The patch note for June 2023 update is finally here in Marvel Snap! Marvel Snap has profoundly discussed all the essential updates and changes that are being made for this month which involves updates regarding a few cards and some general updates as well. Marvel Snap has fixed some previously recognized bugs as well and thus players will now not face those same issues again further in the game.
Marvel Snap June 2023 Update: Key Highlights
The main highlight of this patch note is none other than the Conquest Mode. Conquest Mode is the new game mode that follows up a different ranking system and Battle mode gameplay settings for the players. The following update is being added up in the Game mode section and thus players can climb up different ranks and compete against other players to win exciting prizes like Medals and Tier Tokens.
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General Update
Here is the list of the new features that are being introduced in the game under this patch note update:
- Mystery Series 3 to the Token Shop: Open Mystery Series 3 cards for 1,000 Tokens to gain an unowned Series 3 card for your collection.
Weekend Missions
Weekend Missions offer more goals and rewards for players, beyond their current Daily Missions and Weekly Missions. With the initial release of this feature, each weekend will have three Weekend Missions:
- Win Games to Earn Credits
- Win Games with Season Pass Card to Earn Gold
- Win Games with a Newly Released Card to Earn Tokens
Each of these reward amounts will vary depending on the difficulty of the mission and there will be Weekly Missions available for each new card release. Weekly Missions for a Newly Released Card are a great way to earn back Tokens with your new cards – essentially reducing the overall Token cost.
Series Drop Updates
- Cards dropping from Series 5 to Series 4
- Snowguard
- Stegron
- Cards dropping from Series 4 to Series 3
- Shanna
Marvel Snap June 2023 update: Cards Update
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Galactus 6/2 -> 6/7
The ability of Galactus warps the game, changing the goal for both players from claiming two locations to waging war-around cards that “counter” him/his finishers and priority. The officials don’t mind mixing things up a bit from time to time in that regard, but Galactus’s play rate was moving past the thresholds they have set to determine both competitive diversity and also how frequently the game gets reduced to that state. Because Galactus is inherently countable, the officials waited to see if the metagame could sort itself out, but it hasn’t. Galactus’s popularity has increased, his win rate has only grown, and many players don’t even enjoy beating him and these are problems worth solving. The officials thus considered making him the first true 7-Cost card, but that was just with the same issues.
Finally, the developers decided to make Power a functional way for Galactus, which led them to this additional “winning” restriction. Relying exclusively on counters is frustrating because neither player has much control over their appearance, but every deck should have the ability to master 7 Power Cards such as Galactus. The officials and developers thus expect that he’ll be stronger in decks that play him on turn 6 after Hobgoblin or Nimrod, but worse in the stronger, more popular Galactus archetypes. If this change proves too much or too little, it’s also given us the ability to tune him further via OTA and find the healthiest spot.
Maria Hill 2/3 -> 2/3
The officials are giving Maria Hill the ability to roll a 2-Cost card primarily to make her a better thematic alongside Agent Coulson. Developers expect this to be a slight buff as players will occasionally get a better card from her, and half the time the Quinjet will provide a discount in those scenarios too.
Dazzler 4/4 -> 3/2
Dazzler’s old ability didn’t give enough of a boost to reflect the level of investment that filling players’ deck’s demands, and never really found a home competing against many of Marvel Snap’s strongest 4-Cost cards. Thus the officials have decided to give her more incremental boosts as you fill locations, which also lets her benefit from Space Throne, and shifted her rate to 3-Cost. In addition to changing up the competition, Dazzler may have a home alongside Brood with Silver Surfer, Patriot with Ultron, or other cards.
