Clash Mini is introducing its latest theme in the mix, known as Forest Force, where adorable yet dangerous creatures reside! The developers at Supercell Games are introducing a new hero in the form of Natureborn, along with a new Mini called Bandit. New skins, events, and game modes are being released in the game to spice up the whole show, along with new game flow rules which have been added by the devs. In this patch notes section, we will give a detailed breakdown of the new skins and balance changes, and introduce the new hero and mini, which have been introduced in Clash Mini as a part of Update 6.
Clash Mini Update 6 Patch Notes: New skins, Hero and Mini
New skins
The developers are releasing its 6 animal-themed mini skins, known as Wabbit, Lumberdale, Muscateer, Arctic Mage, Barkbarian and 1 special skin for our brand new Hero, Natureborn.
New hero: Natureborn
Nartureborn is the new Original hero in the game. It can shapeshift itself to a deer and human form to fit the strategy and placement on the battle board! The deer form is automatically enabled in the first two front rows, and the Human form is in the two back rows. Depending on the form, Natureborn supports allies in different ways!
New Mini: Bandit
The new Mini is available for play on the 16th of April, 00:00 UTC. It is used for absorbing Energy, dashing around, stunning, and causing chaos on the battle board!
Clash Mini Update 6 Patch Notes: New Game modes, other changes and more
New Game modes
The developers are introducing new events, as the community has asked for new game modes. Introducing the time-limited Misty Forest event series, unlocked at Player Level 9 and yielding special rewards. Three Game modes will be available, featuring a 6-player Battle Royale where players draft their teams among a shared pool of Heroes and Minis to battle on a bigger battle board, Misty Forest (7×4).
#1 Draft Rumble
It is available for two weeks in April.
- Turn1:Pick 1 Hero + 1 Mini
- Turn 2-5:Pick 1 Mini
- Game Flow Rules: Players can Venture, which trades 1 HP for 2 Elixir.
#2 Double Hero Draft
This is available for two weeks in May.
- Turn 1: Pick 1 Hero + 1 Hero (Different Heroes)
- Turn 2-3: Pick 1 Mini + 1 Mini (Different Minis)
- Game Flow Rules: When HP is 0, the player will be knocked out. The player can venture, which trades 1 HP for 2 Elixir
#3 Double Hero Mega Draft
This is available for two weeks in June.
- Turn1:Pick 1 Hero + 1 Hero (Same Heroes could be shown)
- Turn 2-4:Pick 1 Mini + 1 Mini (Different Minis)
- Game Flow Rules: The player can Venture, which trades 1 HP for 2 Elixir (Forest Rumble). Winning a match gains 2 Elixir as a reward.
Other changes
- Both Collection and the Deck Building area on the Main screen now support the player in unlocking Troops and Skins directly from that screen. Assemble the troops and easily equip them with your favourite skins before entering the battle board!
- Player Avatars are here, which will discover detailed career stats and pick the favourite avatar in the player profile. Express, flex, and customize your player profile with unique Avatars during the battle.
- Introducing the monthly Ranked Season and farewell Star Exchange. Rank will be reset at the start of each Ranked Season in the exchange for Rank Reset rewards. Six Gizmos will be available for each Ranked Season and will rotate monthly. Optional Star Exchange will only be available this April and removed entirely afterwards.
- The developers have now reworked Crystal Coins. They can now be used to purchase various items, and players can earn Crystal Coins much more easily via various places in the game.
- Adjusted various Gold and Gem prices of Minis and Heroes and their related Shards.
- Rumble now offers the same Gizmo choices for all 8 players during a battle.
- Quests are regrouped into four tabs to display a variety of quests better!
- Quality of Life changes, bug fixes & more!
Clash Mini Update 6 Patch Notes: Balance Changes
Heroes
Royal Champion
- The base Attack range increased to 4 from 3
- First ability
- Lv4: +2 damage (from 1 damage)
- Third ability: Heroic Spirit: Boast: +2 Energy (from 3)
- Lv2: +1 Energy (from 2)
- Lv3: +1 Energy (from 2)
- Lv4: Grants 2 Energy to each ally
Wave Master
- Base HP reduced to 13 from 14
- Third ability: Chaos Lover
Clash: Flips a nearby ally to the enemy’s side, and the ally gains 2 Energy over 4s (from gains 4 Shield for 4s)
- Lv2: +2 Energy
- Lv3: The ally gains Energy over 3s
- Lv4: The ally gains Energy over 2s
Shield Maiden
- With her Clash or Super, if enemies deal 0 damage to shield maiden, Shield Maiden can get energy.
- Third ability:+1 Energy for each successful heal received (from 2 Energy)
- Lv2: +1 Energy when being stunned (from 2 Energy)
Barbarian King
Base attack speed reduced to 0.7 from 0.75
Minis
Knight
- Base Ability:
- Clash: Taunt enemies within a certain area for 2s (from 3s, and the affected range increased).
- New first upgrade: Gains 4 shield for 8s with each enemy being taunted when casting Mocking
Skeleton Guard
Base HP increased to 8 from 7
Archer
- Fixed the bug of unexpected attack speed stacking
- The third upgrade can stack up.
Barbarian
- Base Ability: Hitting enemies increases attack speed (can stack 15 times) (from 10)
- New first ability upgrade:
- Rampage: Gain 6HP over 3s
- Rampage: When HP drops below 50% (once per round)
Miner
Base attack speed increased to 0.5 from 0.45
Lumberjack
- New second upgrade: Rage Potion affects a larger area
- New third upgrade:
- Clash: Cast Rage Potion
Mini Pekka
- New first upgrade: Shining Blade bonus damage increased to 3x.
- New second upgrade: Shining Blade’s chance to trigger becomes 100% if the target is stunned.
- New third upgrade: Attacks gain 2 Dissipate.
Healing Ranger
Base ability: The radius of the Healing Spear decreased.
Valkyrie
HP per upgrade increased to 3 from 2.
Bowler
Base ability will not target the gizmo.
Golden Giant
- Base Ability: Super: Stun an enemy and himself for 2s
- Energy: 7
- First upgrade: +6 HP over 3s if stunned
Battle Healer
Second ability upgrade: Allies receiving Healing Wave gain Block for 2s (from 2.5s)
Mega Knight
Third ability upgrade: Being hit generates 2 Energy and being critically hit generates 4 energy
Magic Archer
New Third ability upgrade: +1 damage when a target’s HP is below 50%
Prince
New Second ability upgrade: Damage is doubled for 6s after Charge, and he no longer gets stunned if Charge misses
Gizmo
The available pool of Gizmos will rotate every month with 6 gizmos in total.
King Tower
Damage to Gizmos increased.
Hot Pot
Potter’s HP reduced to 16 from 17.
Training Camp
Allies gain +1 ATK every 7s (from 8s).
Saint Mirror
Base HP increased to 15 from 14.
What are your thoughts on the Update 6 Patch Notes of Clash Mini? Let us know in the comments section below.
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