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Limbus Company: The Complete Combat Guide and Tips

Keep clashing until you win!

Story Highlights
  • Clashing is the main component in winning turns for Limbus Company
  • Learn how to win turns with clashing.
  • Understand how each statuses and sanity mechanic works in Limbus Company.

From the creators of Lobotomy Corporation and Library of Ruina, another tale set in the same, unique world unfolds. Limbus Company is a single-player turn-based RPG developed by Project Moon. In this massive dystopian metropolis, you will embark on a journey to find Golden Boughs with a cast of 12 Sinners. Enjoy a gripping story and the series of events that await. The game fully runs on RNG-based coin mechanics, but there is a way to fully master this system. In this guide, I will give you the tips for understanding how each type of skills, buffs, and debuffs works in combat in Limbus Company.

Understanding the Skills System in Limbus Company

Right off the bat, there are four types of skill in the Game: Offensive, Defensive, Evasive, and Counter. There are many important factors that players need to look out for before executing their chain of attacks. So here are the main things to follow up on while you form a chain of attacks for your opponent. While choosing the Skill type, check for the favorable arrows. The yellow arrows are yours, and the red ones are of the opponents. If there are blue arrows, then an unopposed attack will happen from either side.

Limbus Company Combat Skill Guide
Image via Project Moon

Each sinner has a base number of 3 skills, with more unlocked when you either get a new ID or level up their ID tier to unlock additional Skills. The level of your sinner doesn’t affect your skills; the tier it is in affects the skill power. The max tier is 4 for both EGOs and Character IDs.

How clashing works and how to get favorable results

Before the fight starts, you need to know what kind of clash state there is; it goes from Dominating to Favored to Neutral to Struggling to Hopeless. If you see Struggling and Hopeless, then switch the skills or units the enemy is clashing, or if you don’t have any option, go with your defensive skill, which can be from either Defense, Evasive, or Counter.

Limbus Company Combat Skill Guide
Image via Project Moon

Thus, first, check for the favorable conditions of your attacks and then execute the chain of attacks. You will benefit from having the same affinity, or in other words, the same colored attacks, as they build up passives for your team that will easily help you win clashes when you start your turn.

How sanity points, aka SP influences Clash wins and losses

Remember to keep an eye on sanity. Every stage fight (not dungeons) starts with 0 Sanity. If you win a clash, you gain sanity, and high sanity = high clash wins. So don’t let your sanity go below a certain threshold, it will also cause EGO corrion which will cause your unit to target your own team.

Limbus Company Combat Skill Guide
Image via Project Moon

There are many units that are running negative SP for serious damage, so that is also a thing you will need to notice. Most of the Sinking units do take more sanity usage than any other IDs in the game, so you will have to forcefully run a negative SP team. Be sure to read their Passive and Skill usage, or else you will ask why your damage is low at full SP.

Affinities are important, and here’s the reason why

When you build your team, check the affinity of all units of sinners you choose for your team. Affinity plays a very important role during the battle; the affinity is required to use EGO skills. So always build a team, a team with an EGO favorable affinity team. Don’t forget, even defensive skills give you affinity, so don’t forget to switch things up to get your favored affinity before next turn to use the EGO skill.

Limbus Company Passives
Affinity ID Passives usage in battle (Image via Project Moon)

When a battle starts, and you have your chain set for the turn, you will see what passives you will have on the left side of the screen. You can read the passives and requirements you need to get the remaining passives, as they are highlighted as non-bright Sinner Sign. Remember, passives are unlocked by leveling up the ID tiers or EGO tiers, in tier 3, respectively. Sinners who are not in battle also offer their passives.

Types of statuses in Limbus Company and what they do

There are mainly 7 types of elemental statuses, which are Burn, Bleed, Rupture, Sinking, Poise, Tremor, and lastly Charge, and there are 3 Types of Weapon Attack Statuses, which are Slash, Blunt, and Pierce. Don’t forget to check the enemy resistance, or else your attacks won’t do any damage.

Limbus Company Statuses
All the different Statuses (Image via Project Moon)

Enemy and our character resistance are in 3 categories: Ineffective, Normal, and Fatal. I will always recommend going for the fatal-based attack usage on enemies, but they can also exploit the same on us. It will also factor in Clashing Power, so keep that in mind. When you use an EGO skill, you can see if your attack did have a effect or not with the status popping up on skin.

Conclusion

Keep your sanity in check, affinities in tune with the team, and keep building up those statuses to easily run through the game’s even most difficult challenges and stages. You will need to make a team that has the same damage types to ensure that the status they inflict is potent enough to defeat the enemies before their next turn begins.

If you are a new Limbus Company player looking for guides and strategies or even team-building, look no further. We got you covered with our beginner’s guide, skills guide, team building guide, and re-roll guide.

Did you find this Limbus Company Combat Guide useful? Let us know in the comment section below!

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