Minecraft Caves and Cliffs update overview: Insights from the dev diaries

What is new in this update?

In the latest news regarding the popular Open-World Adventure Arcade game Minecraft, the Minecraft Caves and Cliffs update has been one of the talks which have been buzzing in the community. In the recent Dev Diaries episode, the information regarding the same has been given to the players, which we will discuss in this article.

Minecraft Caves and Cliffs update

A few days ago, the official Minecraft YouTube channel released a Dev Diaries: World Generation episode featuring Lady Agnes (Agnes Larrson) who works on the Java Edition of the Game as Lead Gameplay Developer, Henrik Kniberg, Gameplay Designer at Mojang, and Jasper Boerstra, the Lead Artist at Mojang. The trio talked about what they want the new update to look and feel like and also the challenges they face while trying to change a lot of major aspects (Like the world height and depth expansion and the new cave generation).

Minecraft Caves and Cliffs update: Talking Points

Some of the points they talked about are as follows:

1. Maintaining a balance between the Reward And the Journey

According to Lady Agnes, there has to be a balance between the journey and the rewards. That is, the journey you go on while looking for ore you need or something else similar to it and they want to make it look and feel satisfying. The reward of course is the item you were looking for and it’s pretty obvious that there needs to be a balance between those to make the game fun for players.

2. New World Generation

Minecraft Caves and Cliffs update: Mountains

Talking about the new taller and more fun-looking mountains, Lady Agnes wants to look realistic but still have the feel of Minecraft. The height generation and shape were the focus while also paying attention to the details and adding an element of engagement with the new snow type and the goats.

Minecraft Caves and Cliffs update: Caves

Coming to the caves, Henrik Kniberg wants to make the underground caves look as engaging and cool to be in as possible so that players are more engaged and have a chance at exploration. In his own words, “We want the Caves to be realistic, but not limited by realism.” So, they want it to look natural and similar to the overworld while also having a sense of uniqueness. Kniberg also talked about how he has taken inspiration from the real world and the game itself.

3. The Artistic Side

When it comes to the aesthetics of the new caves Jasper talks about how they want each cave type to appear distinctly different from the other. Lighting, textures, and shape is a very important aspect of the new cave types in order to make stuff look natural while also deviating from how some things work in real life.

4. Cheese And Spaghetti Caves

Here, we can see that Cheese and Spaghetti Caves are an oversimplified way of explaining how the new cave generation is shaped. Cheese caves are the large caverns while spaghetti caves are the connecting caves.

5. Ore Veins

Now that the ore veins are becoming larger, Last Agnes tells us how there’s a lot of scope for better and more creative designs and structures.

Developmental Challenges

Altogether, this update brought in a whole lot of major changes to that game, and over the video, we get a look at what some of those challenges are. A lot of change in the code was required for changing the world height and depth and that led to a lot more bugs and errors which they had to fix.

Because of all these changes, the performance was also impacted and the game would get slower because of all the elements that needed to be loaded in. Adjusting the local water levels and designing block textures was also something that took a lot of work. With the new update, players have much to appreciate and thank all the developers for.

What do you think about the Minecraft Caves and Cliffs update? Let us know in the comments below!

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