Wild Rift Patch Notes 3.1: New champions, skins, Elemental Rift and more

Tons of skins, item changes, Elemental Rift and more!

With the end of the Patch 3.0 Update, the first update of the month of 2022 over, the developers at Wild Rift will deeply look into the year 2022. As promised in the annual live stream of 2022, the developers are planning to make the largest gameplay overhaul to date, by introducing the Elemental Rift. This will couple with two new champions, in the form of Shen and Karma, new items and mini-reworks along with updates on upcoming events and skins. Let us talk about Wild Rift Patch Notes 3.1 in detail.

There are also small updates made to the Ranked Season 5, a new Wild Pass, and adjustments to a few champions.

Wild Rift Patch Notes 3.1: Elemental Rift

Elemental Rift is an evolution of the current map, adapting the dragon and terrain mechanics from League PC, but with a few streamlined changes. There are a few changes to what was announced in January 2022. In addition to team comps, runes, and item builds, the developers want to make games play out differently each time.

Wild Rift Patch 3.1 Preview
Image via Riot Games

There will be three Dragons in the midst, namely Mountain, Infernal, and Ocean. Granting powerful buffs, they will change the terrain of the map. With the arrival of this new update, Cloud Drake will also bid its farewell. It will be removed from the list of Elemental Drakes that will spawn on the map. The Elemental Drakes will now transform the map, depending on its possessed element. This will allow each match to be varied, based on which elemental drake was spawned on the map, providing more challenges to players or teams. Elder Dragon has also been revamped to make it closer to the one in League PC.

Mountain Rift

  • The new terrain in the jungle is forged, along with a defensive wall in front of the Dragon pit.

Infernal Rift

  • Brush is brunt away and opens new pathways to red and blue buff.

Ocean Rift

  • More brushes are spawned across the map along with some extra Honeyfruit!

Slaying each Dragon grants your team some bonuses, but once a player kills three Dragons, they would get a powerful soul.

Mountain Dragon

  • The armor and magic resist is increased.

Mountain Soul

  • A shield is granted, after not taking damage for a short while.

Infernal Dragon

  • The players’ team will be granted bonus Attack Damage and Ability Power

Infernal Soul

  • Creation explosions around abilities and attacks. This will deal bonus adaptive damage in a circle around the target.

Ocean Dragon

  • The health over time is restored.

Ocean Soul

  • More health is restored when dealing damage to enemies

The powerful Elder Dragon has been revamped, making it closer to League PC’s version. Once Dragon Soul has been taken by a team, Elder Dragon will be up for grabs. It will offer its game-ending true damage effect and execute enemies when they drop to low health. If your team snags Elder, get ready to fight.

Elemental Rift will give us more tools to make sure that the game remains dynamic and fun. Apart from adjusting the experience of solo players and coordinated teams, the developers are still exploring more options as to how the changes would come into effect. Multiple changes could be expected in future patches, with the Elemental Rift in Patch 3.2 should be completely different to what it is now.

Wild Rift Patch Notes 3.1: New Champions

Shen, the Eye of Twilight

Shen Wild Rift Game Cover
Image via Riot Games

As a fighter, Shen wields his blades of steel and spirit to protect Ionia and its allies in Baron Lane. His Spirit Blade follows him and grants him more damage against his foes, and protection when his team needs it most. He is also great in team fights as a duelist or a tank. Shen will be released on the 24th of March, 2022 at 00:01 UTC.

Karma, the Enlightened One

A new support character in the fray, Karma is also a flexible mage and mid-laner, depending on a player’s preference or playstyle. Karma has a couple of changes from her PC version, with a greater focus on her battle mage playstyle. Karma will be released on the 24th of March, 2022 at 00:01 UTC.

Wild Rift Karma Guide Cover
Image via Riot Games

The developers have promised us a large number of champions later this year, compared to the quieter start of the year.

Wild Rift Patch Notes 3.1: Champion changes

Ashe (Nerfed)

Image via Riot Games

Her poke capabilities have been slightly nerfed.


