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Clash Royale Merge Tactics Season 7 Balance Changes for April 2026: Troops, Rulers, and Traits

Merge Tactics mode in Clash Royale is currently in Season 7, and will be live till April 13, 2026. Several changes are part of the season, and as we approach Season 8, more will arrive. Here’s everything about the balance changes that are now live in the mode for Clash Royale Merge Tactics Season 7 as of April 2026 since the start of the season.

Merge Tactics Season 7 Balance Changes for Troops

Nerfs

Giant Skeleton

  • Bomb AOE Damage: 300/600/1200/2400 → 200/400/800/1600

The Giant Skeleton’s bomb was dealing too much damage across all levels. This reduces his burst potential and shifts his role away from pure damage.

Baby Dragon

  • Damage: 130 → 100
  • Range: 3 → 2

Baby Dragon was too strong with its splash damage and safe range. With these changes, it now has to get closer.

Dart Goblin

  • Attack Range: 5 → 4

The reduced range limits his safety and long-distance pressure.

Clash Royale Merge Tactics Season 7 Balance Changes for Troops
Image via Supercell

Royal Giant

  • Hit Speed: 1.66s → 2s

Slower attack speed reduces his overall DPS despite other buffs.

Prince

  • Hit Speed: 1.42s → 1.66s

A slower attack rate balances out his increased stats.

Buffs

P.E.K.K.A

  • Hitpoints: 1400 → 1600

P.E.K.K.A gets a solid durability boost, helping her perform better as a frontline tank.

Dart Goblin

  • Attack Damage: 70 → 80

To balance the range nerf, Dart Goblin now deals more damage.

Archer Queen

  • Hits to Activate Ability: 5/4/3/2 → 4/3/2/1
  • Hit Speed: 1.67s → 1.42s

Archer Queen can now trigger her ability faster and attack more quickly by taking fewer hits.

Royal Giant

  • Hitpoints: 900 → 1000
  • Damage: 80 → 100

Despite a slower hit speed, he becomes stronger overall with better stats.

Prince

  • Hitpoints: 800 → 1100

Higher HP allows Prince to survive longer in fights.

Reworks

Giant Skeleton

  • Stun Duration: 2s → 1/2/3/5s

His damage is reduced, but stun duration now scales with level.

Dart Goblin

Lower range but more serious damage shifts him from a safe chip unit into a more aggressive damage dealer.

P.E.K.K.A

  • Elixir Cost: 3 → 4
  • Ability: Gains far-reaching AoE damage in line with her attack

P.E.K.K.A has been redesigned with a new ability as part of the reworks.

Prince

  • Elixir Cost: 3 → 4

Higher cost comes with stronger stats.

Archer Queen

  • Ability: Single trigger → Multi-trigger

Her ability now activates multiple times.

Merge Tactics Season 7 Balance Changes for Rulers

Buffs

Goblin Queen

  • Goblin Drop Rate: 25% → 33%
  • Goblin Trait Activation: 0 → 1

Goblin Queen now spawns Goblins more frequently, with the drop rate also back to 33%.

Battle Machine

  • Building Hit Speed Growth: 1 → 1.2

Buildings now scale better into later stages, making upgrades more impactful.

Dagger Duchess

  • Bonus Hit Speed: 150% → 180%

This increases the burst potential of her ability, and the speed at which she will do it is quicker.

Clash Royale Merge Tactics Season 7 Balance Changes for Rulers and Traits
Image via Supercell

Merge Tactics Season 7 Balance Changes for Traits

Nerfs

Dragon

  • Damage Reduction: 50% → 33%
  • Bonus Damage: 50% → 33%

The Dragon trait was too strong after recent changes, so reductions in Damage and Bonus Damage. These reductions bring it back to a more balanced level.

Buffs

Warrior

  • Activation Time: 8s → 4s
  • Bonus Damage (2/4): 30% → 40%
  • Bonus Damage (4/4): 60% → 80%
  • Bonus Hit Speed (2/4): 30% → 40%
  • Bonus Hit Speed (4/4): 60% → 80%

Warriors now activate much faster and gain stronger bonuses.

Ace

  • Bonus Damage (4/4): 70 → 100
  • Heal per Defeat (2/4): 40 → 50

A good amount of buff for the Ace trait with bonus damage and heal per defeat.

Superstar

  • Filled Ability Bar (2/4): 1/3 → 50%
  • Filled Ability Bar (4/4): 2/3 → 100%

Superstar units now gain faster ability access.

Reworks

Ace

Now focuses only on bonus damage instead of multiple buffs, simplifying its role.

Clan

Now grants bonus HP instead of multiple effects, making it easier to understand and counter.

Titan

Each Titan now has unique effects instead of a shared damage reduction bonus.

Fire

Each Fire unit now has individual abilities instead of shared stacking damage.

Noble

Now provides bonuses based on adjacency rather than positioning roles.

Bug Fixes

Witch is now fixed from an issue where summoned Skeletons had higher HP and damage than intended, and fixed a bug in Skeleton Dragon as well, where duplicate units spawned with full HP.

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