ActionBattle RoyaleNews

COD Mobile Season 10 2021: Shadows Return update: New map, modes and more

A troubled past brings Templar – Unredeemed to the breaking point in Call of Duty Mobile Season 10: Shadows Return. In this season, players will have to help Templar search for the missing agent Stansfield on the new Multiplayer map as part of the “Search for Stansfield” themed event launching this season. Additionally, season 10 2021 of COD Mobile will bring for the players a set of two new maps, the improved version of Undead Siege, a new seasonal event, a brand-new Battle Pass, and more.

During Season 10, players will have the opportunity to earn 50 new tiers of Battle Pass rewards. Shadows Return includes a fresh supply of free and premium content, including new characters such as Templar – Unredeemed and Stansfield, two new functional weapons, a new Scorestreak, Weapon Blueprints, Calling Cards, Charms, COD Points (CP), and more.

COD Mobile Season 10 2021: Battle Pass

Season 10 is packed with horror-themed content in a brand-new Battle Pass, including free and premium items like new Operators, a new functional weapon, Weapon Blueprints, Calling Cards, Charms, Call of Duty Points, and more. COD Mobile’s Season 10 Battle Pass ends on Thursday, November 16th, 2021. The new Battle Pass will be available from November 18th, 2021 at 8 AM PDT (tentative) alongside the rest of the update. This battle pass, just like the previous battle passes will consist of four epic characters and some epic weapons.

Premium Battle Pass Tiers

  • New Epic Characters: Templar – Unredeemed, Stansfield, Yegor – Needleworked, Alice – Rime
  • Epic Weapon Blueprints: LK24 – Vanquished, AS VAL – Tagged, KRM-262 – Silent Reaver, PP19 BIZON – Hidden Prowler, SVD – Black Ironwood
  • Other Rewards: Calling Card – 3 Paneled Attack, Prizefighter – Whoosh Mitts, Snowboard – Dastaroly Devil, Avatar – Dark Covenant, Frame – Bladed

Free Battle Pass Tiers

New Scorestreak- Orbital Laser

A new scorestreak named Orbital Laser is now playable in the Season 10 Test server of COD Mobile. A giant streak of laser will be flashing from the sky and will attract the enemies towards it and kill them out. Here’s a gameplay snippet of it.

Along with the new scorestreak, the base version of the SVD weapon will also be available in the Free Battle Pass tiers. Moreover, players will get rewards such as Charm – Extra Special Edition, Emote – Failed Escape, Calling Card – Path of Ashes, Backpack – Spade, Avatar – Conspire, Frame – Street Art.

New Weapons in COD Mobile Season 10

SVD

Also colloquially known as Dragunov, SVD, in terms of one-shot killing potential, it is the best sniper rifle to use without Stopping Power by a considerable margin. The SVD is also extremely effective in Hardcore. The length of the Dragunov in the third person, however, may render stealth tactics moot, considering the player may be detected by another player around a corner or underneath foliage due to the SVD.

COD Mobile Season 10 2021 test server
SVD weapon

CBR4

The CBR4 is a bullpup submachine gun that deals 30-20 damage, killing in 4-5 shots depending on range. Stopping Power reduces bullets needed to kill to 3-4 shots. Headshots generally reduce the number of bullets needed to kill by one. The combination of its rather weak bullets and a slower rate of fire make the CBR4 the slowest-killing SMG at close range.

COD Mobile Season 10 2021 test server
CBR4 weapon

However, it is a strong SMG at medium to long ranges due to its low recoil and high rate of fire, especially when firing in short bursts.

COD Mobile Season 10 2021: New Ranked Season

The new Series starts from November 2021 and will end in the month of January 2022. Here are the rewards that players will get throughout the new ranked series.

  • Grinch – Pipebomb (Grandmaster III in BR)
  • Swordfish – Comical Rage (Grandmaster III in MP)

Multiplayer updates in COD Mobile Season 10 2021

New Maps – Vacant

Originally featured in Call of Duty Modern Warfare, the Vacant map will now be playable in Call of Duty Mobile.

Warriors will face a completely different rhythm of battle on the map, in which the indoor area is intensive close combat, and the outdoor area is deadly long-distance combat. According to your own combat style, choosing the right action and route will be the focus of mastering this map.

New Operator Skill – Munitions Box

A new operator Skill named Munitions Box is now playable in the test server. This will deploy a set of weapons for you and your teammates. You can now place a munitions box that can replenish ammo and tactical equipment for the whole team. When it is destroyed, it will cause explosion damage.

