Tower of Fantasy has a new patch update, Version 2.3 where they introduce another new limited Simulacrumname Fenrir along with her weapon, Gleipnir. Itās been a while since the game introduced a pure Volt DPS since Tian Lang. In this guide, we will learn more about the abilities of Fenrir, her best matrices, team compositions, and the materials required to level her up in Tower of Fantasy.
Tower of Fantasy Fenrir Guide: Character Information
Fenrir is a genius DJ who rises up overnight in Mirroria. She makes her first impromptu appearance during Winter Festival’s Floating Parade which floats around Mirroria’s District C during the event.
Tower of Fantasy Fenrirās Weapon Information
- Weapon Name: Gleipnir
- Resonance: DPS
- Element: Volt
- Shatter: 13.50
- Charge:10.50
Weapon Effects
- Volt: When the weapon is fully charged, the next attack will strongly paralyze targets for 1 second and electrify them for 6 seconds, removing all their buffs and dealing damage equal to 144% of ATK. Targets can’t receive any buffs for the next 6 seconds.
- Volt Resonance: Increase Volt ATK by 15% and Volt Resistance by 25%. Activate by equipping 2 or more Volt weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.
- Elemental Balancing: Increase all ATK by 15%. Activate by equipping 3 weapons of different types. This set effect also works with weapons in the off-hand slot.
Tower of Fantasy Fenrir Guide: Play-style and Skillset Abilities
In this section of the Tower Fantasy guide, we will discuss the playstyle of Fenrir and break down her skillset and abilities.
Name/ Description | Type |
---|---|
Woof | Attack x5 Initiate 7 attacks in a row when on the ground. The first attack deals damage equal to 48.6% of ATK plus 4. The second attack deals damage equal to 54.1% of ATK plus 5. The third attack deals damage equal to 54.1% of ATK plus 5. The fourth attack deals damage equal to 85.4% of ATK plus 7. The fifth attack deals damage equal to 54.1% of ATK plus 5. The sixth attack deals damage equal to 152.9% of ATK plus 13. The seventh attack deals damage equal to 169% of ATK plus 15 |
Unshackle | Jump + Attack x5 While airborne or after jumping once, use a normal attack to attack 7 times in a row in mid-air. First Attack: Deal damage equal to 52.9% of ATK plus 5. Second Attack: Deal damage equal to 60.8% of ATK plus 5. Third Attack: Deal damage equal to 60.8% of ATK plus 5. Fourth Attack: Deal damage equal to 105.8% of ATK plus 9. Fifth Attack: Deal damage equal to 79.3% of ATK plus 7. Sixth Attack: Deal damage equal to 183.4% of ATK plus 16. Seventh Attack: Deal damage equal to 202.8% of ATK plus 18. |
Wolfbite | Attack + Attack x2/x4 While on the ground, tap and hold a normal attack during the second to the fourth normal attack to trigger Wolfbite. Charge forward quickly, dealing damage equal to 69% of ATK plus 6 and knocking the target back. After triggering Wolfbite, tap and hold a normal attack to trigger Upswipe. Swipe upward, dealing damage equal to 93.1% of ATK plus 8 and suspending the target. |
Menacing Hunt | Attack + Attack x5/x6 While on the ground, tap and hold a normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt. Descend from above, gaining temporary invincibility and dealing damage equal to 254.3% of ATK plus 22 and suspending the target. |
Thick and Fast | Jump + Attack + Attack Tap and hold a normal attack while airborne (tap when a target is available), or tap a normal attack while climbing, jumping backwards, or using a jetpack to trigger Thick and Fast. Descend from above, dealing damage equal to 200% of ATK plus 17 upon landing and suspending surrounding targets. After triggering Thick and Fast, tap and hold the normal attack again to trigger Roar. Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to 200% of ATK plus 17 to nearby targets and knocking them back. |
