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Clash Mini: The first update aims to bring balance changes and bug fixes

Clash Mini, Supercell’s strategy board game set in the Clash Universe. It recently went live as part of its beta testing phase in various regions, has now received its first update! The update and the changes it introduces to the game were announced in an official Reddit post. A breakdown of the new changes in the first update of Clash Mini is listed.

Balance changes

Countess (Buffed)

  • Base Attack Speed reduced to 0.9 from 1.0.
  • Super: Feed damage increased to 3 from 2.
  • Super: Feed casting speed has slightly been increased.
  • Super: Feed energy to cast reduced to 5 from 6.

Monk (Balanced)

  • Attack Speed increased to 0.8 from 0.6.
  • Super Peace Maker casting speed slightly increased.
  • Super: Peace Maker stun duration increased by 2s.

Archer Queen (Buffed)

  • Super: Crossbow casting speed slightly increased.
  • Super: Crossbow energy to cast reduced to 7 from 8.

Barbarian King (Buffed)

  • Base HP increased to 13 from 12.
  • Super: Iron Fist duration increased to 4s from 3s.

Shield Maiden (Nerfed)

  • Attack Speed increased to 0.45 from 0.4.
  • Super: Magic Shield duration reduced by 1s.
  • Super: Magic Shield cast speed slightly increased.
  • Base HP reduced to 15 from 16.

Bug fixes

To start with, an issue with the resolution that iPad users were facing was fixed along with a 1-star upgrade of Bowler and a 2-star upgrade of Knight. Moving on, a bunch of changes was made to the Minis.

That was pretty much all that was added to the game, in the latest and first update made to the game. A bunch of other changes and bug fixes are still in the pipeline. It should be added as the game grows and bug reports come in.


What are your thoughts on the first update of Clash Mini? Let us know in the comments section below.

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