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JUMP: Assemble: The Complete Laning Guide and Tips

Unleash your full potential in every Lane!

JUMP: Assemble is an exciting 5v5 MOBA co-published by DeNA under Program Twenty Three, featuring beloved manga characters from Weekly Shonen Jump. Iconic characters from series like Dragon Ball, One Piece, Naruto, and more come together in this officially authorized game. In this guide, we’ll explore the laning system of JUMP: Assemble and how to excel in its various roles

The game also introduces well-known manga IPs such as Bleach, Demon Slayer, and Jujutsu Kaisen. You can engage in classic anime-inspired battles, wield signature moves, and join forces with friends for thrilling 5v5 MOBA action. Each character in the game boasts unique abilities, adding depth to character selection.

If you’re new to JUMP: Assemble, take a look at our beginner’s guide for useful tips to start your adventure smoothly. Also, make sure not to miss out on grabbing cool in-game rewards with redeem codes! We’ve got plenty of essential tips to assist you, including a battle skills guide, map guide, and tier list.

Traditional Lane System

In JUMP: Assemble, I’ve noticed that it follows the familiar map and laning format seen in popular MOBA games like Wild Rift and Mobile Legends Bang Bang. The game’s map features the classic three-lane setup, with each lane protected by three towers guarding the players’ bases. Friendly creeps spawn in these lanes, launching attacks on enemy towers and bases. The jungle adds an extra layer of gameplay, housing neutral monsters that yield valuable gold and experience points.

In JUMP: Assemble, just like in other MOBA games, every lane serves a distinct purpose. In this 5 versus 5 matchup, players have five positions to choose from: Ranger/Carry, Support/Roam, Duel Laner, Mid Laner, and Jungle. Each position carries a specific role crucial for the team’s success. Players need to excel in their designated roles to keep the team’s synergy intact.

Understanding the Laning System in JUMP: Assemble

Training Lane

The Training Lane is where the primary ranger carry and support typically team up. This is their main lane, ideal for safely farming gold and experience. With support present, the risk of the main carry getting ambushed is significantly reduced.

JUMP: Assemble Training Lane
Image via DeNa

The Training Lane is also close to key objectives, like Buyon and Saiyan Ape, making it easier for the team to secure them. The support can assist in objectives, and together with the ranger carry and mid lane, they have good control over this part of the map, making ganks less likely. It’s a strategic advantage that helps the squishy carry build items and become a powerhouse in the mid to late game.

Duel Lane

The Duel Lane is typically seen as the most isolated lane in JUMP: Assemble, a common trait in many MOBA games. Here, you engage in one-on-one battles against the enemy Duel laner with minimal team support. The Duel Lane is often considered the easiest lane to play since it involves 1v1 matchups.

JUMP: Assemble Duel Lane
Image via DeNa

Additionally, this lane is strategically located closer to the Boneling, providing a pushing advantage to the team. It means that when the jungle aims for this objective, the duel laner can readily assist. In challenging situations, you can adopt a more defensive approach and concentrate on farming. Those who prefer this lane typically take on roles like Tank, Fighter, or any character with strong survivability and sustainability.

Mid Lane

In JUMP: Assemble, like in most MOBA games, the Midlane is strategically significant. It’s a popular choice often reserved for the team’s most skilled player. The Midlane primarily hosts 1v1 battles against the enemy’s secondary carry, showcasing individual skills.

JUMP: Assemble Mid Lane
Image via DeNa

Moreover, the Midlane’s central location, proximity to other lanes, and access to jungle objectives add to the midlaner’s responsibilities. They must maintain strong map awareness to respond to potential threats to teammates and effectively counter enemy ganks.

The mid lane is also closest to all other lanes, except for the jungle/roam player. This means the mid-core typically has the responsibility of responding to team fights when the other two lanes or the jungle require immediate assistance.

Support/ Roam

Support is often overlooked in the game, but it plays a pivotal role in the team’s success. Good support enhances everyone’s performance and often takes on shot-calling responsibilities.

JUMP: Assemble Support
Image via DeNa

In JUMP: Assemble, supports are typically positioned in the Training lane during the early stages of the game. Their primary objective here is to safeguard the main carry from potential ganks by the enemy team. As the game progresses, supports the transition to a more versatile role, roaming to assist other lanes and, most notably, aiding the Jungler in securing valuable objectives.

Jungle

You can also choose the role of the Jungler. While Junglers don’t occupy a specific lane, their role is vital in assisting the other three lanes in securing victories, particularly in the early game. Junglers often opt for heroes with durability, burst damage, or crowd control abilities, as they are responsible for ganking other lanes where these attributes are crucial for securing kills.

JUMP: Assemble Buff Monster
Image via DeNa

Furthermore, Junglers are tasked with the important role of ensuring the team secures objectives. This involves not only capturing objectives themselves but also maintaining control over the river to make it easier to secure objectives against the enemy team.

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