Trailing Note | While airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note. Roam through the air multiple times and deal damage equal to 277.3% of ATK plus 24 to surrounding targets. |
Reverberation | Each time a target is hit by a normal attack, there is a 50% chance to place 1 musical note on the target that lasts for 15 seconds, stacking up to 5 notes. Wolfbite, Menacing Hunt, and Thick and Fast have a 100% chance to place 1 musical note on the target on hit. Musical notes can only be placed at least 1 second apart. Passive: Trailing Note and Melody will detonate all the musical notes on the target on hit, dealing damage equal to 20% of ATK times the number of musical notes detonated. Damage is doubled if 3 or more notes are detonated. Passive: After detonating 2 or more musical notes, cause the target to become intoxicated, dealing damage equal to 1% of Wanderer’s max HP every second for 16 seconds. Damage from musical note detonation and intoxication is considered dodge attack damage. |
Dodge Abilities | |
Dodge | Dodge right before getting hit to trigger Phantasia, which reduces the speed of enemies within the area, and gains hitstun immunity while dodging. Passive: Place a musical note on the target. |
Melody | Dodge + Attack: Attack with claws, dealing damage equal to 210.8% of ATK plus 11 to surrounding targets and knocking them down. |
Skill and Discharge | |
Su-Paw-Star (Skill) | Summon a consciousness that is separate from the target, dealing damage equal to 124.1% of ATK plus 7 on hit. Create a Songworld at the Wanderer’s current location that lasts 30 seconds, in which damage taken by the Wanderer is reduced by 8% while ignoring 20% of the target’s defence. The consciousness has HP equal to 30 times the Wanderer’s max HP. It can only receive non-passive damage from Gleipnir, and 100% of the damage is transferred to the target’s main body (1% for enemy Wanderers) while restoring HP equal to 50% of ATK to the Wanderer. While the consciousness is active, the Wanderer takes 12% less damage from the target’s main body. The consciousness will exist for up to 15 seconds. After the consciousness returns to the target’s main body, deal area damage equal 705.4% of ATK plus 38. Recalling the consciousness: The consciousness returns to its main body when it’s defeated, when its duration runs out, when a new consciousness is summoned, or when it strays too far from the body. Su-Paw-Star Cooldown: 30 seconds. |
Awoooo! (Discharge) | When the weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder upon switching to this weapon, then rush to the target and attack, dealing damage up to 661.8% of ATK plus 35 to targets in the area and placing 3 musical notes on them. Briefly become invincible while the skill is active, unavailable in The Critical Abyss and Apex League. |
Tower of Fantasy Fenrirās Advancement Levels
In this section of the guide, we will talk about Fenrir in Tower of Fantasy.
Star Level | Effects |
---|---|
1* STAR | When Su-Paw-Star summons a consciousness and is on cooldown, gain the Aural Fever skill. Rush to the target and attack multiple times, dealing damage up to 720% of ATK. Each hit landed slows the enemy for a brief period and restores HP equal to 100% of ATK. The last hit places 2 musical notes on the target. Aural Fever Cooldown: 15 seconds. When 3 or more notes are detonated and the cooldown of Aural Fever is greater than 5 seconds, clear the cooldown of Aural Fever. This effect can only trigger 1 time every 15 seconds. |
2* STAR | Increase the current weapon’s base ATK growth by 16%. |
