The latest entry into the Super troops in Clash Royale is none other than the Magic Archer. Super Troops are temporary cards that appear in certain challenges. It is currently unknown if any Super Troops will ever return to the game. In this article, we will discuss some of the best decks that you can use for the Super Magic Archer Challenge in Clash Royale.
- 1. Super Magic Archer, Monk, Bandit, Lumberjack, Goblin Barrel, Knight, Tornado, Lightning/Poison
- 2. Super Magic Archer, Baby Dragon, Healer, Elixir Golem, Electro Dragon, Tornado, Giant Skeleton, Poison/Zap
- 3. Super Magic Archer, Bandit, Dark Prince, P.E.K.K.A, Ram Rider, Barbarian King, Barbarian Barrel, Zap
Best Decks for Super Magic Archer Challenge
The Super Magic Archer can convert enemy troops into allies. This becomes way more complicated when there are Super Magic Archers from both sides trying to make a push using other troops. The troops would move back and forth after every shot fired at them by both the Super troops.
1. Super Magic Archer, Monk, Bandit, Lumberjack, Goblin Barrel, Knight, Tornado, Lightning/Poison
Average Elixir: 3.6
In every team composition, the Super Magic Archer will be the trump card to help the player gain an advantage. The Bandit has an added benefit here; whenever he gets fired at by the Super Magic Archer, his ability to dash gets reset and he will dash again.
The Lumberjack can give a small push to the troops that have been converted into allies by the Super Magic Archer. Whatever comes in the way of the Monk, he sends everything back, thus solely protecting the towers. Use the Lightning Spell to take down the Super troop.
2. Super Magic Archer, Baby Dragon, Healer, Elixir Golem, Electro Dragon, Tornado, Giant Skeleton, Poison/Zap
Average Elixir: 3.9
In this deck, not only can the Super Magic Archer convert enemy troops into allies, but he can also use them for a massive push using the Elixir Golem, Baby Dragon, and the Giant Skeleton. The amount of destruction the trio can form, can perhaps only be stopped by the opposition’s Super Magic Archer. To counter the Super troop, use the Poison and Zap spells to get him off the arena.
3. Super Magic Archer, Bandit, Dark Prince, P.E.K.K.A, Ram Rider, Barbarian King, Barbarian Barrel, Zap
Average Elixir: 3.9
In the case of both sides having a Champion, when a player drops a Champion and his Super Magic Archer converts the enemy Champion into an ally, the player will now be able to use the abilities of both Champions using one ability button itself.
This gives an incredible boost to the player and hence, can move forward using the Ram Rider, P.E.K.K.A, or the other cards. Do note that once the ability is activated and the enemy’s Super Magic Archer converts them into his ally, the Champions will attack the player instead, and not the enemy.
The Super Magic Archer Challenge is a fun but extremely complex challenge that requires high concentration and precise timing as every second matters. Every time the Super Magic Archer converts a troop, it can either help players to make a push or can backfire when the enemy’s Super Magic Archer converts them into one of theirs.
What are your thoughts about our guide on the best decks for Super Magic Archer Challenge in Clash Royale? Let us know in the comments below!
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