As the first gaming firm in Germany, InnoGames GmbH has made its salary bands public. The bands contain information on the minimum and maximum pay for different career levels over a total of nine career models, and they are used to cover about 80% of the company’s personnel. Developers, game designers, and marketers are among the models that InnoGames covers.
“Salary transparency is a matter of fairness – towards your employees and your applicants. That is why we have decided to share this information publicly, after initially making it available internally last year. I hope that this will motivate other game companies to join us and help us debunk the long-standing misconception that our industry pays people poorly. InnoGames’ salaries are actually in the top third of the German market,” commented Michael Zillmer, Co-Founder, and COO of InnoGames.
InnoGames has announced that all their job advertisements will contain salary information from now on
“The bottom line is that this is a ‘win-win-win’ situation. The company, our employees, and current and future applicants all stand to benefit from this disclosure. We appreciate that salaries can be a very delicate topic, and we are aware that the decision to publish our bands comes with a certain level of risk, but we firmly believe this is the right move for both InnoGames and the industry.” he added.
The salaries made public are the gross yearly wages for workers who have a place of employment in Germany. Salary levels may differ in other nations. As long as a wage range has been established for the desired career model, compensation information will now appear in all InnoGames job postings.
In order to balance costs and benefits, a salary band won’t be established until at least six employees have the same career model. Employees who are on the right track and performing well but have not yet advanced to the next professional level are eligible for the transitional compensation specified in the salary ranges.