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Clash Royale Season 67 ‘Runic Mountain’ January 2025 Update and Balance Changes

Ready to shoot some poison darts?

Story Highlights
  • Season 67 brings Rune Giant and Dart Goblin Evolution to Clash Royale.
  • This season’s shop features eight cards, including PEKKA and Royal Ghost, along with evolution shards, banners, and emotes.

The new year is here, and to celebrate the same, Clash Royale as usual has introduced yet another season update which is titled ‘Runic Mountain’, which makes the Season 67 debut this January 2025. The game is packed with updates this festive season, with highlights like the much-anticipated Card Evolution feature, a brand new Epic card, and other exciting additions. In this article, I’ll provide an overview of everything you need to know about these updates.

Clash Royale Season 67 January 2025 Update Overview

New Card: Rune Giant

Might lose count of how many of these “Giant” cards are popping up in the game. Still, this card is pretty unique. First, Rune Giant is a female, she comes with a special ability that brings the best out of her surrounding cards. The Rune Giant enchants up to two nearby friendly troops, increasing their damage by 220 every third attack.

This ability works best with troops that have multiple projectiles, say for example the Electro Wizard and Executioner, or even cards that deal big damage, the Elite Barbarians or PEKKA. Expect significant advantages to troops that deal lower damage per hit, such as Archers or Skeletons, making them much more dangerous.

New Card Evolution: Dart Goblin

The Dart Goblin Evolution brings a major upgrade to the common card. If you found this guy already irritating, his evolution introduces the Toxic Darts ability, which turns the Dart Goblin’s attacks into a poisonous weapon that damages enemies over time. Much more of an irritation now. Whenever Dart Goblin hits a target, the area around it becomes poisoned, and the more attacks he lands, the deadlier the poison gets.

The damage caused by the poison is separated into three tiers, each more powerful than the last. The Toxic Darts leave behind a poisoned area with a 1.5-tile radius, which affects both ground and flying troops. However, when targeting Crown Towers, the damage is capped at Tier 1, regardless of how many darts hit. Evolution is triggered every 2 cycles.

New Tower Skins

As usual, we have one new Tower Skin that has been officially confirmed for the Pass Royale with this update. The season-themed Forge Tower Skin is unlocked once you have reached Tier 56 of the Premium Tier in the Pass Royale.

Emotes and Banners

Five new emotes will be coming, including via promotional, purchase, and Path of Legends. These new emotes will be based on the Season theme, new card evolution, and Rune Giant. Speaking of Banners, we will have 1 Banner for Diamond Pass Royale owners, 4 in the Banner Box, and 1 from the Season Shop.

Season Shop, Card Boosts, and Offers

The Season Shop has been updated with rewards available for exchange with season tokens. In addition to the cards available, banners and emotes stand out as valuable investments. Just like last time, we will have eight cards available in the shop.

Among them are Zap, Fireball, Battle Ram, Poison, PEKKA, and Minions, each priced at 500 tokens for a set of 100 or 25 cards depending on the rarity. Additionally, the Legendary Royal Ghost and Electro Wizard cards are available, each costing 1500 tokens for a set of 1 card.

Clash Royale Evolution Shards guide
Image via Supercell

If you want to push some Card Evolutions, you can find PEKKA Shards in the Season Shop for 5000 tokens. Wild Shards for 6000 tokens and Rare Book is also featured in the Season Shop for 10000 tokens. Just three cards were picked for boost this time: Goblin Dart, Little Prince, and Cannon Cart, drifting apart from the usual pattern of four.

Balance Changes for January 2025 in Clash Royale

The new year brings adjustments to several cards.

Balance changes January 2025 clash royale
Balance changes January 2025 clash royale (Image via Supercell)

Nerfs

Archer Queen

The increased cooldown limits her ability to one use per deployment, balancing her defensive and offensive impact.

  • Cloaking Cape Cooldown: 15s → 17s (13%)

Cannon Cart

Reduced shield durability makes the unit easier to manage while maintaining consistency between its forms.

  • Shield Hitpoints: 892 → 824 (-8%)
  • Hitpoints: 820 → 824 (0%)

Fisherman

Reduces excess power while keeping most interactions intact.

  • Slow Duration from Anchor: 2.5s → 1.5s (-40%)

Goblinstein

Adjusted to increase spell diversity, allowing Poison and other combinations to counter effectively.

  • Doctor Hitpoints: 885 → 721 (-19%)

Ram Rider

Lower hitpoints make the unit easier to counter after recent buffs increased her effectiveness.

  • Hitpoints: 1767 → 1696 (-4%)

Spear Goblins

A partial revert of previous buffs to indirectly weaken Goblin Gang and Goblin Giant.

  • First Hit Speed: 3s → 4s (33%)

Bomber Evolution

Fixes an inconsistent mechanic that allowed double hits from certain angles.

  • One attack can no longer hit the same enemy twice.

Electro Dragon Evolution

Reduces its dominance against large pushes while retaining utility.

  • Extra Chain Damage: 192 → 128 (-33%)

Goblin Barrel Evolution

Introduced to reduce randomness and improve clarity in dual-lane strategies.

  • Additional visual indicator on Decoy Barrel.

Ice Spirit Evolution

Reduced blasts but increased damage to balance its utility.

  • Ice Blasts: 3 → 2 (-33%)
  • Ice Blast Damage: 110 → 163 (48%)

Skeletons Evolution

Adjusted to lower efficiency in defending against large pushes.

  • Skeletons on Deploy: 4 → 3 (-25%)

P.E.K.K.A Evolution

Reduces healing from small units while maintaining effectiveness against larger troops.

  • Heal per Death now scales with troop HP.

Royal Recruits Evolution

  • Charge Range: 1.5 tiles → 2 tiles (33%)
  • Charge Damage: 273 → 266 (-3%)

Buffs

Dark Prince

Rebalanced to align with charge ranges across other units.

  • Charge Range: 3.5 tiles → 3 tiles (-14%)

Baby Dragon

Improved area coverage for better utility in pushes.

  • Attack Splash Radius: 1.2 tiles → 1.5 tiles (25%)

Witch

Matches splash radius standards for most units.

  • Attack Splash Radius: 1 tile → 1.5 tiles (50%)

Electro Giant

Prevents the unit from targeting buildings too far away.

  • Sight Clipping added.

Goblin Demolisher

Increased time for second form to improve effectiveness.

  • Lifetime after 50% HP: 7s → 8s (14%)

Goblin Machine

Adjusted for slower but stronger attacks, improving overall impact.

  • Damage: 135 → 212 (57%)
  • Hit Speed: 0.9s → 1.2s (33%)

Mighty Miner

Faster damage scaling aligns with similar units like Inferno Dragon.

  • Damage Increase Time: 2.25s → 2s (-11%)

Mini P.E.K.K.A

Enhanced damage allows it to one-shot key targets like the Wizard.

  • Damage: 720 → 754 (5%)

Cannon Evolution

Increased damage to make it more viable compared to other evolutions.

  • Barrage Damage: 320 → 353 (10%)

Wall Breakers Evolution

Boosted death damage improves offensive and defensive potential.

  • Death Damage to Troops and Buildings: 195 → 292 (50%)

Dagger Duchess

Increased speed resolves target-switching issues and boosts effectiveness.

  • Projectile Speed: 600 → 1000 (66.67%)

Rework

Lumberjack

Adjusted to match the Rage spell’s duration while compensating with increased damage.

  • Rage Duration: 6s → 5.5s (-8%)
  • Damage: 200 → 220 (6%)

That’s all for the season, folks! Get some Clash Royale info from the articles:

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