ActionGuidesMOBA

Mobile Legends: Bang Bang: The Complete Talent System Guide and Tips

Master the all new Talent System with ease!

Story Highlights
  • You need to choose the right Talents to outperform!
  • Talents come in different parts, and you can mix them to build custom emblems!

Mobile Legends: Bang Bang’s Emblem update is live in-game for quite a while now, bringing various changes to Emblems. So, without further ado, let us enter the Land of the Dawn to fully comprehend the talent system in MLBB.

Introducing the Talent System in Mobile Legends

The talent system serves as a boost for each hero we use on the battlefield. Essentially, we know that each hero has a distinct power and a passive. The talent system will develop them and maximize their potential. But keep in mind that the entire talent system was previously divided into nine parts, but they have now reduced it by two, bringing the total to seven.

Essentially, the talent system is based on hero classification. On the battlefield, for example, there are fighters, tanks (roamers), mages, marksmen, assassins, and support units, as well as magic, tanks, physicals, mage, jungle, assassins, support, and marksman’s custom emblem sets. The rule that we can tell what to use on each hero based on their category name has some exceptions. Minsitthar and Jawhead are fighters, but in some cases, we can use him as a sustainable hero or roamer.

Mobile Legends Patch 1.6.74 Update
Image via MOONTON

So, if we use a Custom Fighter or Physical Emblem on them, it might not fulfill the purpose of picking that hero. Instead of a fighter or physical emblem, if we pick a tank emblem, it will help us out on the battlefield.

Now, Lesley is a marksman but can also be players as an assassin, so we can easily choose a marksman emblem for her, and in some cases, it may work, but when we want to use its full potential, we can also choose an assassin emblem with a custom talent.

Choosing Talent Points is the most important thing. The assassins are not limited to only one category; they fall under many sections based on their damage, so the Emblem section final points are also different for completing their needs, e.g. High and Dry, Killing Spree, etc.

Understanding the changes from the previous Talent System

If we are familiar with MOBA games, we know how important these talent systems are on the battlefield. As hero selection is always dependent on counters and what you’re good at in both, you’re already falling short of your full potential.

For example, if you’re a Minsitthar main, and generally play as an exp laner and chooses a Fighter emblem with Unbending Will and Festival of Blood. However, imagine Minsi is banned or enemy picked him first, and you need to now pick Lapu-Lapu or a different fighter.

Now you’ve only two options: compromise with the previous fighter’s talent build or choose the Assassin emblem (with an odd talent), which might not be helpful after all on the battlefield. To eliminate all these problems, the devs invented introduced this talent system.

How to use the Talent System in Mobile Legends

So in this system, you can choose from a wide range of variety. This whole talent system is divided into three parts. Initially, secondarily, and finally, this three-part plan will come together to boost your hero according to your needs. Now let’s take a look at which talent points come under which section.

Primary (Initially)

  • Thrill: Additional adaptive attack.
  • Swift: It provides extra attack speed.
  • Vitality: Provides extra HP.
  • Rupture: Additional penetration.
Primary-Talent-System-Mobile-Legends
Image via MOONTON Games
  • Inspire: Provides an additional cooldown reduction.
  • Firmness: Firmness provides extra physical and magical defense.
  • Agility: It provides extra movement speed.
  • Fatal: Provide extra critical damage and extra critical chance.

Secondary (Secondarily)

  • Bargain Hunter: Assists in purchasing any equipment from the shop at a 95% price.
  • Wildness blessing: Increased movement speed in river and jungle areas; halved during fighting with enemies
  • Blessed Fortress: Physical and Magical defense increased for every enemy hero within 5 unit radius and capped at 30.
  • Seasoned Hunter: Increased damage against Lord and Turtle but halved during attacking regular creeps.
Secondary-Talent-System-Mobile-Legends
Image via MOONTON Games
  • Chrono Master: When reaching a % of cooldown reduction it will instantly provide a % of max CDR.
  • Eternal Bloodlust: Provides spell vamp and killing each hero grants an extra spell vamp caps at 10%.
  • Spell Master: Battle spells CDR and equipment’s active CDR reduced by a %
  • Weapons Master: Physical magical attack increased by a % which was obtained from skill, talent, and equipment.

Ultimate (Final)

  • Open Fire: The next basic physical attack or magic power will be enhanced by a % for the next 5 seconds and it has a few second cooldown
  • Lethal Ignition: While dealing damage to enemy units is greater than a % of their max hp 3 times within 5 seconds then it will trigger a scorching effect which will deal extra damage to them 3 times but it has a few seconds CD.
  • Cosmic Blitz: While dealing damage with skills to an enemy hero, it will trigger extra magic damage to an area around the target.
  • Battle Frenzy: Gains extra hybrid lifestyle for the next 5 seconds. It will also be increased by a % at max stacks.
  • Deathly Alliance: While dealing damage to an enemy hero it will mark them for 5 seconds and then damage from other allied heroes will detonate the mark while dealing magic damage and side by side providing the ally gold.
  • Quantum Charge: The range of the next basic attack will be increased by 1 unit and after dealing, damage movement speed will be increased by a %% for 1.5 seconds. This effect has a few second cooldown.
  • Last Stand: While taking damage if max HP is below 30% then it will recover a few % HP for the next 4 seconds
Ultimate-Talent-System-Mobile-Legends
Image via MOONTON Games
  • Arcane Furor: While taking damage exceeding a % max HP from enemy heroes then it releases a shockwave that decreases nearby enemies’ movement speed by a % and attack speed by a % for the next 2 seconds.
  • Concussive Blast: deals magic damage to nearby enemy heroes after the next basic attack.
  • Killing Spree: Recovers a % of max HP instantly for the next 3 seconds after killing an enemy hero. Side by side, you gain movement speed and regen a % max HP
  • Master Assassin: In front of only one enemy hero, the damage is increased by 8%.
  • Glorious Dominion: Casting a CC effect on an enemy will instantly help to regen a % of max HP and +15 physical and magic defense for 3 seconds.
  • Temporal Reign: Upon casting the Ultimate skill the other skills’ cooldown will be reduced by 1.5 seconds.
  • Fatal Snare: While dealing damage with a basic attack; it has a 20% chance to reduce the enemy hero’s movement speed by 90% and attack speed by 50% for the next 0.5 seconds.

How the Talent System affects the gameplay meta

So as we discussed previously, players had limited options according to their heroes, and emblems are specified in some cases. People are sometimes misled and will not use a custom assassin emblem on their tank, such as Grock. They believe it was designed exclusively for assassins.

But now there are no particular divisions between talents. To use the talent points, you must first understand your hero’s capabilities. Only then can you select the best talent points for him. So in other words, we can say it will increase your hero awareness and help you perform more fluently on the battlefield.

Final Thoughts

So in the end, we can clearly say that this whole new Talent System will change the game’s style completely. Those who are familiar with this technique will take advantage of it. But those who are relying on some suggestions built by AI will have a hard time at first. The best part of the talent system is that buffing and nerfing are very easy.

Additionally, you can build Custom Talent Points for each hero and unlocking talent points is very easy it will be shown at the bottom right corner you have to upgrade which emblem at a certain level to unlock it. Each thing is now treated individually, so one change will not affect the whole, but the whole set will affect one. So choose your talent points wisely and show your opponents why they have no chance against you. 

If you are looking for more useful MLBB content, check these

For more Mobile Gaming news and updates, join our WhatsApp groupTelegram Group, or Discord server. Also, follow us on Google NewsInstagram, and Twitter for quick updates.

Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Back to top button