COD Mobile Season 10 2021 test server
Munitions Box in COD Mobile

New Game Mode – Control

For multiple rounds, players take turns as the offensive and defenders to attack and defend the points. Teammates share the resurrection times, and the team that reaches the number of winning rounds first wins. In this mode, a score limit will be set within which a player has to capture a given objective in the match. The first player to reach the score limit will win the match.

COD Mobile Season 10 2021

MVP Replay

The new MVP replay function has been launched and will replace the original last hit function. MVP replay will show two wonderful kill shots of players who have won the MVP in this game.

Map Optimisations

Hackney Yard

We have optimized the lighting of Hackney Yard as a whole and optimized the railing outside point A to solve the problem of abnormal climbing.

Nuke Town

The material of some wooden boards in NukeTown does not meet the exceptions of blocking the bullets, resulting in lower damage caused by bullets penetrating these wooden boards. So we fixed it and the damage is now in line with expectations.

Hovec Sawmill

Halloween is over, and the Hovec Sawmill is back to daytime. At the same time, we also added the animation effect of the waterwheel by the stream.

Terminal

The sofas in the airport restaurant and the seats in the aircraft are bunkers that the defender relies heavily on. The attacker lacks countermeasures against it. We adjusted the models and collisions of these bunkers, hoping to optimize the confrontation experience here.

Tunisia

Players can now throw lethal and tactical equipment from the skylight through the wine cellar.

Other Optimization

Mode – Payout Search and Destroy

You can now spend money to buy custom backpack weapons in the game. We optimized the in-game money system and revised the target number of games. Now the number of winning target games has been changed to 6 games.

Perk – Gung-Ho

Fixed the issue that when Gung-Ho is equipped, it will freeze when the hip is firing with a burst gun while moving.

Perk – Martyrdom

Slightly shorten the explosion delay time.

Perk – Quick Fix

Fixed the issue that when the Quick Fix effect is triggered, the hp will continue to be recovered after being damaged. And the function that regenerates health after kill will be triggered every 2 seconds.

Tactical – Gas Grenade

Reduce the deceleration rate, slightly reduce the range of action.

Score Streak – Hawk X3

Slightly reduce firing spread.

Operator Skill – K9 Unit

Increase K9 Unit’s movement speed.

Operator Skill – Tempest

We modified the hitting method of Tempest, now hitting the ground or the wall also spreading lightning to the nearest enemy in a small area.

Score Streak – UAV

The red dots of enemies are now optimized so that they will appear in sync with the scanning effects.

UI Adjustments

The interface of operator skills in the loadout has been optimized and we added the skin function, you can change the appearance of operator skills here.

We fixed an issue where the coverage area of some scorestreaks, such as Cluster Strike, on the minimap did not match the actual range after adjusting the zoom ratio of the minimap.

News push

The issue that some players could not turn on the message push function in iOS is now fixed.

Battle Royale updates in COD Mobile Season 10 2021

New Loot Box Effects

The loot box in Battle Royale will display the corresponding color effects of the highest quality item in the box, and we believe this will allow players to locate high-quality loot more quickly in fierce battles and improve search efficiency.

New Game Mode

Warfare mode is now available in Blackout.

Game Mode Adjustment

Alcatraz – Mechanism adjustment

  • The white and green attachments will no longer be refreshed in this map.
  • Classes and orange attachments may appear in the third-level box.
  • Increase the number of Classes and Class Drivers in the airdrop.

Alcatraz – Class refresh rotation

  • The classes that can be picked up in Alcatraz have been updated. The latest rotation list is:
  • Trap Master, Hacker, Poltergeist, Refitter, Desperado, PumpedOther OptimizationUI Adjustment
  • Fixed the issue that the virtual joystick may be triggered when using the guard deck and tactical equipment roulette.
  • Fixed the issue that the function to replace attachments when the backpack is full was not available to magnify sight.
  • Developers have optimized the logic of picking and backpack management: Advanced accessories that have been replaced will no longer be prioritized in the backpack.
  • Added HUD animation when the armor is used.

BR Battle Adjustment

  • Fixed the issue that prevented fire when auto picking up.

BR Map Adjustment

  • Optimization of collision of vegetation in the Blackout, reduced the situation that vehicles and airdrops are stuck on the tree.

SE Adjustment

  • Optimized the sound performance when using Kinetic Armor Overcharger.

Action Optimization

  • Optimized the action performance of the wingsuit when players land on the ground.

Nova Gas Adjustment

  • The Nova Gas is changed to only deduct the hp but not the armor, and the damage has been adjusted.

Safe Zone Shrink adjustment

  • Postpone the first time Safe Zone shrinking, to slow down the early rhythm.
  • Reduced the damage to hp outside the first three safe zone in Blackout and Isolated.

