I finally got to try Supercell’s mysterious Boat Game through its second alpha test. Ever since that surprise reveal last year, this project has had me hooked and excited, because this game feels so un-Supercell but still really exciting, just like how I felt for mo.co.
I’ve spent a good amount of time sailing and shooting, and I’ve gathered plenty of thoughts about what this game is shaping up to be. If you’ve been just as curious about Supercell’s latest experiment, let’s dive straight into my Boat Game first impressions.
Boat Game has a good mix of naval and land combat with visually appealing graphics
The first thing that caught my attention was how clean the game felt. There’s something about the UI and character design that gave me mild mo.co vibes, not exactly similar, but close enough to feel like it, and these character design changes have been really impressive from Supercell.

The interface is easy to navigate. To be honest, there’s not much to explore now, but yes, the game doesn’t try to overwhelm you with too many buttons. The graphics are smooth, colourful, and easy on the eyes, and most importantly, you don’t find it boring or repetitive, which makes a big difference in long sessions.
I really liked how the game introduced me to both on-land and naval gameplay right from the start. The tutorial begins with a simple on-foot shooter section and then transitions to your first boat ride, a clever way to show both sides of the game early.
Mobile-friendly controls come in really handy, much to my appreciation, because you get auto-shooting included, and easy-to-access power-up, jump, and switch weapon buttons. Auto reload option is there, which I prefer to have a button and the bullet count displayed, which I feel was a miss.

The island system was another standout feature for me. Being able to teleport or travel between islands, each offering different missions and challenges. One of my guilty pleasures was being part of missions someone else started, stealing coins, and getting a chest.
The potential of multiplayer battles and Co-op makes this an attractive package
I would say unpredictability made it more fun. Each island had something new to offer, such as mini-games: one moment, I was defeating monsters, the next, I was protecting an egg, or just searching and collecting chests to hand over to the locksmith.
Speaking of chests, the gear system feels well thought out, but could use a little more pace. Unlocking weapons and gadgets felt satisfying, but the progression speed is on the slower side, especially if you’re grinding solo.

In terms of gameplay, it’s definitely more fun with players around. During my time, there were moments when my lobby felt quiet, and while the solo play was still enjoyable, the energy really picked up whenever I saw more players nearby.
The PvE experience is already quite solid, but the true test will be how well Supercell manages to blend in PvP elements and maybe Co-op play in the future. I can easily imagine how much better it’ll feel with voice chat or teaming up with friends, if they add it.
Performance-wise, the game runs smoothly. I didn’t face major lag or input delays. However, I’d love to see a bit more speed added to the movement, a slightly faster pace could make it nice, this complaint I did have it with mo.co too when it first launched.
Final Thoughts
Overall, Boat Game Alpha 2 feels like a strong foundation for what could become Supercell’s next big project. It’s experimental but exciting, and even though it’s still in the early stages, it already captures that “let me continue playing” vibe.
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