GuidesStrategy

Clash Royale best Vines Epic Spell decks

Master the best Vines Decks!

Alongside the Baby Dragon Evolution, another entry with the Season 75 “Back to Drool” has been Vines, and since it can be unlocked for free, we have already seen the card in many decks. Honestly, it has turned out to be a value for elixir play.

Now the focus is on this fresh spell, which brings out unique strategies across different deck types. Ill explore some of the best decks you can use to make the most of Vines in Clash Royale.

Best Decks for the Vines Evolution in Clash Royale

The Vines spell costs 3 Elixir and targets the three highest-HP units or buildings in its 2.5-tile radius. It not only stuns and deals tick-based damage but also grounds air troops temporarily.

1. Vines, Baby Dragon, Balloon, PEKKA, Lumberjack, Ice Wizard, Tornado, Zap

Average Elixir Cost: 3.9

This deck takes a slightly different approach, leaning into a heavier push with PEKKA acting as your defensive anchor. Baby Dragon and Ice Wizard pair nicely with Tornado, giving you strong control over swarms and making them especially effective in the later stages of the match.

Baby Dragon, Balloon, PEKKA, Lumberjack, Ice Wizard, Vines, Tornado, Zap
Baby Dragon, Balloon, PEKKA, Lumberjack, Ice Wizard, Vines, Tornado, Zap (Image via Supercell)

When you spot an opening, send in a Balloon behind Lumberjack or PEKKA to deliver tower damage. Vines comes in as a fresh alternative to Freeze, providing crowd control while keeping your push alive. Zap is there as your reliable, low-cost defensive answer. Copy the deck here.

2. Vines, Goblin Giant, Knight, Goblin Machine, Prince, Bomber, Bats, Rage

Average Elixir Cost: 3.5

This deck is all about creating constant pressure with Goblin Giant leading the way. Knight and Prince add extra force to break through defenses, making it difficult for opponents to stop pushes cleanly. Rage is the real game-changer here, using it with that Prince or Goblin Giant threat is lethal.

Vines, Goblin Giant, Knight, Goblin Machine, Prince, Bomber, Bats, Rage
Vines, Goblin Giant, Knight, Goblin Machine, Prince, Bomber, Bats, Rage (Image via Supercell)

Vines comes in at the right time to lock down defenders and open the lane. For air, you do have Bats, but I would still say you might be faced with some extra threat, so you can have Knight replaced by air targets. Defend lightly when needed, then cycle back into your next push quickly. Copy the deck here.

3. Vines, Lava Hound, Balloon, Musketeer, Skeletons, Barbarian Barrel, Miner, Bomb Tower

Average Elixir Cost: 3.6

This is a slower, air-based deck that builds up powerful pushes behind Lava Hound. The Balloon is your main win condition, and timing it with Lava Hound is the key to breaking through. Vines is excellent here, rooting enemy defenses to let your Balloon get free hits.

Vines, Lava Hound, Balloon, Musketeer, Skeletons, Barbarian Barrel, Miner, Bomb Tower
Vines, Lava Hound, Balloon, Musketeer, Skeletons, Barbarian Barrel, Miner, Bomb Tower (Image via Supercell)

Miner is here to add that constant chip damage against the towers, while also making it hard for opponents to concentrate, serving as a distraction. Bomb Tower holds the line against ground pushes, buying you the time to set up. Test the deck here.

Read other related articles:

For more Mobile Gaming news and updates, join our WhatsApp ChannelTelegram Group, or Discord server. Also, follow us on InstagramTwitter and Google News for quick updates.

Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Back to top button