  • AD ratio: 110% → 100%

Blitzcrank (Adjusted)

A second cast to the Overdrive skill will increase the movement speed buff, at the cost of a greater slow debuff after the duration ends.

Base Stats

  • Armor: 50 → 45
  • Armor per level: 5.1 → 4.7
  • Total armor at level 15: 122 → 111


  • First cast: It gains 50/55/60/65% movement speed, decaying to 10% over 1.5 seconds. The total duration of the cast is 2.5 seconds.
  • There is a 1-second cooldown, before players can cast this ability again.
  • Second cast: It gains 140/150/160/170% movement speed, decaying to 25% over 1.5 seconds. The decaying starts after 0.5 seconds.
  • When overdrive ends, Blitzcrank is slowed by 33% for 1.5 seconds. If this was pressed a second time, Blitzcrank is instead slowed by 99% for 2 seconds.

Fiora (Nerfed)

Fiora Wild Rift
Image via Riot Games

A slight debuff to her ability’s base damage.


  • Base damage: 85/95/105/115 → 75/85/95/105

Galio (Nerfed)

A slight buff to his ability’s AP ratio to fit the mage role more effectively.

Hero’s Entrance

  • Base damage: 150/250/350 → 100/175/250
  • AP ratio: 70% → 100%

Garen (Nerfed)

Wild Rift Patch 2.4 tier list
Garen in Wild Rift (Image by Riot Games)


  • Base damage: 11/14/17/20 → 9/12/15/18
  • Total base damage for all ticks: 88/112/136/160 → 72/96/120/144

Demacian Justice

  • Base damage: 150/275/400 → 150/250/350
  • Non-primary target damage: 75/137.5/200 → 75/125/175
  • Bonus AD ratio: 0.08% of target’s missing health → 0.12% of target’s missing health
  • Non-primary target damage bonus AD ratio: .04% of their missing heath → .06% of their missing health

Graves (Buffed)

A slight boost is made to the jungle clearing capabilities of Graves.

End of the Line

  • It now deals 150% damage against monsters.

Irelia (Buffed)

While adjusting the early game potential of Irelia, a slight adjustment to her difficulty.

Ionian Favor

Base attack speed: 8~15% → 5~20%


Cooldown: 11/10/9/8s → 9/8/7/6s

Jhin (Adjusted)

A slight adjustment to Jhin’s early base health. His late-game power is also amplified.

Base Stats

  • Base health: 610 → 570


  • Missing health physical damage: 15% → 15% + 1% per level (capped at 25% at lvl 11)

Master Yi (Adjusted)

Master Yi in Wild Rift (Image by Riot Games)

The capabilities of the team’s assassin have had massive adjustments.

Alpha Strike

  • Master Yi has become untargetable and strikes up to 4 enemies near his target, dealing 25/70/115/160 + 100% AD Physical Damage to all enemies hit by 4 strikes.
  • If there are no other targets, this ability can strike the same enemy unit repeatedly, dealing 25% damage with each subsequent strike
  • The attacks reduce the cooldown of Alpha Strike by 1 second.
  • It deals 90/125/160/195 bonus damage to minions and monsters.
  • This ability can crit, dealing 60% bonus damage.

Nami (Nerfed)

Surging Tides

  • Bonus movement speed: 60 → 50

Riven (Buffed)

A slight buff is put to the shield of Raven.


  • Shield duration: 1.5s → 2 s

Zin Xhao (Buffed)

A slight increase is made to his damage scaling capabilities.

Three Talon Strike

  • Base damage: 20/25/30/35 → 20/28/36/44
  • Cooldown: 9/8/7/6s → 8/7/6/5s

Wind Becomes Lightning

  • Thrust damage: 40/80/120/160 → 40/85/130/175

Yasuo (Buffed)

A slight increase is given on his whirlwind speed and range.

Steel Tempest

  • Whirlwind speed: 10 → 11.5
  • Whirlwind range: 8.3 → 9.3

Zed (Nerfed)

A nerf is given to his Shadow Slash damage.