Character movement adjustment

  • Decrease the swimming speed, and increase the ADS movement speed in the water.

Clan Wars updates in Season 10 2021 of COD Mobile

COD Mobile Season 10 2021

From the past three seasons, some fighters have not obtained enough tokens in exchange for the season rewards they deserve. In order to optimize everyone’s participation experience, developers have made the following adjustments to the rewards:

  • The number of token rewards obtained each week will be greatly increased (in fact, we have increased the number of tokens for weekly rewards in version 12.0)
  • Tokens will be reset when the season is updated. At the same time, the store will only list items that are limited to this season, and previous season rewards will be removed. Therefore, you are guaranteed to spend your tokens before the end of the season!
  • Soldiers who have not yet received their favorite rewards don’t have to worry. The rewards from previous seasons will return to the game in other forms in Clan Wars from the next version.
  • Team frame adjustment: The frame will now be issued according to the final rank of the team when the team battle is settled last season and lasts for a whole season. The frame will no longer change according to the rank of the weekly settlement.

Balance Adjustments in Season 10 2021 of Call of Duty Mobile

Multiplayer and Battle Royale

Shorty

Even after a round of weakening, shorty still has a strong dominance at close range, becoming the only option for secondary weapons, and even squeezing out the use of high-burst submachine guns. This adjustment reduces the damage, adjusts the shooting interval and recoil, and shortens the distance of one shot.

  • Single damage: 28-20-17-15 -> 28-14-13-12
  • Slightly improved recoil: base 3.57 -> 6, max 6 -> 12
  • Recoil recovery: 9 -> 8

MW11

The 600ms TTK of the current version is seriously inconsistent with today’s average strength, so we increased the close-range damage of MW11, shortened the short-range TTK to 400ms, and the shortest TTK to 200ms.

  • Damage Range: 20-25-30 -> 9-20-25-30
  • Damage: 26-20-17-16 -> 35-26-20-17-16
  • Head damage ratio: 1.4 -> 1.75
  • Chest and abdomen damage ratio: 1 -> 1.15

Swordfish

Four bursts and five bursts put forward higher requirements for the player’s aiming ability, and the difficulty of using firearms is relatively high. Therefore, we slightly lowered the burst interval, increased the magazine capacity, and improved the fault tolerance rate during use.

  • Burst interval: 0.2 -> 0.16
  • Default magazine capacity: 36 -> 40
  • Expanded magazine capacity: 44 -> 52
  • Halberd Mag: Magazine capacity: 40 -> 50
  • Damage to the chest and arms: 0~40m: 24 -> 26, 40m away: 21 -> 23

Type 25

With the change of version, even if Type25 is equipped with a Stopping Power Reload, the close-range TTK does not have a significant advantage. Therefore, we have increased its rate of fire and damage to the abdomen, improved close combat capability, and increased the damage of the Stopping Power Reload without affecting the MP’s original TTK, thereby increasing its suppression effect.

  • Decrease the horizontal recoil by 30% and the vertical recoil by 20%
  • Fire Rate: RPM 790 -> 857
  • Damage to the abdomen: 24 -> 26
  • Stopping Power Reload
  • Vertical recoil: +8% -> +20%
  • Horizontal recoil: +0% -> +15%
  • Damage: 25-23-20-19-16 -> 28-24-21-19-16
  • Removed reload time debuff.

Man-O-War

Man-O-war’s current large spread, the slower rate of fire, and difficulty to control recoil make the actual TTK differ from the theoretical value, and the impact caused by the empty gun is too large. So, we slightly adjusted the trajectory of the first 6 bullets to make it more stable, and slightly lower the spread to avoid excessive disadvantages of long-range combat.

  • Adjust vertical recoil
  • Decrease the ADS bullet spread: about 5%

MX9

At the beginning of the design of MX9, it is hoped that players can obtain strong suppression ability at close range by proficiently mastering the positioning ability and recoil control ability in high-speed movement. However, the higher base damage and smoother recoil curve of the MX9 make it not difficult to accurately hit the upper body.

This adjustment slightly reduces the base damage, adjusts the recoil curve, and puts forward higher requirements on the player’s positioning ability.

  • Base damage: 30-24-16-15 -> 25-21-18-16
  • Increased horizontal recoil

R9-0

  • Sprint-to-fire delay: 0.25 -> 0.2
  • Bolt time: 0.5 -> 0.4

DLQ33

In order to adapt to the hp of the Payout S&D, the damage to the chest, abdomen and arms is slightly increased to ensure that DLQ33 can kill the full armor target while hitting these parts, and this adjustment will not change the TTK in MP mode.

