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Diablo Immortal introduces a new Blood Knight class with new features

Leading global interactive developer Blizzard Entertainment announced a new class Blood Knight launching in Diablo Immortal on Thursday, July 13. The release of the Blood Knight marks a special moment for the Diablo universe as it is the first new Class since the release of the Crusader in 2014.

With hybrid attack options that can be either melee or ranged depending on your proximity to the target, the Blood Knight is a mid-range class. This vampire vanquisher feeds on the life of their victims, traps them in lethal shadows called out with cursed power, and keeps a safe distance from danger with the aid of their steadfast polearm. And if everything else fails, they might as well give in to the evil creature that is battling for control of their humanity inside of them.

Combine the mastery of the polearm with supernatural strength of Blood Knight class in Diablo Immortal

To defeat the demonic foot warriors of the Burning Hells, combine your mastery of the polearm with your supernatural strength and vampire abilities. The Blood Knight can launch powerful attacks to eliminate large groups of enemies and provide exquisite death with his defining life steal attacks.

And if more destruction is required, they can temporarily change you into an animal with their Abomination skill. The whole list of the Blood Knight’s abilities is provided here to show how you’ll sneak up on targets:

Image via Blizzard Entertainment

Primary Attack Skills of Blood Knight class in Diablo Immortal

  • Ravage: Unleash a barrage of polearm thrusts and sweeps, dealing damage to an enemy and 25% as much to all other enemies.
  • Annihilation (Ultimate of Ravage): Enhance Ravage for 12 seconds, gaining an additional polearm in your off-hand that increases your range and causes the final attack to knock back enemies. While empowered, Annihilation deals increased damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.
  • Shadow’s Edge (Unlocked at Level 34): Wield a blade of pure shadow energy that can be used to slash at nearby enemies, dealing damage. If there are no nearby enemies the blade will be thrown a short distance, dealing damage.
  • Shadow’s Embrace (Ultimate of Shadow’s Edge): Enhance Shadow’s Edge for 12 seconds, throwing a volley of 5 shadow blades that penetrate enemies, dealing damage for each blade that strikes an enemy. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.

Additional Skills of Blood Knight class in Diablo Immortal

  • Spear Flurry (Unlocked at Level 1): Channel a flurry of polearm attacks, dealing damage to enemies in front of you. Upon activation, if no enemies are nearby, you will dash forward a short distance before the onslaught begins. Using Spear Flurry slowly consumes its energy, which recovers while Spear Flurry is not in use.
  • Wave of Blood (Level 1): Expel a wave of blood that knocks back enemies, dealing damage. Maximum 2 charges.
  • Tendrils of Blood (Level 3): Shoot bloody tendrils into nearby enemies, dealing damage. Activate again to pull all afflicted enemies to you, dealing additional damage.
  • Siphon of Blood (Level 8): Continually siphon blood from the prey around you, dealing damage to all nearby enemies while also healing yourself for 15% of the damage done. Using Siphon Blood slowly consumes its energy, which recovers while Siphon Blood is not in use.
  • Sanguinate (Level 15): Liquefy into a bloody form for 2.5 seconds, increasing your Movement Speed by 50%. Activate again to coagulate your being and rush forward, dealing damage to enemies you pass through.
  • Umbral Lance (Level 20): Hurl a lance of pure darkness that penetrates through enemies, dealing damage. Charging longer increases range, and damage.
  • Swarm of Bats (Level 28): Call a cloud of bats to attack enemies for 8 seconds, continually dealing damage. The cloud of bats will pursue enemies and can be redirected by activating this skill again.
Image via Blizzard Entertainment
  • Whirling Strike (Level 38): Whirl your polearm around you multiple times, dealing damage to nearby enemies. Maximum 2 charges.
  • Mephitic Cloud (Level 44): Release a toxic cloud around you for 6 seconds that confuses enemies, causing monsters to attack each other and restricting targeting for players.
  • Skewer (Level 44): Skewer an enemy with your polearm and then slam the enemy into the ground, dealing damage to all other nearby enemies and Stunning them for 3 seconds.
  • Shroud of Night (Level 47): Shroud yourself and nearby allies in darkness for 8 seconds, causing shadowy apparitions of yourselves to emerge every 1.5 seconds to unleash a Primary Attack against your enemies.
  • Abomination (Level 50): Consume all your Anger to transform into an unholy abomination for 15 seconds, increasing your damage done and replacing your skills with Blood Rush and Shattering Fists. Generate Anger each time you damage an enemy with your Primary Attack or use a Skill.
  • Blood Rush: Shed your mortal flesh and move forward a short distance, dealing damage to enemies in your path.
  • Shattering Fists: Unleash a series of massive blows, dealing damage to all nearby enemies, with every third attack causing a knockback.
  • Transfusion (Level 53): Using enriched blood, you can strengthen a friend or yourself, giving them a three-second shield that deflects attacks. The target player will also be immune to damaging effects for the duration of the shield and damaging effects will be removed from them. You run to their rescue and perform Transfusion on both of you when you cast Transfusion on an ally. Within five seconds of the initial cast, transfusion can be activated once again.

