Like every MOBA title, League of Legends: Wild Rift also needs to balance each and every champion present in the game. Sometimes, it may happen that a particular hero gets too overpowered to handle on the Summoners Rift. In order to keep every champion steady, Riot Games has formed a Balance Team to keep the game stabilized. In this article, we will discuss the Wild Rift balance changes FAQ regarding this upcoming balancing in the game.
Overview of the Balance Team
The team is led by Jonathan Chao. The team consists of experts from different backgrounds.
- Jonathan “JCM1117” Chao. He is leading the balance team on Wild Rift for over a year now. Has a keen interest in MOBA titles, peaked at Masters on LoL PC, and reached top ranks in other mobile MOBAs. Before Riot, he worked on mobile and AAA titles at Ubisoft.
- Alex “Wav3Break” Huang is a longtime Rioter who worked on LoL PC champions and balance for five seasons. Alex is a core member at Riot Games, he is handling the gameplay control designs and was managing the game in the early stage.
- Bao “ShinKaigan” Nguyen works both on balance and future maps and modes. Bao played for Ardent Alliance and was the champion of Vainglory’s 2nd Season, and then switched to the game’s development team.
- Mike “RogueFool” Breese is the newest member of the team, joining us from Warner Bros. Avalanche. He works on standardizing mana usage across all champions and tweaking the Rift Herald.
- Riot Games also partners up with players from all around the globe for wider reviews and suggestions.
Objectives of the Balance Team
Basically, the team looks at everything after you start the game until you turn it off. They maintain the game’s content. Provide essential updates and so on. To be specific,
- They keep an eye on the Champion stats and abilities after release
- Essential updates on Runes, summoner spells, and items
- Provide Recommended loadouts
- Overall game pacing
- Structures and minions
- Jungle monsters and neutral objectives
According to Jonathan, the balance team lead;
Their main motive is to make League of Legends: Wild Rift the most balanced MOBA ever. With the rising competition, it’s their first priority in order to stand out different from others.
About Champions Balance Framework
The game is currently built on the Champion’s Balance Framework of League of Legends PC. They expect to collect more data to enhance it. The Framework was introduced in LoL to monitor the 148 champions and segregate them into four different player groups: Average, Skilled, Elite, and Professional. If a champion was overperforming in ANY of the four groups, they would be nerfed in a coming patch update, and if they’re underperforming in ALL of the four groups, they’re ready for buffs.
Balance Update Schedule
The major balance patches will come out every two weeks on a fixed day of the week. Players can get informed about it via updates on Social Network platforms. Riot is still working on the development timeline and expects a lot from the Regional Open Beta.
Basically, changes go through a full development pipeline that includes data validation, designer discussions, implementation, playtest validation, and quality control. Riot wants a streamlined development and patch updates where a single bug won’t require repeated updates.
Riot is looking forward to uploading further information regarding balance changes and skill levels in the coming days. It will cover more details into different skill levels and specific balance changes. But lest assured, we will keep you updated, so remember to check out this space!
We hope you find this LoL Wild Rift Balance Changes FAQ article helpful. Please feel free to ask any questions in the comments section below, we’ll make sure to reply to everyone.