MMA Manager 2 Ultimate Fight is a brand new fighter manager simulation game launched by Tilting Point. It is the direct sequel to MMA Manager: Fight Hard, which has racked up millions of downloads on both IOS and Android. MMA Manager 2 builds on the unique gameplay elements of its predecessor and offers an insight into the life of an MMA Manager. Players are tasked with building a high-end gym, recruiting and training MMA fighters, and using them to win MMA titles. In this beginners guide, we’ve detailed a bunch of tips and tricks which can help dominate matches in MMA Manager 2: Ultimate Fight.
Since this is a simulation game, it is not possible to manually control the fighters. This game is all about preparation and planning. The outcome of a fight is decided by what is done outside the ring. Because of that, there’s just so much to pay attention to, and it can take a while to get to grips with everything, particularly with those that are new to the MMA Manager series. In this article, we go through all the core aspects of the game to help kickstart your managerial career in the world of MMA.
- Understanding the different points and currencies
- Building your Gym
- Recruiting Fighters
- Strategizing and Winning Fights
Understanding the different points and currencies
MMA Manager 2 is a simulation game and all simulation games tend to have multiple currencies and points which each serve a different purpose. It’s a good idea to explore all these different things to see what they are actually used for. Below, we have summarised the main ones that play the biggest role in the game’s progression.
This is the main currency that is most abundant in this game. Bucks are used to purchase equipment, upgrade equipment, hire trainers and coaches, etc. Earning bucks is fairly simple to do too, as it comes through completing certain tasks and just generally playing the game.
This is the more premium version of the bucks. Credits are less abundant than bucks but they can be used to purchase better equipment and even gym decorations. It is also possible to speed up certain tasks that have a cooldown by spending credits. Earning this currency is quite similar to bucks, in that it comes from just playing the game and completing certain objectives.
Prestige points are an indicator of the gym’s popularity. Having more prestige points attracts better fighters and is the key way to acquiring a better gym. Winning fights and completing certain objectives add more to the Prestige total.
Focus points are one of the exclusive currencies, and these are used to upgrade each individual fighter’s performance. To open up the menu for this, just click on a fighter and tap the Mental Training option. There are a variety of different upgrades available, ranging from health stats, to block chance to the initiative. Focus points are earned through general progression, by completing objectives and winning fights in the campaign.
This one is pretty self-explanatory. All fighters run on stamina, and this depletes during training or after fights. Low stamina impacts the fighters’ performance so to keep it high, these Stamina Boosters exist. They bump up the stamina so that the fighter can get back in on the action quickly.
Building your Gym
The main fundamental part of MMA Manager 2 is the gym. This is where all the fighters train and work to improve, and having a well-built gym is a key aspect to focus on. Building the gym functions similarly to other simulation/tycoon-based games. In this beginners guide, we will discuss the basics of the in-game gym and its importance in MMA Manager 2: Ultimate Fight.
By acquiring Prestige points, new gyms can be unlocked which improves in a linear system. Each gym upgrade offers a larger space, larger roster size, increased income, and more. There is a range of different ways to fill the gyms too, from equipment to decorations. Here are a few tips to keep in mind when building the gym.
1. Be efficient with space
Especially with the lower-level gyms, there is little space to hold all the equipment, so it’s important to be efficient with the space. The layout is split into squares and each piece of equipment takes a certain number of squares. Make sure to fill the gaps and keep everything organized and systematic as this is the best way to optimize the number of items in the gym.
2. Don’t forget about decorations
The idea of having decorations can seem like a bit of a waste to some. They sound like just an aesthetic feature, however they can actually contribute with something tangible. Decorations give some Prestige points so they are not a complete waste of space. Whilst it isn’t a big amount, it’s still something. If there’s a small square of space where it isn’t possible to put a piece of equipment, just stick a plant in there. Not only will it make the place look nicer, but it will also contribute a little to your progress.
3. Ensure there is something to train everything
Each piece of equipment, be it the gym or fighting equipment, works on a different attribute. Before buying multiple items that do the same thing, it’s important to make sure there is something for everything. Having 1 of each is a good way to go. In cases where there is limited space, and there are 2 pieces of equipment that do the same thing, for example, the Bench Press and the Dumbbells, it is better to place down the more effective one (i.e. Dumbbells).
4. Couple equipment with relevant trainers
There is a range of gym trainers which boost the impacts of a certain training drill. In addition, there are also fight coaches which are necessary to do the combat training. When purchasing fighting equipment, such as Kick Bags or Free Standing Dummies make sure to hire their relevant coaches too. For gym trainers, they boost the effects of the drill, so they are useful to have as well.
