ActionMOBANews

Mobile Legends Patch 1.9.04 Update: Revamped Granger, Hero Adjustments and more

A Revamped marksman, New Adjustments and more!

With the newest Mobile Legends Advanced Server update, developers at MOONTON Games have brought out a new hero revamp, in the form of Granger. There are balance adjustments for the heroes, along with battlefield changes, battlefield effects, and more. Let us break down the Patch 1.9.04 Update for Mobile Legends in detail.

Revamped Granger (Adjusted)

Devs have improved Granger’s Ultimate damage in the early game after the revamp. Devs have reduced the ratio of converting CD Reduction to Attack.

Passive (↓)

Every 1% of CD Reduction Converted to Physical Attack: 2.5 >> 2

Ultimate (↑)

  • Damage: 250-350 +90% Total Physical Attack >> 300-400 +80% Total Physical Attack
  • Attack Range: 13.5 >> 11.5

Mobile Legends Patch 1.9.04 Update: Hero Adjustments

Suyou (Buffed)

Mobile Legends Suyou
Image via MOONTON Games

Devs have adjusted some skill damage ratios and optimized the skill casting experience.

Skill 1 (~)

  • Damage by Tap-casting: 150-190 +60% Extra Physical Attack >> 250-330 +100% Extra Physical Attack
  • Damage by Hold-casting: 150-190 +60% Extra Physical Attack >> 250-330 +100% Extra Physical Attack
  • Removed the End Damage after hold-casting. Now hold-casting deals damage only once.
  • Increased the time it takes to charge the skill from tap to hold, allowing more time to aim when tap-casting.

Skill 3 (↑)

  • Damage by Tap-casting: 280-400 +80% Extra Physical Attack >> 350-490 +100% Extra Physical Attack
  • Max Charge Damage: 250% >>> 200% (The actual max value remains the same as before).
  • Devs have increased the time it takes to charge the skill from tap to hold, allowing more time to aim when tap-casting.

Cyclops (Nerfed)

Devs have reverted some buffs from the previous patch.

Ultimate (↓)

  • Cooldown: 20-16s >> 22s at all levels
  • Base Damage: 550-880 >> 500-800
  • Mana Cost: 80-100 >> 60-100
  • Immobilizing Time: 0.8s >> 1s

Zhask (Nerfed)

Zhask Mobile Legends MLBB Game Cover
Image via Moonton Games

The Attack Speed is beneficial to Zhask, his power has increased significantly. Devs want to optimize Zhask’s build experience without increasing his power any further, so devs will nerf Nightmaric Spawn’s Magic Power slightly to balance it out.

Skill 1 (↓)

Nightmaric Spawn’s Extra Magic Power: 20-50 >> 15-30

Ultimate (↓)

Enhanced Nightmaric Spawn’s Extra Magic Power: 50-100 >> 40-80

Joy (Adjusted)

After receiving a lot of feedback, devs have reverted the changes to Joy’s Ultimate, only keeping the faster Skill 2, and will continue to monitor her performance.

Ultimate (~)

  • Damage: 150-250 +50% Total Magic Power >> 120-200 +40% Total Magic Power
  • Number of Pulses: 6 >> 8

Argus (Buffed)

Devs hope to improve the control experience of Argus, so devs have reworked his Ultimate.

Ultimate (↑)

Argus draws his Meteoric Sword and unleashes a power wave, dealing Physical Damage to nearby enemies and becoming the Fallen Angel for 5s. If this attack hits an enemy hero, it enhances the Meteoric Sword and gains Malice Energy after the Demonic Slash (grants more when Crit).

Mobile Legends Argus Guide
Image via Moonton Games

In the Fallen Angel state, he gains a Movement Speed boost that decreases over time, when the transformation ends, he converts all his damage dealt to heroes in the Fallen Angel state into HP. If he takes fatal damage in the Fallen Angel state, the duration of the Movement Speed boost will be reset, and he will gain Death Immunity for 3s.

Thamuz (Buffed)

Thamuz is too weak without his Ultimate, and his builds don’t have enough CD Reduction equipment. Therefore, developers have decided to reduce the cooldown of his Ultimate.

Ultimate (↑)

Cooldown: 42-32s >> 36-27s

Masha (Adjusted)

Devs have further adjusted Masha’s damage growth.

Skill 1 (~)

  • Extra Damage: 3% Physical Damage Based on Max HP >> 3-6% Physical Damage Based on Max HP
  • Extra Damage Bonus: 2% Extra Physical Attack >> 1% Extra Physical Attack

Dyrroth (Buffed)

Partially reverted the last adjustments and further enhanced Dyrroth’s sustained combat capabilities.

Passive (↑)

  • Basic Regen (damaging heroes): 50 >> 80
  • Basic Regen (damaging Minions): 25 >> 40

Skill 2 (↑)

Physical Defense Reduction on Target: 30% >> 40%

Helcurt (Nerfed)

Helcurt Mobile Legends MLBB Guide Cover
Image via Moonton Games

With the high HP Regen from his Passive, the cost of Helcurt’s ganking was a bit too low. Devs want to increase the interval between Helcurt’s gank waves.

Passive (↓)

HP Regen: 50% Total Physical Attack >> 30% Total Physical Attack

Mobile Legends Patch 1.9.04 Update: Battlefield and System Adjustments

Battlefield Effect Test

This week, devs are introducing two new Battlefield effects, hoping to bring a fresh experience to your matches. The Battlefield effect Test only applies to Ranked matches at Master rank and above. When entering a match, the system will inform you of the Battlefield effects in effect for thatch.

Battlefield Effect – Healing Turret

From the 21st of July to the 27th of July server time, the Outer Turret will continuously heal allied heroes a certain percentage of their Max HP per second within its attack range. If the hero takes damage from non-Minion enemies, this effect will be interrupted.

Battlefield Effect – Lord’s Aura

From the 23rd of July to the 24th of July server time, the Lord’s killer gains Lord’s Aura temporarily, dealing extra Magic Damage to enemies (with a cooldown).

  • This effect lasts 3 min. Killing the owner of Lord’s Aura can steal the effect and inherit the remaining duration.
  • The Lord’s Aura skill of the original Summoned Lord will be temporarily removed.

Mobile Legends Patch 1.9.04 Update: Battlefield Adjustments

Currently, the Lord’s ability to push is a bit too strong in the early and mid-game, making it difficult for the disadvantaged team to defend against it. Therefore, devs have reduced his HP in the early and mid-game.

Summoned Lord

  • Base HP: 7755 >> 5965
  • HP growth per minute: 1427 >> 1576 (The Summoned Lord’s HP at 20 minutes remains unchanged before and after the adjustment.)

Others

  • Devs have optimized the in-game scoreboard. Players can now see the current stacks of Thunder Belt and Sky Piercer for all players.
  • Devs have optimized the refresh logic of Martis’ Ultimate. If equipment or talent damage is triggered after the Ultimate is cast, it will also reset the Ultimate’s cooldown.

What are your thoughts on the Mobile Legends Patch 1.9.04 Update? Let us know in the comments below.

For more Mobile Gaming news and updates, join our WhatsApp groupTelegram Group, or Discord server. Also, follow us on Google NewsInstagram, and Twitter for quick updates.

Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Back to top button