NewsStrategy

Teamfight Tactics (TFT) Patch 11.4 complete changelog

Experimental changes set to go live!!

If you had followed our coverage of the 11.4 PBE changes to Teamfight Tactics, you may know that a rework to the Chosen system was set to take place. The changes have now arrived in the live version of the round-based strategy game. In this article, we will breakdown all the changes that are coming on the TeamFight Tactics 11.4 Patch.


Enjoying the new set of TFT? As the new update rolls, we brought the latest news regarding buffs and nerfs. Come along!


System Changes

Lucky Lanterns

Adjusted the drop rate tables of stage 3 & 4 Lanterns.

  • Stage 3 lanterns: It will no longer yield 2 Loaded Dice or 2 Target Dummies
  • Stage 4 lanterns: It will no longer yield 2 Loaded dice or 2 Target dummies.
  • Stage 4 lanterns: It is also not possible to get 3 items components anymore

Chosen

  • Chosen Base Odds increased from 33% to 50%
  • Rolling Odds at level 4 changes from 60/40/0/0/0 to 80/20/0/0/0

Chosen Bonus stats changes:

  • Spell Power: 30 => 15
  • Attack Damage: 20 => 10
  • Mana Reduction: 25% => 15%
  • Health: 400 =>300

Traits Changes in Teamfight Tactics Patch 11.4

Assassins

  • Critical Chances changed from 10/30/55% to 10/30/50% critical chance
  • Critical Damage changed from 25/60/100% to 25/55/90%

Cultist

  • Cultist Supreme Overlord Galio (Cultist 9): Magic resistance increased to 60 from 20

Brawler

  • Bonus HP changed from 400/700/1000/1600 to 400/700/100/1400
  • Bonus AD changed from 10/20/60/120 to 10/20/40/80

Divine

  • True damage and Damage reduction changed from 35/45/55/65 to 25/40/55/70

Duelist

  • Attack Speed per stack changed from 15/25/40/60% to 12/20/35/60%

Warlord

  • Health changed from 250/500/850 to 250/400/700
  • Spell Power changed from 25/50/85 to 25/40/70

Elderwood

  • Bonus Armor & Magic resistance changed from 15/25/40 to 15/20/30
  • Bonus AD&AP changed from 5/10/20 to 5/10/15

TFT Patch 11.4: Champions Changes

TeamFight Tactics 11.4 Patch

Tier One

Diana

  • Diana Attack Speed: 0.7⇒0.65
  • Pale Cascade Shield: 200/300/450⇒175/250/350
  • Diana Pale Cascade Orb Damage: 90/100/110⇒80/85/90

Fiora

  • Fiora Mana: 0/75⇒0/95

Nasus

  • Nasus Mana: 0/60⇒0/80
  • Magic Resist: 50⇒40
  • Nasus Wither damage: 400/600/850 ⇒ 350/550/750

Nidalee

  • Nidalee Bugfix nerfs: fixed a bug where the range calculation was adding 1 extra Hex of distance.
  • Javelin Toss Damage: 225/300/600⇒100/150/250
  • Nidalee Javelin Toss Bonus Damage per Hex: 20%⇒80%

Wukong

  • Wukong Crushing Blow Attack Damage Scaling: 250/265/280%⇒240/250/260%

Yasuo

  • Yasuo Striking Steel Attack Damage Scaling: 180/200/225%⇒180/185/190%

Tier Two

Braum

  • Braum Attack Speed: 0.6⇒0.75
  • Mana: 30/70⇒30/60

Teemo

  • Teemo Sporecloud Dart prioritization: Highest Attack Speed ⇒ Current Target

Nautilus

  • Nautilus Armor: 45⇒55
  • Magic Resist: 30⇒40
  • Nautilus Fabled Shield Damage Reduction: 60% ⇒ 50%

Zed

  • Zed Attack Speed: 0.8 ⇒ 0.75

Tier Three

Irelia

  • Irelia Bladestorm Disarm Duration: 2.5/3/3.5⇒2.5/3/4 seconds

Kennen

  • Kennen Slicing Maelstrom Damage: 150/225/375⇒200/300/400

Katarina

  • Katarina Death Lotus number of targets: 4/6/8⇒4/5/6
  • Death Lotus total Spell Damage: 600/900/1650⇒600/900/1500

