. To defeat it, an AOE weapon like the Daedalus Stormbow with any debuff arrow is recommended as it tends to speed up from side to side frequently and the minor enemies won’t be standing idle.
Flying Dutchman
Summon requirement | Boss HP | Difficulty |
Pirate Map | 2000 | Hard |
The Flying Dutchman is a pirate invasion exclusive mini-boss that will spawn after 65% of the invasion enemies have been taken care of. It attacks with spawning pirates spawn from the air and fires cannonballs of which the cannons must first take care of to kill it. Multiple Flying Dutchman can appear at once if the invasion is still ongoing but do remove themselves if not bothered after some time. Defeating it is quite easy, as long as you have a weapon with range at hand.
Mourning Wood
Summon requirement | Boss HP | Difficulty |
Pumpkin Moon Medallion *Night time | 12000 | Hard |
Mourning Wood is an aground Pumpkin Moon exclusive mini-boss that appears starting from wave 4, afterwards appearing multiple times. It drops some good items and attacks with Flaming Wood projectiles that can be dodged standing afar. The main problem is it being able to pass and shoot these attacks through blocks. They don’t deal a lot of damage, but the constant burst is quite annoying if the player is on ground level. The best way is to remain airborne and attack with a ranged weapon that can hit a lot of targets.
Pumpking
Summon requirement | Boss HP | Difficulty |
Pumpkin Moon Medallion *Night time | 22000 | Very Hard |
Pumpking is an airborne Pumpkin Moon exclusive mini-boss that appears starting from wave 7, afterward, just like Mourning Wood, appearing multiple times per wave. It drops a ton of good loot like the well-known The Horseman’s Blade. Pumpking is also able to pass through blocks, but the real problem is its relentless blade attacks, which intensity is defined by its turning face carvings. Since Pumpking is more airborne, it can be solved with a weapon with homing ammunition or an AOE weapon.
Everscream
Summon requirement | Boss HP | Difficulty |
Naughty Present *Night time | 13000 | Hard |
Everscream is an aground Frost Moon exclusive mini-boss that appears starting from wave 4. It has similar attacks like the Mourning Wood but instead fires pine needles and ornaments. It can appear multiple times per round and can pass through blocks. This can cause some insane damage if the player is standing still in place. At higher waves, it has a higher chance of dropping good loot, like the famous Razorpine Typhoon. This is the same tactic that was applied to Mourning Wood can also be applied with this boss, which is attacking from afar.
Santa-NK1
Summon requirement | Boss HP | Difficulty |
Naughty Present *Night time | 18000 | Very Hard |
Santa-NK1 is an aground Frost Moon exclusive mini-boss that appears starting from wave 7, afterwards appearing in multiple numbers. It fires fast travelling bullets from its arm, presents and rockets that can go through blocks, while the boss itself cannot. The higher the wave, the better the chance of obtaining good loot, one being the Chaingun, a rapidly firing mini-gun, which is similar to the one the boss uses to attack. The boss is quite easy to defeat considering you maintain the upper ground and attack with a powerful weapon.
Ice Queen
Summon requirement | Boss HP | Difficulty |
Naughty Present *Night time | 34000 | Very Hard |
Ice Queen is an airborne Frost Moon exclusive mini-boss that appears starting from wave 11, afterwards appearing in more numbers and having a higher chance to drop greater loot. As for attacks, it uses ice rotating ice waves and scattering icy shards. It can drop the North Pole at a chance, which is a very useful weapon for melee users to obtain. Avoiding the Icy shards is possible by flying in left and right motion and attacking with a ranged weapon with homing ammunition or melee weapon that launches projectiles.
Martian Saucer
Summon requirement | Boss HP | Difficulty |
Discover a Martian Probe and let flee succesfully | 27000 | Insane |
Martin Saucer is an airborne Martian Madness exclusive mini-boss that appears starting from 30% of the event. The most notable feature is the two forms from which it first launches projectiles at the player and then fires a death laser from the bottom. The boss will always float atop the player, making it impossible to evade unless going sideways. This makes the best strategy using any weapon that fires projectiles while moving side by side to avoid the immense damage of the death ray.
Stardust Pillar
Summon requirement | Boss HP | Difficulty |
Kill the Lunatic Cultist | 20000 | Insane |
The Stardust Pillar is one of four idle Lunar Event bosses who have to be defeated for the Moon Lord to appear. Just like every other pillar, it summons (summoner-type) enemies to defend itself. It is invincible until 100 of them are defeated. Once its shield fades completely, it can be destroyed and drops Stardust Fragments which can be collected from where the pillar was floating. This is overall the easiest pillar to defeat, but one can decide on your own which one suits your class better.
Vortex Pillar
Summon requirement | Boss HP | Difficulty |
Kill the Lunatic Cultist | 20000 | Insane |
The Vortex Pillar is one of four idle Lunar Event bosses who have to be defeated for the Moon Lord to appear. Just like every other pillar, it summons (ranged-type) enemies to defend itself and is invincible until 100 of them are defeated. Once its shield fades completely, it can be destroyed and drops Vortex Fragments which can be collected from where the pillar was floating. Keep the distance from the ground enemies while occasionally leaving or incasing the area to regenerate some health.
Solar Pillar
Summon requirement | Boss HP | Difficulty |
Kill the Lunatic Cultist | 20000 | Insane |
The Solar Pillar is one of the hardest out of four idle Lunar Event bosses who have to be defeated for the Moon Lord to appear. Just like every other pillar, it summons (melee-type) enemies to defend itself and is invincible until 100 of them are defeated. Once its shield fades completely, it can be destroyed and drops Solar Fragments which can be collected from where the pillar was floating. The best strategy is to remain close to the ground with a very strong melee, magic or ranged weapon to avoid the sky enemies, especially the annoying Crawltipedes.
Nebula Pillar
Summon requirement | Boss HP | Difficulty |
Kill the Lunatic Cultist | 20000 | Insane |
The Nebula Pillar is one of the hardest out of four idle Lunar Event bosses who have to be defeated for the Moon Lord to appear. Just like every other pillar, it summons (magic-type) enemies to defend itself and is invincible until 100 of them are defeated. Once its shield fades completely, it can be destroyed and drops Nebula Fragments which can be collected from where the pillar was floating. A recommended strategy is to have a sky bridge, equip wings and move at a great speed to avoid the debuffs the enemies cause.
What are your thoughts on defeating the event bosses in Terraria? Are you preparing to take the event bosses down in Terraria? If you found it helpful, let us know your opinions in the comment section below!
For more Mobile Gaming news and updates, join our WhatsApp group, Telegram Group, or Discord server. Also, follow us on Google News, Instagram, and Twitter for quick updates.