The latest Mobile Legends: Bang Bang (MLBB) Patch 2.1.82 update discusses the many adjustments and buffs coming to different heroes, as well as other System and Battlefield adjustments on the Advanced Server.
This patch mainly focuses on Hero adjustments and buffs, as well as some battlefield and system adjustments. Therefore, let us break down theĀ Patch 2.1.82 UpdateĀ for Mobile Legends in detail.
Mobile Legends Patch 2.1.82 Update: Hero Adjustments
Argus (Adjusted)
The devs has partially reverted Argus’ stats to ensure a smoother performance throughout each match.

Passive Attributes (~)
- Demonic Slash Base Damage: 65 >>> 80
- Demonic Slash Basic Regen: 80 >>> 100
- Demonic Slash ignores: 40% of the target’s Physical Defense >>> 30% of the target’s Physical Defense
- New Effect: Demonic Slash can also ignore buildings’ Physical Defense.
Balmond (Nerfed)
Reverted some buffs made from the previous patch.
Skill 2 (ā)
Total HP Damage Bonus: 1.5% >>> 1.4%
Freya (Nerfed)
The Devs has slightly reduced the duration and effect of Freya’s role as a “Marksman“, and reverted the previous nerf to her HP Regen.
Skill 2 (ā)
Range: 3.5 >>> 3.3
Ultimate (ā)
- Enhanced Basic Attack Range: 3.5 >>> 3.3
- Ultimate Duration: 12s >>> 10s
- Base HP Regen per Basic Attack: 10-80 >>> 40-80
Gloo (Nerfed)

Gloo has been sitting high on the win and ban rate leaderboards for too long. We’ve decided to make some adjustments to free him from the ban list.
Skill 1 (ā)
Explosion Base Damage: 300-450 >>> 250-400
Ultimate (ā)
Attached Regen: 25%-30% Total HP >>> 20%-30% Total HP
Hanzo (Buffed)
Optimized the control experience of Skill 2’s dash in Hanekage form.
Skill 2 – Hanekage form (ā)
Hanzo can now choose the landing area within a certain range.
Hirara (Buffed)

Reverted some nerfs made from the previous patch.
Skill 2 (ā)
- Crimson Maple Damage: 150-241 (+50%-78% Extra Physical Attack) >>> 160-265 (+53%-88% Extra Physical Attack)
- Cooldown: 6s >>> 5s
Skill 1 (ā)
Cooldown: 9-5.5s >>> 8.5-5s
Ruby (Adjusted)

Reverted some of the previous adjustments and adjusted her early-to-late game power curve.
Passive Attributes and adjustments (~)
- Spell Vamp Ratio: 50% >>> 60%. For every 1% HP lost, her Spell Vamp Ratio increases by 1%, up to 125% >>> 150%.
- New Effect: Basic Attacks can no longer trigger Lifesteal.
- Scythe Damage: 240-490 (+140% Total Physical Attack) >>> 280-480 (+120% Total Physical Attack)
- Shockwave Damage: 120-245 (+ 70% Total Physical Attack) >>> 140-240 (+ 60% Total Physical Attack)
- Optimized the skill indicator to show the two damage areas more clearly.
Yin (Adjusted)
Last week’s adjustments significantly increased Yin’s strength. However, the Devs noticed some players felt that removing the auto-aim and reducing the slow effect of his enhanced Skill 1 made his skills harder to hit. Therefore, they’ve further optimized him based on last week’s adjustments.
Skill 1 – Lieh Form (~)
- Slow Effect: Reverted the previous nerf so it is now the same as on the Official Server.
- Damage: 130-180 (+110% Extra Physical Attack) >>> 120-170 (+ 100% Extra Physical Attack)
Mobile Legends Patch 2.1.82 Update: Battlefield and System Adjustment on the Advanced server
Battlefield Adjustment
A. Equipment Adjustment
Great Dragon Spear (ā)
Few heroes worked well with Great Dragon Spear’s attributes and passive effect, so we’ve adjusted its passive to give Crit heroes more tools to deal extra damage to Tanks.
- Price (ā): 2140 >>> 2390
- Passive Attribute (ā) – Crit Chance: 20% >>> 25%
- Unique Passive – Supreme Warrior has been Removed
- Unique Passive – Sunder (New): Basic Attack critical hits deal extra True Damage to the target.
Roaming Blessings (ā)
Solo Income from Minions and Creeps in the First 8 Minutes: 50% >>> 30%
Roaming Blessings (ā)
To improve the flexibility of Roaming Blessings, all Roaming Blessings can now gain EXP and Gold by dealing damage, revealing vision, and sharing income from minions and creeps.
B. New Battlefield Effects
New battlefield effects are back! We have made some optimizations based on feedback from the last test and added a new effect. The art performance for this gameplay is a test version and does not represent the final quality. The Devs will make the relevant gameplay available at a later time after this week’s patch update. The Battlefield Effects tested in this patch are as follows:
Nowhere to Hide:
Pickable Crystals are available across the map. Upon picking one up, its energy circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the energy will move to their location and grant vision of the area for several seconds. The Devs also optimized Crystal locations, making it easier for roaming heroes to pick up.
Fire Turtle:
- Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy’s weakest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly.
- Reduced allied Turtle’s HP but increased its HP Regen, making fights around the Turtle more competitive for both sides.
- New Effect – Golden Turret: Greatly increased the Gold shared to the entire team when any Turret is destroyed.
- Inner Turret and Base Turret HP are increased by 1000.
- Increased the Gold granted by each Turret to every hero by 80.
C. Other Optimizations – Control Optimizations
- The Devs has optimized the skill buffering mechanic: when your hero is controlled, quickly releasing the skill will stop it from being buffered, preventing accidental casts when the control effect ends.
- The detailed rules are as follows: If you release a skill within 0.3s after a control effect is applied to your hero, the skill will not be buffered.
- If you release it after 0.3s, the skill will be buffered and cast automatically when the control effect ends.
System Adjustments
A. Namecard Feature
The brand-new Namecard feature is now live, featuring a larger display area and more content to show off! A larger display area allows you to show off your favorite heroes. More display content provides various ways to show off your progression. Added in-match and non-match achievements.
Whenever you accomplish something impressive inside or outside of a match, it will be automatically displayed on your Namecard. You can go to the edit screen to equip them and check the details.This update marks the debut of the brand-new Namecard feature.
B. Season Achievements
Temporarily removed the feature where the lane icon changes color after sending the Season Achievement level. The Devs also removed the feature where the lane icon changes color on the Lane Selection and Recent Matches screens in the lobby.
C. Honor Badge
The Devs has adjusted the minimum Season Achievement level required to equip it on the Honor Badge screen to Lv.4.
D. Auction House
The Auction House on the Advanced Server is now open for testing again. Players can list, browse, and purchase items as usual.
Other Adjustments were made to Brawl, Chaos Clash, Frozen Sea Showdown and Tidal Siege modes.Thatās all about the Patch 2.1.82 Update in detail! Read other MLBB-related articles:
- Mobile Legends Bang Bang Free Special Skin Giveaway event: How to get Gordās Techno Hazard skin for free
- Mobile Legends: Bang Bang’s Marcel Gameplay Guide and Tips
- MOONTON cracks down on MLBB cheats as major network is dismantled with Central Java Police support
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