60 new class-specific Legendary Items are being released alongside the Blood Knight class in Diablo Immortal


  • Dereliction: Wave of Blood also reduces the Movement Speed of any enemies hit by 40% for 3 seconds.
  • Chiropteran Trade: Swarm of Bats damage increased by 10%.
  • Count of the Eves: Whirling Strike also grants a 5% damage reduction per enemy hit for 3 seconds. This effect stacks up to a maximum of 6 times.
  • Influencer: Shroud of Night now only empowers you, causing every other Primary Attack to conjure a shadowy apparition to attack enemies.
  • Layered Aims: Shroud of Night now empowers you and nearby allies, causing your Primary Attacks to mark enemies for death. The marks explode upon reaching 5 stacks dealing damage to the marked enemy.
  • Momentary Comfort: Shroud of Night now periodically conjures shadowy apparitions that grant shields to you and nearby allies.
  • No More Bygones: Sanguinate now also shatters enemy armor, increasing the damage they take by 10% for 3 seconds.
  • Rootvein Mail: Tendrils of Blood now tethers you to an enemy, Immobilizing you and Stunning them for up to 3 seconds. The blood tether continually deals damage to the linked enemy and can be broken at any time by activating the skill again.
  • Ruin’s Bindings: Tendrils of Blood now throws enemies to a targeted location, dealing damage and Stunning them.
  • Warmth and Likability: Wave of Blood maximum charges increased by 1.


  • Cousin to Wildcats: Siphon Blood now Slows and binds nearby enemies to you. When Siphon Blood expires you expel a wave of blood, damaging and Stunning all nearby enemies that were still bound to you.
  • Gorger’s Yawn: Wave of Blood range increased by 20%.
  • Heir of High Regions: Spear Flurry deals 15% increased damage to enemies suffering loss of control.
  • Horns of the Hexed: Siphon Blood is no longer Channeled and now moves with you, dealing damage and draining the life of nearby enemies.
  • Hush: Shroud of Night’s duration increased by 30%.
  • Pain is Purpose: Siphon Blood now instantly drains the life of nearby enemies to grant yourself or an ally a shield that absorbs damage, but it no longer heals you. Shielding an ally will also grant you a shield.
  • Siren’s Grin: Whirling Strike maximum charges increased by 1.
  • Voice of the Crescent: Shroud of Night also increases your Evasion Rating by 12%.
  • Vow of Trickery: Whirling Strike also blocks incoming projectiles.
  • Wightveil: Siphon Blood now absorbs the power from nearby enemies reducing their damage. Each affected enemy provides you with increased damage.

Main Hand

  • Bardiche of Below: Whirling Strike now unleashes a blast, dealing damage to enemies caught in the path.
  • The Besalver: Skewer now causes you to leap into the air and slam into the target location, knocking enemies up and stunning them.
  • Blotniffe: Umbral Lance deals up to 20% increased damage, the further you are from the target.
  • Broken Corseque: When Siphon Blood damages the same enemy 3 times it causes them to hemorrhage, dealing additional damage.
  • Coiled Course: The final strike of the Ravage combo unleashes a wave of energy that deals damage to enemies.
  • Dire Calling: Whirling Strike is now infused with frost, Chilling enemies, reducing their Attack and Movement Speed.
  • Red Concord: Whirling Strike now combusts, causing enemies to Burn.
  • Reverent Hunter: Siphon Blood also slows enemy Movement Speed by 30%, absorbing their vigor, and increases your Movement Speed by 10%, up to 30%.
  • Sawtooth: Skewer now causes you to sprint forward while dragging your spear. Release the skill to knock your enemy up in the air.
  • Toothdrinker: Whirling Strike now sweeps your polearm in front of you, damaging, Slowing and pulling enemies to the side.
Diablo Immortal Blood Knight class
Image via Blizzard Entertainment