Neeko

  • Neeko Fabled Bonus Multiplier: 200%⇒150%

Shyvana

  • Shyvana Health: 750⇒700
  • Shyvana Magic Resist: 80⇒60
  • Burn Damage: 150/300/600 ⇒ 125/250/500

Nunu

  • Nunu Consume Damage: 450/650/1800⇒450/700/1500

Tier Four

Aatrox

  • Aatrox Infernal Chains Damage: 350/550/1500⇒400/600/2000

Cho’Gath

  • Cho’Gath Armor: 40⇒60
  • Cho’Gath updated his Rupture targeting to be slightly less random and hit crowds more frequently because that’s what crowd control is for

Aurelion Sol

Aurelion Sol Voice of Lightning Damage: 325/500/1750⇒325/500/1400

Kayle

Kayle Divine Ascension Wave Damage: 100/180/500⇒100/150/400

Morgana

Morgana Hallowed Ground Damage: 250/400/2000⇒250/400/1600

Talon

Talon Truestrike Attack Damage Scaling: 240/250/275%⇒240/250/300%

Xayah

  • Xayah Featherstorm Attack Damage Scaling: 250/275/325%⇒250/275/350%

Olaf

  • Olaf Ragnarok Cleave Damage: 40/45/50%⇒50/50/50%
  • Ragnarok now blocks the AD Reduction debuff

Tryndamere

  • Tryndamere Spinning Slash now looks for targets in a slightly larger range to spin towards enemies
  • Spinning Slash dash speed increased
  • Tryndamere Mana: 50/100⇒60/100

Tier Five

Ornn

  • Ornn Artifact, Eternal Winter hits until Frozen: 5⇒7
  • Manazane Mana Restore Duration: 8⇒4 seconds

Samira

Samira Attack Range: 660⇒420 (from 3 tiles to 2 tiles)

Yone

  • Seal Fate Damage: 600/1200/9999 ⇒ 800/1200/20000
  • Yone Unforgotten Damage: 350/600/1500⇒350/750/9999

TFT Patch 11.4: Item Changes

Deathblade

  • AD Per Stack: 20 ⇒ 10
  • Deathblade Starting Stacks: 1 ⇒ 4

Statikk Shiv

  • No longer deals bonus damage to Shields
  • Statikk Shiv can now critically strike
  • The crits reduce the Magic Resist of targets hit by 60% for 6 seconds
  • Statikk Shiv damage: 80⇒60
  • Statikk Shiv Targets Hit: 4/5/6⇒4

Quicksilver

  • Quicksilver now blocks the AD Reduction debuff

Gargoyle Stoneplate

  • Gargoyle Stoneplate Bonus Armor and Magic Resist: 15⇒20

Sunfire Cape

  • Sunfire Cape now applies its burn every 2.5 seconds instead of 2. This nerf will result in fewer enemies on fire as the Cape needs slightly more time to heat up.

Bug Fixes

  • Fixed a bug where basic attack critical strikes triggered by the Executioner trait did not add stacks to Titan’s Resolve
  • A bug where Combined Ornns don’t give you the proper amount of progress is now fixed.
  • Fixed a bug where if your bench is full and you make a 3-star Chosen that chosen doesn’t get Chosen benefits
  • Fixed a bug where Olaf could be kicked off the board by Lee Sin while Ragnarok was active
  • A bug where The Boss did not trigger its true damage buff if Sett was healed to full health by sources other than sit-ups is fixed.
  • Fixed a bug where zilean wasn’t properly deprioritizing summoned units with Rewind Fate
  • Tryndamere’s Spinning Slash now runs through his attack flow (applies effects like Statikk Shiv’s bonus damage or guinsoo rageblade bonus attack speed.)

That’s all for the Teamfight Tactics (TFT) 11.4 Patch Update. Hope you find it useful. Please feel free to ask any questions in the comments section below!

For more Mobile Gaming news and updates, join our WhatsApp groupTelegram Group, or Discord server. Also, follow us on Google News, Instagramand Twitter for quick updates.

Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments

Related Articles

Back to top button
error: To stop the increasing content theft, we have disabled the right click.
0
Would love your thoughts, please comment.x