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Love and Deepspace generates nearly a billion in global revenue within its first 15 months

A sensational and rising success of just one year into it's release!

Story Highlights
  • Love and Deepspace earned over a staggering $826M in 15 months, dominating the otome game market!
  • According to Sensor Tower, the game surpassed 50 million downloads, topping iOS charts three times globally.
  • Addictive 1.4% drop rates for 5-star cards and real-world collabs (like KFC) fueled its revenue boom!

The popular ultra-realistic free-to-play otome game Love and Deepspace, released by Infold Games, has reportedly amassed more than $826 million in global revenue from within just 15 months alone since it’s official launch. This highlights the game’s potential and growing popularity among female players worldwide.

We have covered several guides, such as a Beginner’s Guide, Reroll Guide, Protocore Guide, Awakening Heart Guide, and the latest Tier List. Additionally, do check our Redeem Codes article to grab some freebies along the way.

Love and Deepspace’s record revenue in just its first year signals a bright future for the otome game

The breakout mobile game Love and Deepspace has shattered expectations, generating more than $826 million (5.8 billion yuan) in global revenue from launch, as reported by Shanghai Daily. According to Sensor Tower, the 3D otome game has amassed over 50 million registered players and topped iOS download charts three times, cementing its status as a financial juggernaut in China’s booming interactive entertainment market.

Love and Deepspace Version 3.0 Cosmic Encounter
Image via Infold Games

The secret behind Love and Deepspace’s astronomical revenue lies in its addictive monetization strategies and deep emotional engagement. Like many free-to-play mobile games, Love and Deepspace lures players with limited-time “banner events” where they spend in-game currency to unlock rare romantic storylines and character cards.

The game’s success extends beyond digital screens. Collaborations with brands like KFC and Goodme Milktea drive real-world sales, while limited-edition merchandise (posters, cards, and collectibles) sold out instantly during last year’s Double 11 shopping festival, earning 200 million yuan in a single day.

Love and Deepspace closed beta
Image via Papergames

The game isn’t just a hit in China. Sensor Tower also reveals that it dominated Japan’s interactive story game charts. Additionally, the game earned an Apple Editor’s Choice nod in the U.S., contributing over 100 million yuan in overseas revenue within its first month.

As many players have expressed, the game’s immersive storytelling and high-quality 3D characters create an emotional bond stronger than real-life relationships. With monthly character events and constant new content, Love and Deepspace ensures players always have a reason to spend, proving that digital love is big business!

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