  • Ageless Cross: Umbral Lance now causes shadow spears to randomly fall from the sky within an area, dealing damage to enemies.
  • Blood Theriac: Umbral Lance now throws a shadow lance forward into the ground, damaging enemies in its path. Activate again to rush the polearm, Stunning and dealing additional damage to any enemies in your path.
  • Hanging Chalice: After Shadow’s Edge hits an enemy, two blades ricochet out randomly targeting nearby enemies, dealing damage to them.
  • Idol of Opulence: Wave of Blood now releases a bloody explosion, damaging, knocking back and Stunning enemies within the area.
  • Mercy’s Plight: Shadow’s Edge now marks enemies, causing them to erupt for additional damage, when reaching 4 marks.
  • Peer of the Cursed: Wave of Blood now creates a well of death that Slows enemies within until they are Immobilized.
  • Pinch Point: Wave of Blood now unleashes an eruption of blood around you, dealing damage and knocking up nearby enemies.
  • Sprig of Hawthorn: Skewer also increases your damage done by 10% for 4 seconds.
  • Wardstone: Umbral Lance now conjures a giant void spear that falls from the sky, damaging, knocking back, and Stunning enemies within the area.
  • Woundwell: Umbral Lance now throws multiple spears in an arc.


  • Castellatia: Sanguinate’s second activation now causes you to burst into the air, damaging, knocking up, and stunning nearby enemies.
  • Faces of Fading Mirth: Swarm of Bats now also poisons enemies, causing them to take continual damage for 3 seconds.
  • Journey’s End: While Abomination is active, defeating an enemy heals you for 5% of your Life, up to a maximum of 80% of Life restored during your transformation.
  • Lianor’s Misgivings: Mephetic Cloud duration increased by 30%.
  • Made to Wander: Spear Flurry now causes you to Dash forward, damaging all enemies in your path. Spear Flurry can be activated again up to 2 additional times.
  • Nightflayer: While you remain inside Mephitic Cloud, your Attack and Movement Speed are increased by 10%.
  • Overrun: Spear Flurry now knocks enemies into the air.
  • Oversight: Swarm of Bats now also heals you for 15% of the damage it deals.
  • Relent Not: Spear Flurry now causes you to run forward, damaging and knocking back all enemies in your path.
  • Reliable Peril: Abomination also conjures an unholy aura around you for the duration of your transformation, dealing damage every second to nearby enemies.
Image via Blizzard Entertainment


  • Bats and Men Both: Swarm of Bats now unleashes a barrage of bats, damaging enemies in their path.
  • Bright Arrival: While Abomination is active, defeating an enemy increases the remaining duration of Abomination by .4 seconds, up to a maximum increase of 4.8 seconds.
  • Consent to Ecstasy: While Abomination is active, defeating an enemy grants you Abomination’s Might increasing your damage done by 3%, up to a maximum of 15% during your transformation.
  • Dismal Figure: Mephitic Cloud also causes harmful effects to last 30% longer.
  • Empress Pariah: Siphon Blood also converts 6% of the damage done into an absorb shield.
  • Evil Thoughts: Umbral Lance maximum charges increased by 1.
  • Fernam’s Birthmantle: Spear Flurry also causes enemies to Bleed for 3 seconds, dealing additional damage.
  • The Numbing Edge: Siphon Blood now also deals 20% increased damage to enemies suffering from continual damage effects.
  • Solemn Snare: Swarm of Bats now shrouds you in a fog of blood mist, increasing your Movement Speed and making you untargetable while also dealing damage to nearby enemies.
  • Swarmspeaker: Swarm of Bats now engulfs you in a cloud of bats, continually damaging to nearby enemies.

That’s all about the new Blood Knight class in Diablo Immortal.

Are you excited about the Blood Knight class of Diablo Immortal? Let us know in the comment section below!

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