Shadow Slash

  • Damage dealt by subsequent slashes after the first: 100% → 60%

Ziggs (Nerfed)

A slight nerf is made to her crowd control capabilities.

Hexplosive Minefield

  • Mine duration: 10s → 7s

Wild Rift Patch Notes 3.1: Gameplay changes

New items and item changes

Image via Riot Games

To provide more freedom in expressing the skills and gameplay, new items have been introduced to aid the fighters. The gameplay needs to be balanced too.

Divine Sunderer

The perfect option for champions looking to brawl who want some extra health and damage. It is a new alternative to Trinity Force.

  • Total Cost: 3300g
    • Builds from Sheen (900g) + Jaurim’s Fist (1200g) + Kindlegem (1000g) + 200g
  • 20 Attack Damage
  • 400 Health
  • 20 Ability Haste
Unique Passive- Spellblade

Post ability usage, the next basic attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health. The minimum damage is equal to 125% base AD and the maximum damage against monsters is equal to 225% base AD.

Hull Breaker

It will provide bonus stats when there are no allied champions nearby. Split-pushing hasn’t been the most viable option for players in Wild Rift, mainly due to our map being smaller than League PC’s.

  • Total Cost: 3000g
    • Builds from B.F. Sword (1500g) + Jaurim’s Fist (1200g) + 500g
  • 55 Attack Damage
  • 300 Health
Unique Passive- Boarding Party
  • While no allied champions are within 1200 units, players can gain 10-15 bonus armor and bonus magic resistance, based on level bonus and deal 20% bonus damage against structures. Nearby allied siege minions and super minions gain 50 – 170 bonus armor and bonus magic resistance, +10% bonus size and deal 200% damage, based on level.
  • Bonus resistances provided by Hullbreaker are removed immediately while allied champions are nearby.

Fimbulwinter (Adjusted)

It will be more closely aligned with its PC version, offering its trademark shield on slows as well as hard crowd control. The evolved form of Winter’s Approach will be made viable to more champions.

Base Stats
  • Ability Haste: 10 → 15
  • Unique – Awe: It grants bonus health equal to 8% of maximum mana and refunds 15% of all mana spent.
  • Frozen- Colossus: It immobilizes or slows an enemy champion, consuming 3% current mana and grants a shield for 3 seconds, absorbing 100-200 + 5% current mana, increased by 80%, if there is more than 1 enemy champion nearby. (8 s cooldown).

Black Cleaver (Nerfed)

Ability haste: 25 → 20

Death’s Dance (Adjusted)

 The items for fighters in Wild Rift focus on a lot of basic health and attack damage items that are powerful in every game.

  • Total Cost: 3000g
    • Builds from Kindlegem (1000g) + Vampiric Scepter (1200g) + 800g = 3000g → Builds from Chain Vest (900 g) + Caulfield’s Warhammer (1200g) + 900g = 3000g
  • 300 health → 40 armor
  • 35 Attack Damage
  • 15 Ability Haste
  • Unique Dance: +10% Physical Vamp → REMOVED
  • Unique- Cauterize: 30% of damage taken is instead dealt as a bleed effect over 3s → REMOVED
  • Unique – Cauterize and Dance
    • Stores (35% melee / 15% ranged) of all post-mitigation physical damage received, which is successively taken as a true damage over 3 seconds instead, dealing a third of the stored damage each second.
    • Champion takedowns remove Ignore Pain’s remaining stored damage, and heal you for 15% of your maximum health over 2 seconds.

Dead Man’s Plate (Nerfed)

  • Move speed at 100 Momentum stacks: 50 → 40

Hextech Megadrive (Buffed)

  • It will now immobilize an enemy champion, reducing the current cooldown of your active item by 15%. This effect will trigger multiple times, if an effect hits multiple enemy champions at once.