5. Check back regularly to claim rewards
All the decorations and equipment collect Prestige points on an hourly basis, and they each have their own maximum total. For example, the Bench Press can give 3 Prestige points an hour but will stop when it has collected 18. It is a good idea to regularly check back and collect these points to keep the hourly rates running. In addition, the gym itself tallies up bucks on an hourly basis. The starter gym (Tiny Basement Gym) has a 240 hourly income and will stop at 2000 bucks. Try to keep logging back at intervals throughout the day to collect these coins so that the cooldown can reset.
Recruiting new fighters to the gym is another important part of moving forward in this game. Each level of the gym has a maximum cap for the number of fighters, but it is ideal to stay at that maximum. To recruit a new fighter, click on the Roster button in the bottom right and then click the Recruit button, also in the bottom right. The game gives a range of different fighters who all differ in weight, age, height, etc. Once you have chosen a fighter, there is the option to change names, nationalities, or visual appearance.
Then, the final stage of recruitment is to allocate skill points. There is a range of different skills and there is a set number of skill points to be distributed amongst those skills. Obviously, it is advised to use all the available points. This can be a little intimidating though, and the notice saying that these changes cannot be reverted is slightly off-putting. It’s nothing to worry about though, here are a few tips to help out in this process. In this section of our beginners guide, we will discuss some recruiting tips and assist you in how to recruit the best fighters in MMA Manager 2: Ultimate Fight.
1. Try to get at least 1 fighter for every weight class
Fighters are split into different classes based on weight, so only fighters with similar weights can face each other. Trying to get at least 1 fighter in every weight class is a good way to go, as it ensures you don’t miss out on any events or campaign fights. One each fighter’s card shows whether there is a fighter recruited for that class already. Try to target the ones which say “You have no fighters in this weight class“.
2. Distribute fighter skills based on experience and equipment
Distributing those skill points is something that takes quite a bit of thinking. A good way to go about it could be to look at past fights and which attributes came in handy most. Alternatively, looking at current equipment is a good way to do this step too. If you have invested in an expensive item that works on Takedowns, for example, it could be worth using some of the points that would have gone to the Takedown skill, on something else, since you can work on Takedowns later.
3. Use the Randomize button as a last resort
If it’s all a bit too much to think about, the Randomize button is a way of skipping this step. All the points will be allocated randomly to different skills, essentially creating a whole random fighter. In a way, this does add to the realism, since it isn’t usually possible to cherry-pick fighters based on their stats, and working with a completely random one is a different challenge. Nonetheless, especially for newer players, it shouldn’t really matter what stats are like. It’s when you reach the higher levels where fights get harder, that having a fighter with solid foundations comes in handy.
Strategizing and Winning Fights
MMA Manager 2 is a management simulation game and like with most sports games in this genre, players have very little control of what happens in a match. Everything is decided by preparation outside the ring. MMA Manager 2 focuses quite a bit on strategizing before a match. Each fighter has their own statistics from the past fights and based on these, the manager is tasked with drafting a game plan. Whatever happens here could be key to differentiating who wins the match and who loses.
1. Setting the Preferred Style
The approach defines the mentality the fighter takes. Playing defensive game results in a slower match, where the idea is to reduce the amount of damage taken. This obviously means less damage can be dealt to. An offensive mentality is essentially going all into knockout the opponent early. This will make the fighter prone to takedowns and strikes though, so this mentality is something to avoid if the opponent is known for his abilities here.
There are 3 settings for this: Get off the ground is a more defensive strategy that prioritizes escapes off the ground. Takedown is the front-foot strategy where the fighter aims to bring the opponent down quickly. If the opposition has a particularly high stat for Takedowns defended, this strategy is something to avoid. The 3rd option is Neutral, which doesn’t really have a major impact on the match.
This defines how close the fighter gets to the opposition. There are only 2 options here – Normal and Clinch. The former is the standard one that most will use for fights. The latter encourages getting up close and this is a good strategy for fighters with high strength and good clinch-work.
This setting is quite self-explanatory, it alters what the fighter focuses on defending against, ranging from Submissions, Punches, Elbows, etc. If the opposite fighter has a standout move, for example, a high percentage of Punches in comparison to everything else, it may be useful to focus on defending specifically against punches. Otherwise, it’s probably best to leave this one unaltered.
2. Standing Attack Focus
This section is all about picking which attacks to prioritize most. 10 points are distributed amongst 5 attacks including Punches, Low Kicks, High Kicks, Elbows, and Knees. The standard 2 across all of them is the safe way to go, but if the opponent has a particularly low stat for defense against Punches, for example, it could be worth switching up the game-plan for that.
3. Ground Attack Focus
This section is similar to the previous one. There are 2 attacks: Submission, and Ground n Pound which are essentially supposed to just be Takedowns. Look at the opposition’s stats for Takedowns Defended and Submissions Defended to figure out what the waiting of each should be.
That’s all from us for the MMA Manager 2: Ultimate Fight Beginners Guide! Did you find our MMA Manager 2: Ultimate Fight beginners guide helpful? Do let us know in the comments!
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