3* STAR | While Songworld is active: For every 45% of max HP lost or when using the skill Aural Fever, trigger a Songworld Quake which deals damage equal to 650% of ATK to targets in the Songworld. For every 99% of max HP lost, gain 1 escape death (block a lethal effect and become immune to damage for a short time) for 45 seconds, stacking up to 1 time. |
4* STAR | Increase the current weapon’s base ATK growth by 32%. |
5* STAR | Increase the damage multiplier of musical notes’ detonation to 40%, and the DoT caused by intoxication to 1.5% of max HP every second. While Songworld is active, Songworld Quake has triggered automatically, if it doesn’t trigger for 12 seconds while in combat. |
6* STAR | Increase crit rate by 18% while wielding Gleipnir. The crit rate increase lasts another 5 seconds after switching to other weapons. |
Tower of Fantasy Fenrirās 3-star Advancement Level Awaken Skin
Tower of Fantasy Fenrirās Simulacrum Awakening Traits
Awakening Points Needed | Unlocked |
---|---|
200 | Avatar: Fenrir |
600 | Log: Chocolate is Prohibited |
1200 | Trait (Fenrir: Dimension X) Increase final damage by 13% when equipping 2 weapons of different types. Increase final damage by 18% when equipping 3 weapons of different types. |
2000 | Log: Fenrir’s Family |
3000 | Log: Fenrir is looking for you |
4000 | Trait (Fenrir: Dimension Z) Increase final damage by 18% when equipping 2 weapons of different types. Increase final damage by 23% when equipping 3 weapons of different types |
Tower of Fantasy Fenrirās Level-up Guide and Tips
Weapon Level | Levelling Items |
---|---|
Level 10 | 2x Magcore, 400 Gold |
Level 20 | 2x Magcore, 800 Gold |
Level 30 | 3x Acidproof Glaze I, 3x Magcore, 1200 Gold |
Level 40 | Ć3 Acidproof Glaze I, Ć3 Nano Frame, Ć3 Magcore, 1600 Gold |
Level 50 | x4 Acidproof Glaze I, Ć4 Nano Frame, Ć4 Magcore, 2000 Gold |
Level 60 | Ć6 Acidproof Glaze I, Ć6 Nano Frame, Ć6 Magcore, 2400 Gold |
Level 70 | Ć8 Acidproof Glaze I, Ć8 Nano Frame, Ć4 Magcore, 2800 Gold |
Level 80 | Ć11 Acidproof Glaze I, Ć11 Nano Frame, Ć11 Magcore, 3200 Gold |
Level 90 | Ć5 Acidproof Glaze II, Ć5 Nano Frame II, Ć5 Heart of Lightning, 3600Gold |
Level 100 | Ć6 Acidproof Glaze II, Ć6 Nano Frame II, Ć6 Heart of Lightning, 4000 Gold |
Level 110 | Ć8 Acidproof Glaze II, Ć8 Nano Frame II, Ć8 Heart of Lightning, 4400 Gold |
Level 120 | Ć11 Acidproof Glaze II, Ć11 Nano Frame II, Ć11 Heart of Lightning, 4800 Gold |
Level 130 | Ć15 Acidproof Glaze II, Ć15 Nano Frame II, x15 Heart of Lightning, 5200 Gold |
Level 140 | Ć20 Acidproof Glaze II, Ć20 Nano Frame II, x20 Heart of Lightning, 5600 Gold |
Level 150 | Ć5 Acidproof Glaze III, Ć5 Nano Frame III, x5 Lightning, 6000 Gold |
Level 160 | Ć5 Acidproof Glaze III, Ć5 Nano Frame III, x5 Lightning, 6400 Gold |
Level 170 | Ć5 Acidproof Glaze III, Ć5 Nano Frame III, x5 Lightning, 6800 Gold |
Level 180 | Ć5 Acidproof Glaze III, Ć5 Nano Frame III, x5 Lightning, 7200 Gold |
Level 190 | Ć6 Acidproof Glaze III, Ć6 Nano Frame III, x6 Lightning, 7600 Gold |
Level 200 | Ć6 Acidproof Glaze III, Ć6 Nano Frame III, x6 Lightning, 8000 Gold |
Tower of Fantasy Fenrirās Gift Preference
Fenrir will get additional points when she receives gifts that have the following traits named Toys and Vera.
Best Gifts for Fenrir
- Ultimate Warrior Otter
- Banges Specialty
- Crown Token
- Silver Cookware
- Warren Fossil
- Smarty Doll
- A Screenwriterās Blog
- School Idol Albis
- Signed Postcard
- Umiās Poker Deck
- Cat Throw Pillow
- Moonrabbit Kit
- Plush Toy
- Rabbit Throw Pillow
- Gem Necklace
- Mirroria Toy Bricks
- Paper Pinwheel
- Moonflower Ornament
Best Matrices Build for Fenrir in Tower of Fantasy
Fenrir is another Volt DPS and hence she would need matrices that boost her own personal damage. The best-in-slot matrix is unsurprisingly her own Matrix which increases her crit damage, working in the off-field by a certain percentage, and also boosts the finals damage when dealing volt damage.
