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mo.co unveils Elite Hunter Program, Emblems, and more new features in its 4th KPI

New features!

The highly awaited monster-hunting action RPG from Supercell mo.co has yet another announcement regarding the features hitting the game. Just like every month, we have got the 4th mo.co KPI (Key Portal Insights) announcement for the game. This time too, we have plenty on offer, such as the Elite Hunter Program, Emblems, and more new features which I will discuss in this article.

The 4th KPI from mo.co delves into details about the upcoming features

End Game

One of the discussions that were mentioned was on the end game. It begins when you reach the maximum level, which varies by chapter. For example, chapter one’s max level might be 30, while chapter two’s could be 40, and so on. Chapters will last a few months, each introducing new Gear, Outfits, Maps, Monsters, Dungeons, Events, and higher max levels.

Elite Hunter Program

The Elite Hunter Program unlocks at max level. It offers new features, tasks, and challenges. You start at Elite Hunter Level 1, earning XP to increase your Elite Hunter Level and unlock more rewards.

Elite Tokens and Elite Shop

mo.co elite token
Image via Supercell

You earn Elite Tokens by completing Elite Tasks like defeating certain bosses or completing dungeons quickly. Well, these have a purpose again, to get elite items, which are only available in the Elite Hunter Shop. The Shop will contain exclusive Elite Hunter cosmetics, resources, and other rewards.

Chaos Difficulty and Energy Cores

Upon reaching Elite Hunter Level 1, you unlock Chaos 1 difficulty for the current chapter’s maps, with stronger monsters and bosses. Higher Chaos levels are unlocked by completing Elite Tasks. Monsters in Chaos difficulty drop Chaos Resources, which are used to craft Energy Cores. These cores offer bonuses like increased attack speed and critical hit chances, improving as the player’s Elite Hunter level increases.

Smoothies

Another feature to keep note of in the next gameplay is that you can craft Smoothies for temporary boosts. Smoothies last 15 seconds and have a 6-minute cooldown, providing significant benefits but not usable back-to-back.

Elite Leaderboard

Unlocking with the Elite Hunter Program is the Elite Leaderboard. As suggested by the name itself, it ranks you by the total number of Elite Tokens earned. If I were to give an example, say if two players have the same number of tokens, the one who earned them first is ranked higher.

Chapter Transition

At the end of a chapter, your Elite Levels, Energy Cores, Pulp, and Smoothies will get a reset, but they keep their merch. Each new chapter brings a new max level and Elite Hunter Program.

Emblems

Another new feature, Emblems serves as a visual representation of your level throughout the game, upgrading automatically as you level up. The design becomes slicker once every 5 levels and this follows through to the Elite Hunter Program, every 5 Elite Hunter levels a player completes sees the reception of a new emblem.

Emblem mo.co
Image via Supercell

Their carrying over between chapters allows long-time players to showcase their progress since Emblems are permanently given to your character. They do not reset after some period so in this way, if you have put significant time into the game’s endgame.

Well, talking about the future, the team is fine-tuning the Merch feature, and Outfits production is progressing quickly, with more sneak peeks expected soon. They will dive deeper into end-game features after the summer break, as the 3rd Milestone is not yet complete. Most of the team will be on vacation in July, so the next KPI update is scheduled for early September.

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