Solari Chargeblade

  • Using an ability, it gathers Radiance, up to 3 charges, and no longer grants bonus critical strike change
  • It will now deal 33 – 75 (30 + Level × 3) bonus magic damage. This damage can critically strike, with the missing health modifier now being removed.

Stormrazor (Adjusted)

Combine Path
  • Kirchei’s Shard + Cloak of Agility + 1000g = 2900g → BF Sword (1500g) + Kirchei’s Shard (900g) + 700g = 3100g
Base Stats
  • 25 Attack Damage + 25% Critical Rate + 20% attack speed → 40 Attack Damage + 25% Critical rate + 20% Attack speed

Youmuu’s Ghostblade (Nerfed)

  • Movement speed at 100 Momentum stacks: 50 → 40

Summmoner Spells

Exhaust (Adjusted)

  • Movement speed slow: 20% flat → 60% decaying slow over the duration
  • Cooldown: 105 s → 100 s

Heal (Adjusted)

  • Effects are increased by 100% on the most wounded nearby ally champion
  • Ally heal: 120-484; ally movement speed: 40%
  • Base heal: 80-360 → 60-242 (60+20/level → 37+13/level)
  • Base movement speed: 30%→ 20%
  • Cooldown: 120s → 130s

Ignite (Adjusted)

  • Base damage: 60-410 → 72 – 380 (35 + 25 per level → 50 + 22 per level)
  • Cooldown: 90 s → 100 s

Smite (Nerfed)

  • It increases damage to monsters by 10% → It only increases ability damage.
  • 25% less gold and XP for killing minions for 5 minutes → 25% less gold and XP for killing minions for 6 minutes

Monster Changes

Dragon Slayer

Elemental Dragon Slayer
  • Mountain Dragon: Gain (6% of max health) shield after not taking damage from a champion or turret for 5s → The champion gains (5% of max health) shield after not taking damage from a champion or turret for 5 s.
  • Cloud Dragon: Increase movement speed by 6%, doubled out of combat → It increases movement speed by 5%, doubled out of combat.
  • Ocean Dragon: It gains 8% physical and magic vamp → It gains 7% physical and magic vamp.
  • Infernal Dragon: It increase all damage dealt by 6% → It increase all damage dealt by 5%.
Elemental Elder Dragon Slayer
  • The buff for slaying the Elder version will grant a stronger version of the elemental buff.
  • 50% stronger effect → 100%
  • Effect is increased by 33% for every other dragon your team has taken → 25%
  • Elder Infernal: 9/12/15/18% damage amp → 10/12.5/15/17.5% damage amp
  • Elder Cloud: 9/12/15/18% Base movement speed buff → 10/12.5/15/17.5% base movement speed buff
  • Elder Mountain: 9/12/15/18% Physical and Magic Vamp → 10/12.5/15/17.5% Physical and Magic Vamp
  • Elder Ocean: 12/16/20/24% Physical and Magic Vamp → 14/17.5/21/24.5% Physical and Magic Vamp

Baron Nashor

Base stats
  • Baron Nashor base health: 10000 → 10800
  • Acid Shot: Players that take more than 1 shot of acid, take 70% damage after the first shot
  • Acid Pool
  • Magic damage: 100 + 20% Attack damage → 120 +25% Attack damage
  • Tentacle Knockup
  • Magic damage: 150 + 20% Attack damage → 180 + 25% Attack damage

System Changes

Experience Catchup Modifier Change

  • It reduces the modifier on experience gained by players, significantly ahead or behind the rest of the team. Players that are ahead will be penalized less, while players that are behind will be favored less.

Turret Gold Change

Local Gold
  • It is granted to the destroyer of the turret.
  • Outer: 150 → 175
  • Inner: 125 → 150
  • Inhib: 150 → 175
Global Gold
  • It is granted to each member of the team.
  • Outer: 100 → 75
  • Inner: 100 → 75
  • Inhib: 100 → 75

Wild Rift Patch Notes 3.1: New skins, accessories and events

New skins

Image via Riot Games

These new skins will be released on the 24th and 31st of March, 2022 at 00:01 UTC.

