Nemesis is the first limited banner character to appear in Tower of Fantasy. She is one of the best Support characters for the Volt meta for a long time. Her abilities can not only provide powerful healing, but she also has a trick to slow down enemies for a fixed duration of time, which works on nearly all the bosses in the game. In this guide, we will learn more about Nemesis in Tower of Fantasy, her best matrices, team compositions, and the materials required for leveling her up.
Nemesis’s abilities make her invaluable for any team be it in Solo content or in Co-op mode. Learning about her abilities at the earliest may provide players with an edge since the game has rankings associated with rewards in nearly all content.
Tower of Fantasy Nemesis Guide: Character information
Nemesis was originally Shirli, the younger sister of Zeke who had to undergo an experimental treatment procedure before the complete aberration. The experiment was conducted by the Heirs of Aida in Dr. Claire’s laboratory, where they transformed her from a human being to a biological Cyborg life form. Powered by the greatest technological advancements, she eventually became the Angel of Clemency.
Nemesis in Tower of Fantasy: Weapon Information
Weapon Name: Venus
- Resonance: Support
- Element: Volt
- Shatter: 6.00
- Charge: 8.00
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
- Elemental Resonance
- Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set’s effects do not work with others.
Tower of Fantasy Nemesis Guide: Playstyle and Skillsets
|Neutral Attack Abilities|
|Normal Attack||While on the ground, use Venus to attack 5 times in a row.|
|Aerial Discharge||Jump + Attack x5|
While airborne, tap normal attack to attack 5 times in a row.
|Forward Pursuit||Attack + Hold-Attack|
After the second normal attack, hold the normal attack to trigger Forward Pursuit.
Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK + 6.
|Dual Focus||Hold + Attack|
Hold normal attack to charge a shot and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK + 6 to nearby enemies.
|Dodge||Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG.|
After they hit, the Tanglevine Shafts will create a second wave of Tanglevine Shafts that can also track opponents and deal Dendro DMG on hit.
|Twin Spinning Focus||Dodge + Attack|
Tap normal attack during the short perfect attack window to trigger a slowing magnetic field. Venus fires a charged orb that travels forward a set distance and explodes in contact with targets.
Deal damage equal to 171.6% of ATK + 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within it by 35%.
|Parallel Beams||Arrow Keys + Dodge + Attack|
Tap normal attack during the short perfect dodge window (tap a directional key while dodging) to trigger Parallel Beams. Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK + 9.
|Skill and Discharge|
|Pulse Lock||Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down targets. 25-second cooldown.|
|Particle Beam Burst||When the weapon charge is full or Phantasia is triggered, switching to this weapon will clear all debuffs from the user and command Venus to fire a cross-shaped ray at the ground, creating an unstable area and reducing targets’ movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK + 21.|
Using a discharge attack will spawn 1 electrode near the enemy’s position that attacks once every 1.5 seconds, dealing damage equal to 39.9% of ATK + 2. The electrode gains 100% of the Wanderer’s stats, can be attacked or healed, and loses 3% of its max HP every second. Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.
Nemesis’s Simulacrum Awakening
|Awakening Points needed||Unlocks|
|600||Log: Rebirth and Coexistence|
|1200||Simulacrum Trait: Nemesis: Metamorphosis|
After summoning an Electrode, deal volt damage equal to 60% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 120% of ATK
|2000||Log: Experimental Operations|
|3000||Log: In Front of the Bionic Eye|
|4000||Simulacrum Trait: Nemesis: Metamorphosis|
After summoning an Electrode, deal volt damage equal to 100% of ATK to all enemies within 30 meters of the Electrode and heal all allies (including the user) within its range by 200% of ATK.
Nemesis’s Stars Levels
|S1||After using Pulse Lock or Particle Beam Burst, the skill creates 1 Electrode that immediately grants the user 5 stacks of healing chain enhancement. In addition, unleash a healing chain that heals nearby allies by 135% of the Wanderer’s ATK.|
|S2||Increase the current weapon’s base ATK growth by 16%.|
|S3||Every 6 seconds, the Electrode will unleash Ring Lightning, which deals damage equal to a maximum of 205% of ATK in a target area.|
|S4||Increase the current weapon’s base ATK growth by 32%|
|S5||After using Pulse Lock, increase the Wanderer’s ATK by (5 + (Number of Electrodes × 5)) % for 25 seconds.|
|S6||Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furthest from the user.|
Nemesis’s 3rd Star Level Skin
Tower of Fantasy Nemesis Level-up Guide
Nemesis Materials Requirement for Weapon Leveling
The materials required for Nemesis’s leveling and ascension all the way to a max level of 200. It is to be noted that currently, the Global versions’ level cap is around 100 which will eventually go up.
