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Mobile Legends Patch 1.7.72 Update: Hero Adjustments, Battlefield Adjustments and more

To fully test the Revamped Emblems in the Mobile Legends Advanced Server, the game will only be available to a portion of the player base. Players must be assured that they will be available for everyone on the Advanced Server after some initial testing. Let us break down the details of the Patch 1.7.72 Update in Mobile Legends.

Mobile Legends Patch 1.7.72 Update: Hero Adjustments

Natalia (~)

Experimental Changes

Escaping the enemy’s vision is a unique part of Natalia’s gameplay. However, the rules surrounding how it works are often difficult to understand, and enemies had a hard time countering it. With this round of adjustments, the developers will be making it easier for Natalia to enter and maintain her stealth state.

However, this state is being adjusted to Camouflage (i.e, partially visible to enemies) to keep things fair for her opponents. The developers hope these adjustments will improve gameplay for both sides. Developers will continue monitoring the effects of these adjustments and may make further changes, if necessary.

Passive (~)

  • Removed: Two seconds after entering a bush, Natalia enters stealth for a set period. A short time after nearing an enemy, an exclamation mark appears over their head indicating they’ve detected her,
  • Revamped: Natalia gains Camouflage after 1 second in a bush. This persists for a set period. Exclamation marks no longer appear over either Natalia or the enemy’s head.

Harley (↑)

Experimental Changes: For a small, nimble Assassin, Harley’s mobility is still somewhat lacking and his skill combos are a lite rigid. To tackle this, developers are making it easier for him to toy with enemies with his Skill 2.

Mobile Legends September 2022 update Harley's magic show
Image via MOONTON

Developers are also improving how his combos work (Skill 1 having to be followed up with a Basic Attack). To keep things balanced, the magic ring from Harey’s Ultimate can now be removed by skills such as Purify. Developers will continue monitoring the effects of these adjustments as time goes on.

Passive (↑)

New Effect: Dealing damage with Basic Attacks or skills increases Harley’s Attack Speed by 5-10% (scales with level). It stacks up to 10 times.

Skill 1 (↓)

Effect Removed: Attack Speed increases based on the number of hits on the enemy.

Skill 2 (↑)

  • Movement Speed: 30% for 4s >> Up to 60%, decaying over 4s
  • Cooldown: 8.5-6.5s >> 10-8s (Skill now enters cooldown immediately after the first attack).
  • Mana Cost: 60-110 >> 75-0

Ultimate (↓)

The magic ring of fire can now be removed by skills such as Purify. However, it can no longer be blocked by other heroes during casting.

Minotaur (↑)

Experimental Changes: Developers are simplifying how Minotaur’s Ultimate works.

Ultimate (↑)

Rage has been removed. Minotaur now enters the Enraged State immediately and starts smashing the ground upon using the Ultimate.

Passive (~)

  • Effect Revamp: Applying a control effect to an enemy with skills will reduce their Hybrid Defense. Healing an ally with skill will increase their Hybrid Defense. These effects are doubled in Enraged State.
  • Removed the Attack Speed reduction from Skill 1 and the Attack Speed bonus from Skill 2.

X.Borg (↑)

Experimental Changes: X.Borg is always left in the Armorless State after casting his Ultimate. This means he is more vulnerable when trying to hit more enemies with his Ultimate. Developers hope these changes allow him to make more crazy plays with his “Last Insanity”.

Ultimate (↑)

New Effect: Two Firaga Supplies are dropped for every 1 enemy hit by X.Borg’s Firaga Armor detonation.

Silvanna (↑)

Mobile Legends New Map Update
Silvanna in Mobile Legends (Image via MOONTON Games)

Experimental Changes: It has been a long time since we looked at Silvanna. Developers want her to excel in certain situations, so developers have given her the ability to unleash lightning-fast assaults with her Ultimate and Flicker and made it impossible to interrupt her Spiral Strangling skill.

Skill 2 (↑)

New Effect: Silvanna has Control Immunity while casting this skill.

Ultimate (↑)

  • New Effect: Silvanna can now use Flicker while leaping.
  • Cast Range: 6.5 >> 5 units

Bane (~)

Bane’s early to mid-game damage has been nerfed, but half-tank build Bane now has increased Regen.

Passive (↓)

  • Enemy HP Percentage Damage: 7.5%6 at all levels >> 5-8% (scales with level).
  • Max damage to Creeps for the adjusted part is capped at 500.

Skill 1 (↑)

  • Bounce Damage: 150% at all levels >> 150%-200%
  • The shell’s damage no longer increases upon eliminating a target.

Skill 2 (~)

Base HP Regen: 200-300 >> 200 at all levels.

Carmilla (↑)

  • Percentage of Lost HP Restored: 6 + (2.5% Total Magic Power)% >> 5-10 + (1.8% Total Magic Power)%
  • Developers intend to maintain enemies’ abilities to counter Carmilla, while also granting her and her allies more time to pull off combos once Carmilla’s immobilised a target with her Ultimate.

Ultimate (↑)

  • Cooldown: 48-40s >> 60-50s
  • Immobilizing Time: 0.4s >> 1s

Kaja (↓)

Kaja’s powerful teamfight capabilities and fearsome team buffs render him a force to be reckoned with in both higher play and tournaments. Developers have decided to nerf his paralysis effects slightly. Kaja will need to survive for longer in teamfights to get the full effects of Wrath Sanction.

