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Mobile Legends Patch 1.7.74 Update: Hero Adjustments, Battlefield Adjustments and more

New changes on the way!

The process of testing the Revamped Emblems and Battle Setups in the Mobile Legends Advanced Server continues, where the game developers have also focused on some Hero Adjustments. Along with these changes, there are also some Equipment and Battlefield changes. Let us break down the details of the Patch 1.7.74 Update in Mobile Legends.

Mobile Legends Patch 1.7.74 Update: Hero Adjustments

Novaria (Adjusted)

Developers have optimized the flow of Novaria’s skill set. Meanwhile, Astral Sphere’s Explosion Damage now scales more with its travel distance.

Passive (↑)

New Effect: Novaria’s Astral Spheres will continuously slow nearby enemies by 30%. When they explode, they deal Magic Damage equal to 240-500 + 48% Total Magic Power + 4%-6% of the target’s Max HP, scales with skill level.

Skill 1 (~)

  • Revamped Effect: Novaria summons an Astral Sphere at the target area that deals continuous damage for 3s, after which it explodes, dealing Magic Damage equal to 240-500 + 48%.
  • Total Magic Power + 496-6% of the target’s Max HP and increasing the slow from Passive to 250% of the base effect (30% to 75%).

Skill 2 (↓)

  • Damage: 300-550 + 60% Total Magic Power + 5%-7.5% target’s Max HP >> 240-500 + 48% Total Magic Power + 4%-6% target’s Max HP (same as Passive).
  • Astral Sphere’s Explosion Damage growth based on travel distance: 200% >> 250%

Ultimate (~)

  • Mana Cost: 150-300 >> 350-750
  • New Effect: Skill 2 no longer costs Mana during her Ultimate.

Valentina (Adjusted)

Mobile Legends Valentina MLBB, Mobile Legends Patch 1.6.24 Update, Mobile Legends Patch 1.6.34 Update
Image via Moonton Games

Valentina’s Ultimate is too strong against certain heroes but weak against others, so developers are balancing it a bit.

Ultimate (~)

The cooldown is now based on the stolen Ultimate (but cannot go below 10s).

Minotaur (Nerfed)

Minotaur has become too strong after removing the Rage mechanic, so developers are doing some balancing in this version.

Passive (↓)

  • Hybrid Defense reduction on controlled enemies: 5 + 1 Hero Level >> 5 + 0.5 Hero Level
  • Hybrid Defense increase on healed allies: 5 + 1 Hero Level >> 5 + 0.5 Hero Level

Skill 1 (↓)

CD: 8-5.5s >> 12-9.5s

Skill 2 (↑)

CD: 12-9.5s >> 10-7.5s

Ultimate (↓)

  • CD: 50-40s >> 60-50s
  • Cooldown starts after the Enraged state ends.

Bane (Nerfed)

Mobile Legends Bane Guide MLBB, Mobile Legends Patch 1.7.10 Update
Image via MOONTON Games

Bane’s early and mid-game performance has been nerfed.

Passive (↓)

Enhanced Basic Attacks no longer slow enemies.

Skill 1 (↓)

  • CD: 6-4s >> 8-6s
  • Cooldown reduction for every 100 Physical Attack: 5% >> 8%

Faramis (Nerfed)

Faramis’ Ultimate is too powerful, so developers are lowering his durability, and damage potential in teamfights.

Skill 1 (↓)

Hybrid Defense Increase: 50-100 >> 25-50

Skill 2 (~)

  • Base Damage: 330-480 >> 350-500
  • Split Damage: 200-300 >> 175-250

Arlott (Nerfed)

Skill 2 (↓)

HP Restored: 7%-12% >>5%-10%

Harley (Nerfed)

Skill 2 (↓)

Cooldown: 10-8s >> 12-9s

Mobile Legends Patch 1.7.74 Update: Battlefield Adjustments

Equipment Changes

Cursed Helmet and Molten Essence (↓)

Some heroes are clearing the Jungle too fast in the early and mid-game using certain equipment, so developers are tuning them.

Unique Passive – Burning Soul (↓)

Damage Increase to Minions and Creeps: 210%-350% >> 140%-350%

Other changes

  • Optimized Diggie’s Ultimate to also grant shields to allies that move into range during his Ultimate. It is now consistent with the removal of CC.
  • Optimized the indicator for the 3rd attack of Freya’s Skill 2 to be more distinct from the first two.
  • Roaming Enchantment can now be canceled for free in the first 30s of the game. It can be used when another teammate has bought Roaming Footwear.

New Functions and Events

Battle Setups and Revamped Emblems

Developers hope the following optimizations will help players better understand the Revamped Emblems system and make the feature more accessible.

  • Optimized a large portion of long and short descriptions for Core Talents.
  • Optimized the way players can swap one part of a Battle Setup.
  • Optimized the interface for editing Emblems while in a match.
  • Optimized the flow of the pop-up tutorials.

What are your thoughts about the Patch 1.7.74 Update in Mobile Legends? Let us know in the comments below!

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