Marvel Snap June 2023 Update: Bug Fixes
- Fixed an issue that caused the Choose Your Card section to appear to be claimable after it’s already been claimed
- Fixed an issue with Moon Girl and Miles Morales that caused incorrect costs to be displayed
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- Fixed an issue with Jessica Jones’ VFX that caused it to appear in the wrong location
- Added Snowguard’s artist information to each card version
- Adjusted how Klyntar’s symbiote handles ongoing cards with modified power to be more intuitive and retain the adjusted values
- Sliding off a purchase button without releasing should now cancel the purchase confirmation
- Iron Lad boosters should no longer be missing their art asset
- Fixed an issue where Crystal’s ink mod could display incorrectly in some views
- Fixed an issue that would occasionally soft-lock players when swapping avatars
- Fixed an issue where your selected deck would unexpectedly change away from your last selected one
- Variant rarity labels should now be properly localized
- Players are no longer prompted to swap in variants if all of their decks with that card already use that variant
- Fixed an issue that occasionally prevented SFX from playing when claiming a new card
- Upgrade particles should no longer remain visible when you’ve filtered those cards out of the collection view
- Fixed issues with some text and assets appearing incorrectly
Marvel Snap June 2023 Update: Known Issues List
- The Mystery Series 3 section in the Token Shop can continue to appear purchasable after you’ve become Series 3 complete and will display an error if you try to purchase
- The Mystery Series 3 option in the Token Shop may not initially be available when upgrading to the newest patch until after the next 8-hour shop refresh
- The Pinned Card button in the Token Shop has a visual-only bug that persists after you’ve claimed that card but does not function
- In rare circumstances the Weekly Spotlight card can be purchased more than once
- The Pinned Card UI can sometimes disappear when scrolling through the Token Shop
- Intro animations can overlap between Thanos and High Evolutionary
- Hulks generated by Gamma Lab show VFX for High Evolutionary but do not receive the updated ability
- VFX associated with High Evolutionary’s evolved cards can occasionally persist after the card or location has been destroyed
- Evolved Shocker’s VFX initially has incorrect targeting
- High Evolutionary’s VFX will persist after Attilan activates
- Friendly battle’s victory/defeat screen is missing its banners
- Missions may not visually update properly when on the missions screen as the timer rolls over
- The name of your chosen deck is no longer displaying during the matchmaking screen
- Can navigate between menus when the settings window is open
- Hard restarting your app in the middle of a Fast Upgrade can cause an error to occur after you’ve restarted necessitating another restart to fix it
- SFX do not play when retreating on Turn 1
- It can be difficult to interact with the emotes in-match on some devices
- If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment
- Banner VFX displays the wrong turn timer when Kang rewinds time
- It can be hard to add or delete letters in the deck name on Android
- Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle
- Sandman and Electro may not visually show the power on a location if the location is locked down
- After the shop rolls over, some assets might be missing (should be resolved after playing a match)
- Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
- Mission reward icons may be missing
- Ongoing abilities delay the merge VFX for Klyntar
- Mysterio’s token doesn’t update appropriately in all views when using a variant
- Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand
- Spectrum’s VFX for indicating which cards will be impacted by her ability isn’t always displaying
- When played on Sinister London, Omega Red’s copy plays its VFX multiple times
- Cards in the Fast Upgrade section occasionally show the incorrect art
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- Quantum Realm doesn’t reduce the power of cards that have their cost and power swapped
- Some item names in bundles have too-small fonts or can be cut off in some languages
- Series 3 Token shop may show duplicate items before it’s rolled through each card
- New Release cards don’t show your available tokens in the Shop UI
- Token Shop doesn’t always snap to the currently-focused card
- Time Stone doesn’t visually grant energy to the orb
- Can edit a deck’s name from the wrong UI if simultaneously pressing both Set Card Back and Edit Deck Name
- Some elements of the splash screen may be visible across adjacent screens
- The “Next” button in Friendly Battle may be missing its asset on some iOS devices
- The carousel UI may not fully extend vertically to the top of the screen for some devices
- Kang’s Rewind button no longer completely covers the End Turn button visually
- If the Nexus’ power level hits the power cap, upon sharing to other locations with 1 or more power it can overflow and wrap around to a negative value
- If you own all Series 4 and 5 cards as well as all Ultimate variants then the token shop will become inaccessible for Series 3 cards as well
- Notification pips can sometimes be visible beneath the card detail view
- Logging out and attempting to sign in via a different method can result in a hang on the Assembling splash
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- When Scarlet Witch or Reality Stone changes a location to Project Pegasus or Tinkerer’s Workshop, this location can trigger two turns
- The red pip for daily credits isn’t always visible
- Corners of cards can appear cut off when tilted during the card detail view
- Colleen Wing’s VFX play more than once when discarding a card
- A long delay can occur an indestructible card such as Colossus is played on Murderworld
- Gold and Season XP assets are missing in the expanded mission details view
- Snowguard’s VFX can persist to the reward collection screen
- Infinity Stone card descriptions overlap the art assets in Korean
- The Spanish language option displays incorrectly in the language selection
- Collection Level Trophy Road assets are occasionally slow to load
- The position of the Series Label and Nameplate adjusts slightly when viewing Artist Details
- Player and Opponent text emotes occasionally overlap on some devices
- The upgrade button is not greyed out when the player doesn’t have enough credits
- [Conquest] In rare circumstances, the server may not update conquest progress immediately and an error will display which requires a restart to resolve
- [Conquest] Repeatedly tapping on screen as you exit Conquest may cause the UI to break and require a restart to fix
- [Conquest] If viewing reward items as the conquest timer rolls over the medal conversion screen won’t display
- [Conquest] Occasionally the exclusive card progress bar doesn’t update until you’ve switched screens
- [Conquest] Some oddities can be seen with asset layering
- [Conquest] The infinity tower’s VFX glow can persist to other screens
- [Conquest] The conquest reward assets may not display correctly in all languages
- [Conquest] Scrolling between conquest towers in some languages may cause a hitch to occur
- [Conquest] Sometimes when entering the conquest menu the UI isn’t centered
- [Conquest] “NEW” isn’t properly localized for non-English
- [Conquest] In some languages the titles of items in the Medal Shop can overlap their assets
That’s all for the Marvel Snap 13th June 2023 Update!
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