The Indian Education Minister Ramesh Pokhriyal Nishank has stated that the ministry will be supporting the students in the online gaming and toy-making industry in order to generate career opportunities for them in those sectors. The ministry is supposed to organise a national-level Hackathon for students of higher education institutions where students could show off their talents, creative thinking and innovative skills in toy technology and design, including online games. Indian Prime Minister Narendra Modi said that India should tap the huge potential in this area and lead the international digital gaming sector by developing games that are inspired by Indian culture and folk tales.
A robust step towards ‘Atma-nirbhar Bharat’
And just after the announcement from the PM of India, the Education Minister announced the Hackathon which is in line with the ‘Local for Vocal’ and ‘Atma Nirbhar Bharat’ campaigns. The Ministry had previously organised several Hackathons in the past, including the Smart India Hackathon. In the upcoming Toy Hackathon, students will have to develop a design from scratch in limited time. The toys will be judged on their design, functions and innovative aspect.
With the new Education Policy of 2020, Toy making and Puppet making skills will be added to vocational studies in the school curriculum throughout the country. It will be introduced as a theme for ‘Kala Utsav’ (Arts Festival) which is supposed to encourage students to explore and develop local toys and generate interest in their mechanics along with technology. Special training will be provided to the students following the international standards
How is this going to affect the Indian Mobile Gaming Industry
With support being generated for online gaming by the Government, it is expected that there will be an exponential growth in the digital and gaming sectors and the sphere of mobile gaming might soon also get a chance to prosper and spread out. As it is, the Indian online gaming industry is growing at an exponential rate every year, and according to Google-KMPG, it is expected to be worth $1.1 billion by 2021. But with smartphones becoming more affordable and revenues from mobile gaming surpassing those of gaming consoles, major game developers are switching their focus on creating games tailored to a mobile audience. It is also estimated that by the year 2023, the number of active internet users in India will increase up to 650 million in the country. And since the majority of the Indian population use mobile devices to browse the internet, there are high chances that there will be boom specifically for the mobile gaming industry.
What are your thoughts on the announcement by the Indian Education Ministry to support students with career opportunities in the online gaming industry?