  • Blood Moon Shen
  • Warden Karma
  • Pretty Kitty Rengar
  • Furyhorn Cosplay Veigar
  • Renektoy

New accessories

Image via Riot Games

These new accessories will be released throughout the patch cycle.

  • Baubles: Novelty Glasses; Time’s Up; Look Closely; Classified!; A World of Hurt; Infla-Shen; Some Sweet For Your Salt; X Marks the Respawn
  • Icons: The Psychic Detective; Sentinel of Flashlight; Fizz’s Big Mystery; Fluff and Steam; Ghoulish Yet Fluffy; Snaxshot; Whoopie!!; Ionian Spirit; Peaceful Balance
  • Emotes: I Am Amused!; Reaching Enlightenment; Jeez, Really; Much Disappoint; I’m Panicking!; Hmmmm.; See Ya, Stranger; Disappearing Act; Munch Munch; I’m Out, Folks; Back Off!; Ohoho! (Iron – Challenger); Perfection; You’re So Dead
  • Rift Emblems: Investigation; Dream Realm; Emptiness; Shadow Isles
  • Icon Borders: Mysterious Passage; Ionian Balance
  • Profile Borders: Evidence Locker; Glorious Lieutenant
  • Custom Recalls: Rainbows And Stars, Oh My!; Reviewing the Evidence; Leaf’s Journey

New events

Image via Riot Games
  • Protectors of Ionia starting on March 24, 2022 at 00:01 UTC
  • Season of Silly starting on March 31, 2022 at 00:01 UTC

Ranked Store

Some new goodies in the Ranked Store have been added to spend the hard-earned ranked coins! These rewards will begin with the Glorious Crimson Evelynn, the Weapon Augment in the Ranked Store.

Wild Rift Patch Notes 3.1: Ranked Season, Wild Pass and more

Free-To-Play Champion Rotation

  • 24th March- 30th March: Akshan, Ezreal, Graves, Jayce, Kha’zix, Leona, Pantheon, Senna, Veigar, Xayah
  • 31st March- 6th April: Brand, Galio, Kai’sa, Kennen, Lee Sin, Lucian, Lulu, Nunu & Willump, Renekton, Yuumi

Ranked Season 5 Update

Image via Riot Games

With the start of the new year of ranked, the developers are giving the Glorious theme a makeover. Glorious Crimson Evelynn is your skin reward for this season. A new feature will be added in the ranked rewards called Weapon Augment, which will change the design of its weapon.

New Wild Pass

Wild Rift Patch 3.1 Preview
Image via Riot Games

The upcoming Wild Pass of Season 6 will feature a new theme called Psychic Detective, starting with the champion Senna. This Pass will be available from the 24th of March, 2022.

Quality of Life updates

In champion selection, if players are in the jungle, they will now automatically be assigned Smite. In the Wild Rift application, the developers are now introducing the News Tab! Patch Notes, game news, community events, Esports, and videos are easily accessible through the app.

Wild Rift Patch Notes 3.1: Other updates

Some miscellaneous updates have been made in Wild Rift.

  • Announcements to guilds has been added. Admins can now post pinned messages to the Guild Feed.
  • 900p resolution for some Android and IOS devices has been added.
  • While being assigned to Jungle in champ select, the Summoner Spell will automatically change to Smite, no more smiteless intense 1v1 battles with red buff.
  • The text “First Pick” to Champ Select for the Blue team has been added.
  • Apple Pro Motion Support for iPhone 13 Pro and ProMax devices has been added.
  • The setting to automatically attack an enemy after casting abilities that empower attacks, like Nasus’ Siphoning Strike has been added.
  • Some improvements to Ally Buff Targeting to give players more control over their friendly tap cast abilities has been made.
  • A resource bar below Camille’s health bar to indicate her passive’s cooldown has been added.

What are your thoughts on the Wild Rift Patch Notes 3.1? Do let us know in the comments below!

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