  • Damage to chest, abdomen and arms: 135 -> 150

Perk-Speed Up Kill

After the shotgun is equipped with the Speed Up Kill perk, the speed bonus obtained by destroying the enemy is too high. The extremely high speed and operation will lead to many situations where one person kills multiple people.

Therefore, the movement speed bonus of the perk is retained, the running speed bonus is removed, the fast movement ability during the reload (and bolt) is retained, and restricted operations such as sliding shovel that are linked to the speed of movement.

  • Movement speed bonus: 10% -> 0%
  • Recoil recovery adjustment of semi-automatic weapons

During the recoil recovery phase of a marksman rifle and a sniper rifle, players can move the camera at a certain angle to interrupt the recoil recovery process, so as to quickly aim at new targets. Compared with the experience server, the lens movement range required to take effect is increased.

Launcher balance adjustment

Launchers have always been in a relatively awkward position in CODM, we hope that they can be used for tactical purposes in specific scenarios and not be abused in the game at the same time. By splitting its mobility and damage, each launcher will focus more on its own positioning. Moreover, the developers have fixed the issue that the explosion damage of launcher weapons would take effect after being delayed. Weapons previously affected by this issue: War Machine, Sparrow, FHJ-18, SMRS, Thumper, AMR with Explosive Mag.

FHJ18

FHJ18 is the nemesis of Score Streaks and the vehicle, we hope it can perform most steadily in the face of these behemoths.

  • Initial flight speed: 30m/s -> 60m/s, maximum speed unchanged.

SMRS

SMRS is an all-rounder and can easily deal with people or vehicles, but its performance against vehicles in MP mode is too bad. Direct hitting in BR mode puts too much pressure on the opponent. We want it to be more balanced.

  • Direct hit Damage in MP: 160 -> 300
  • Explosion Range in MP: 3.5m -> 2.1m, the lethal range remains basically unchanged.
  • Direct hit Damage in BR: 300 -> 290
  • Initial flight speed in BR: 120m/s -> 80m/s, maximum speed unchanged.

Thumper

A launcher with a parabolic trajectory may overturn many existing tactics. However, it seems that Thumper’s ability to kill enemy players has not reached expectations, and even has some weaknesses in the face of Score Streaks and vehicles.

  • Direct hit Damage in MP: 130 -> 160
  • Minimum Damage in MP: 10 -> 1
  • Explosion Range in MP: 4m -> 3.5m, lethal range increased by about 30%

Match/Ranked Match Optimization

Multiplayer

  • Added more display scenes for the pre-qualified 5000 special honors.
  • Optimized the calculation rules of qualifying points for MP qualifying. The fierce losers will now lose fewer qualifying points.
  • Optimized the waiting time during the night match, so that the game can start faster.
  • Optimized the display of qualifying time. Now you can see the start and end of the season time in the qualifying hall at any time.
  • Fixed the issue of waiting too long for the start of MP qualifying under certain abnormal conditions.
  • Now, if you join the game in the middle of the MP mode and are defeated at the end, it will not affect the winning streak.

Battle Royale

  • Optimized the matching pool division function of the BR mode, and smoothed the difficulty of each matching pool.
  • Optimized the display of qualifying time. Now you can see the start and end of the season time in the qualifying hall at any time.

Other System Adjustment

Appointment Function

Team up with a friend for 5 games to unlock: When this friend is in the game, you can invite him/her to team up after he/she finishes this game.

Praise Function

Give praise to your friends or opponents after the game, encourage excellent teammates or praise your opponents.

FOV setting

FOV setting is available, where players can adjust the FOV of the first-person perspective by themselves.

Shader Preload Function

Players can now reload shaders in audio and graphics settings, which can help players get a smoother game experience.

MEMC Setting

Players can now turn on MEMC in audio and graphics settings. We recommend players who want to experience a higher frame rate, but whose device is prone to hear and drop frames, can try to enable this option.

At present, MEMC only supports BR mode and the frame rate is set to ‘Max’ or above. In addition, it only supports some Android phones for the time being, and subsequent versions will gradually become popular.

When will COD Mobile Season 10 2021 start

The new season is expected to commence on November 17th, 2021 and the battle pass season will begin on November 18th, 2021. We hope you enjoy season 10 2021 of Call of Duty Mobile!

We hope you find this COD Mobile Season 10 2021 about the NIghtmare update article helpful. Then, please feel free to ask any questions in the comments section below, we’ll make sure to reply to everyone. 

For more Mobile Gaming news and updates, join our WhatsApp groupTelegram Group, or Discord server. Also, follow us on Google News, Instagramand Twitter for quick updates.

Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments
Back to top button