Passive Skill (↓)

  • Damage Reduction: 5% >> 3%
  • Max Stacks: 4 >> 8
  • Duration: 4s >> 5s

Balmond (↑)

Developers want to make the purpose of each of Balmond’s skills more distinct.

Skill 1 (↑)

Slow Effect: 30% >> 50%

Skill 2 (~)

Previously, accidentally tapping Skill 2 again would cancel its effects. This has now been removed. However, using other skills will still cancel Skill 2.

Ultimate (~)

  • Cooldown: 28s-18s >> 24s-18s
  • Removed Slow effect.

Terizla (~)

Terizla Mobile Legends MLBB Game Guide Cover
Image via MOONTON Games

Developers want Terizla to have more time to use other skills after his Skill 1 hits an enemy to increase total damage dealt.

Skill 1 (~)

  • Slow Effect: 30% >> 15%
  • Duration: 3s >> 3.5s

Ultimate (~)

Improved the performance of the Ultimate when cast near an obstacle.

Guinevere (↑)

Developers are hoping to better establish Guinevere’s role as a Fighter. To this end, they are improving her damage so she can have more leeway to buy defensive equipment.

Skill 1 (↑)

300-525 +130% Magic Power >> 400-625 +100% Magic Power

Ultimate (↑)

650-910 +500% Magic Power >> 880-1,320 +385% Magic Power

Gatotkaca (↑)

Developers have improved Gatotkaca’s Enhanced Basic Attack by making it easier to hit enemies.

Passive (↑)

Slightly increased the cast range of his Enhanced Basic Attack, and now makes him dash to the enemy.

Phoveus (↑)

Developers want Phoveus to be able to hit Blinking enemies faster.

Ultimate (↑)

Slightly reduced the Ultimate’s foreswing time.

Arlot (↓)

Slightly reduced Arlot’s power in the early to mid-game.

Skill 2 (↓)

Base Damage: 160-360 >> 135-360

Novaria (~)

Mobile Legends Patch 1.7.64 Update, Mobile Legends Novaria Gameplay Guide Cover, Mobile Legends Patch 1.7.62 Update
Image via MOONTON Games

Skill 2 (~)

Optimized the skill description and increased damage visibility.

Hylos (↓)

Greater mobility means Hylos is better equipped to control the enemy. Developers have also nerfed his durability as necessary, to allow his enemies the chance to fight back.

Attributes (↓)

Base HP: 2,909 >> 2,709

Luo Yi (↓)

Luo Yi’s durability is greatly increased once her Yin-Yang Reaction triggers. Developers are reverting her previous speed buffs to account for this.

Passive (↓)

Max Speed Up: 50% >> 30% (as in the previous version)

Weekly Free Heroes

Free Heroes

Lylia, Estes, Martis, Angela, Hanabi, Vexana, Thamuz and Rafaela.

6 Extra Starlight Member Heroes

Irithel, Faramis, Masha, Paquito, Lesley and Bruno.

Mobile Legends Patch 1.7.72 Update: Battlefield Adjustments

Gold

In recent versions, Gold Lane Marksmen have enjoyed an extremely high farming speed. It’s easy for disparities to arise between their farming speeds and those of jungler heroes. As such, developers have decided to adjust both roles’ farming capabilities slightly. This means junglers will be better equipped to gain the advantage in the early-mid game, while Marksmen will have to wait before they can take over the playing field.

  • Junglers’ Increased Gold from Creeps: 60% >> 65%
  • Gold Lane Siege Minion Gold Boost: 53% >> 45%

Equipment Changes

Last season’s equipment changes granted some Attack Speed-type Marksmen a serious advantage (especially those relying on Basic Attacks with extra effects). Developers are dialing back Golden Staff’s bonus a little to counter this. Developers haven’t looked at Sustained Damage Fighters in a while too, so they are slightly boosting War Axe’s power.

Golden Staff (↓)

Physical Attack: 65 >> 55

War Axe (↑)

  • Physical Attack: 35 >> 40
  • Marksman/Mage/Support Effects: These have been raised to the usual 50%, for ease of understanding.

Mobile Legends Patch 1.7.72 Update: System Adjustments

Revamped Emblems

  • Short descriptions for Talents to help players quickly understand their use has been added.
  • Tutorial video has been added.
  • The Revamped Emblems page has been added, so a Setup can be applied to multiple heroes.
  • Some visual effects on the Revamped Talents page has been added.

Attributes

  • Common (↑): Adaptive Attack 10 >> 12
  • Mage (↑): Magic Power 30 >> 33, Mana Regen 6 >> 4
  • Assassin (↓): Adaptive Attack 8 >> 6

Attribute Talents

Agility (↓): Movement Speed 6% >> 5%

Effect Talents

  • Chrono Master (↑): Trigger Condition: 30% Cooldown >> 25% Cooldown
  • Weapon Master (↓): 6% Increase >> 5% Increase
  • Glorious Dominion (↑): HP Regen 7% >> 8%
  • Lone Wolf (↓): Damage Increase 8% >> 7%
  • Cosmic Blitz (↓): Slightly increased the delay from casting the skill to dealing damage.

Other changes

  • Optimized the display of the speed-up effect duration when leaving your Base. This is now shown with a buff icon.
  • Fixed an issue where Julian’s skill cooldown bar is inaccurate when he just reaches level 3.

What are your thoughts on Mobile Legends Patch 1.7.72 Update? Let us know in the comments below.

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