While Fenrirās matrices are particularly weak, they are in an awkward spot compared to the rest of the released matrices. Fenrir is basically a DPS character and essentially you would want her to stay on-field as much as possible, which means that she can take advantage of on-field matrices if you do not have her own set Matrices.
Samir and Crowās 2-piece matrices provide a base stat of 60% which almost maxes Fenrirās own damage. A stronger choice would also be to give the 2-piece Matrices of both Lyra and Samir. For off-field, Lin and Tian Lang matrices can be given to her as she can take advantage of the 2-piece set, especially for Tian Lang.
Fenrir Matrix (SSR)
- 2-piece set: Increases crit damage by 14% / 15% / 16% / 18%. This effect does not stack. This Matrix’s effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
- 4-piece set:Increases crit damage by 14% / 15% / 16% / 18%. This effect does not stack. This Matrix’s effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
Lin Matrix (SSR)
- 2-piece set: Increase ATK by 2.1%/2.6%/3.1%/3.6% on hit for 18 seconds, stacking up to 5 times. Only the effect of the highest level is applied when obtained repeatedly.
Tian Lang Matrix (SSR)
- 2-piece set: Every time volt damage is dealt, there is a 40% chance of triggering chain lightning, dealing damage equal to 50% / 65% / 90% / 120% of volt ATK to targets, up to 7 targets. Cooldown: 2 seconds. Every time chain lightning is triggered, increase volt damage by 6% for 6 seconds (chain lightning will not trigger attack effects). This effect cannot be stacked. This Matrix’s effect is also active in the off-hand slot, but only the set with the highest star rating will take effect.
- 4-piece set: Hitting an enemy with a skill reduces the cooldowns of all weapon skills by 1.5/2/2.5/3 seconds and increases the damage of discharge skills by 58%/80%/103%/126% for 15 seconds.
Crow Matrix (SSR)
2-piece set: Increase crit damage to targets with less than 60% HP by 24%/30%/36%/42%.
Samir Matrix (SSR)
2-piece set: Increase damage progressively by 1% upon hitting a target. Stack up to 10 / 13 / 16 / 20 times. Last for 1.5 seconds.
Lyra Matrix (SSR)
2-piece set: Use this weapon to increase all attack types by 13% / 17% / 21% / 25%. The lower the HP, the higher the healing received, which can be increased by up to 100%.
Best Team comps for Fenrir in Tower of Fantasy
Fenrir is a Volt DPS which enables her to stay on-field as much as she can to deal her own personal damage. It is advisable to pair her weapon up with another Volt DPS or Support weapon to take advantage of the Volt Resonance. In this guide, we will talk about some suggested team comps for Fenrir in Tower of Fantasy.
Standard Volt Team: Fenrir + Tian Lang + Lin
In this team, the standard volt comp will consist of Lin, Tian Lang, and Fenrir. However, this team comp can easily have other alternatives such as replacing Lin or Tian Lang with Nemesis for lower damage and higher survivability. Even someone like Crow can be used for an alternative discharge and burst damage buff.
The rotation plays fairly similarly, opening up with Linās field followed by Tian Langās skill then using Fenrirās skill immediately. Dodge twice to prevent the overcapping of Tian Langās stacks. Continue doing her standard note generation combo until the clone expires then use Tian Langās discharged and then bring in Linās field again.
Rainbow Team: Fenrir + Lin + Saki Fuwa
In this team, Fenrir again acts as a DPS with Lin and Saki Fuwa bringing in support capabilities to boost damage. You would want to first use Fenrir and start using her attack combos, dishing out as much damage as possible. Then bring in Lin and activate her Fields. Swap to Fenrir for her A1 skills. Follow by using Saki Fuwaās skill to absorb damage and recover HP. The team is not an easy team to use since there are many complicated setups to use.
What are your thoughts on the Fenrir guide in Tower of Fantasy? Let us know in the comments below.
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