|Weapon Level||Leveling Materials|
|Level: 10||2x Magcore, 400|
|Level: 20||2x Magcore, 800|
|Level: 30||3x Nano Coating, 3x Magcore, 1200|
|Level: 40||×3 Booster frame, ×3 Nano Coating, ×3 Magcore, 1600|
|Level: 50||×4 Booster frame, ×4 Nano Coating, ×4 Magcore, 2000|
|Level: 60||×6 Booster frame, ×6 Nano Coating, ×6 Magcore, 2400|
|Level: 70||×8 Booster frame, ×8 Nano Coating, ×4 Magcore, 2800|
|Level: 80||×11 Booster frame, ×11 Nano Coating, ×11 Magcore, 3200|
|Level: 90||×5 Booster frame II, ×5 Nano Coating II, ×5 Heart of lightning, 3600|
|Level: 100||×6 Booster frame II, ×6 Nano Coating II, ×6 Heart of lightning, 4000|
|Level: 110||×8 Booster frame II, ×8 Nano Coating II, ×8 Heart of lightning, 4400|
|Level: 120||×11 Booster frame II, ×11 Nano Coating II, ×11 Heart of lightning, 4800|
|Level: 130||×15 Booster frame II, ×15 Nano Coating II, x15 Heart of lightning, 5200|
|Level: 140||×20 Booster frame II, ×20 Nano Coating II, x20 Heart of lightning, 5600|
|Level: 150||×5 Booster frame III, ×5 Nano Coating III, x5 Lightning Source, 6000|
|Level: 160||×5 Booster frame III, ×5 Nano Coating III, x5 Lightning Source, 6400|
|Level: 170||×5 Booster frame III, ×5 Nano Coating III, x5 Lightning Source, 6800|
|Level: 180||×5 Booster frame III, ×5 Nano Coating III, x5 Lightning Source, 7200|
|Level: 190||×6 Booster frame III, ×6 Nano Coating III, x6 Lightning Source, 7600|
|Level: 200||×6 Booster frame III, ×6 Nano Coating III, x6 Lightning Source, 8000|
Nemesis Gift Preference
Nemesis will get additional points when she receives gifts that have the following traits, namely Toys, Everyday Items, and Decoration.
Best Gifts for Nemesis
- Paper Pinwheel
- Mini Potted Plant
- Wool Scarf
- Banges Specialty
- Aida Comic
- New Kalka Orn
- Nice Picture Frame
- Flower Bouquet
- Limited Peanut Figurine
- Smarty Doll
- Tartarus Ornament
- Perfume Bottle
- Moonrabbit Kit
- Plush Toy
- Cat Throw Pillow
- Vitamin Pack
- Tailor-Made Suit
- Snow Globe
Best Matrices Build for Nemesis in Tower of Fantasy
Support / SUB DPS Build
Nemesis is a powerful Support character that can either be played as a Healer or a Sub-DPS character. When paired with a Volt character, her Volt Resonance enables her to deal a significant amount of damage over time with her Electrodes.
Nemesis mainly needs to use dodge for activating most of her abilities and her being a mobile character with an affinity for Aerial combat only makes this easier. Nemesis’s main source of damage comes from her Electrodes and Charged Normal Attacks.
Nemesis Battle Tips and Tricks
- Nemesis has the capability to stay in the air for a prolonged amount of time, which makes her very hard to hit and makes her highly mobile. This also enables the players to use Aerial attack combos for other weapons in the air, which otherwise is somewhat difficult to trigger.
- Nemesis’s ‘Twin Spinning Focus’, unofficially called the Neutral Dodge by the players, is a very powerful ability that provides crowd control capability. In a strict support role, players should be using that ability to freeze opponents, so that their allies can deal with them, especially in boss fights.
- Players must make sure to use their Electrodes formed by the Discharge skill effectively, as they are very powerful and can contribute a lot of damage, not to mention their invaluable value in PvP mode with an extensive range.
Nemesis Matrix (SSR)
- 2-piece Set: When a target is being healed, its volt ATK is increased by 8%/10%/12%/15% for 20 seconds. The effect does not stack, and only the highest level’s effect is applied, when obtained repeatedly.
- 4-piece Set: When healing yourself or the Electrode, the healed target gains a charge of “Lightning”. The next attack within 30 seconds will cast lightning upon the target, dealing volt damage equal to 240%/300%/360%/420% of volt ATK, and damage caused by electrodes is reduced by 50%. It cannot be triggered more than once in 10 seconds. “Lightning” charges do not stack. Only the highest level’s effect is applied when obtained repeatedly.
Coco Ritter Matrix (SSR)
- 2-piece Set: Increase healing capability and healing received by 10%/12%/14%/16%.
- 4-piece Set: When the player and his teammates are healed, one must increase ATK by 12.5%/15%/17.5%/20% for 6 seconds. Only the highest level’s effect is applied when obtained repeatedly.
Hybrid Matrices Sets
Aside from the 4pc Marix sets, one can also try for hybrid sets of 2pc, since SSR matrices are not that easy to obtain currently and most players won’t have specific ones. They can pair a number of matrices together to form double 2pc effects, like 2pc Coco Ritter + 2pc Nemesis for buffing both attack and healing at the same time. Using 2pc Huma + 2pc Coco Ritter is also a great choice.
It is to be noted that Huma’s 2pc Matrix set is also a great choice when Nemesis is strictly used in a healing team since she will be using neutral dodge all the time to freeze the enemies, which in turn, will also activate the effect bonus.
Huma Matrix (SSR)
- 2pc Effect: Hitting targets with dodge skills inflicts bleed, dealing damage equal to 15%/19%/22.5%/26% of ATK every second for 5 seconds.
- 4-piece Set: Reduce ATK of all targets within 8 meters that are taking damage over time by 10%/12%/13%/15%. Only the highest level’s effect is applied when obtained repeatedly.
Tower of Fantasy Nemesis Guide: Best team compositions
In this section of our guide, we can check out the best team compositions of Nemesis in Tower of Fantasy.
Hyper Volt Teams
In the current meta, Samir and Crow are the only Volt DPS character and since Nemesis has the Volt resonance which requires another Volt character for activation, it makes sense to pair one of them with her. The usual pairings are either Samir + Nemesis + Shield Breaker / DPS or Crow + Nemesis + Shield Breaker / DPS. Depending on the type of content, the third role can be switched between a DPS and a Shieldbreaker.
Support Healing Teams
Nemesis is easily the best healer in the game with her ease of heal activation and a decent healing range that covers the entire battlefield in most cases.
Nemesis + Coco + Meryl is the strongest healing team in the game, which not only provides heals, but the presence of Meryl also makes shield shredding a much easier task. Zero’s unreliable healing makes Coco a much better choice to be paired with Nemesis.
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