Understanding Mobile Legends‘ stats, and item characteristics, and making the right item choices is crucial because it can significantly impact your gameplay. While the game offers customizable item builds and access to pro-player builds, each match is unique. Items play a pivotal role in determining victory or defeat, and being adaptable to itemization can make a big difference in winning matches. In this Mobile Legends Item guide, we’re diving into items not just as stats on a screen but as tools that empower players. From items that pierce through defences to those offering a lifeline in tough moments, each item is a strategic asset.
Choosing items is vital as they can make or break a game. Since each game differs, it’s important not to always stick to the same set of six items. Adapting your item build to suit each unique game is essential. Also, don’t forget that your emblem should complement the items you choose to optimize their impact on the battlefield.
Mobile Legends (MLBB) Item Guide: Stats
To kick off our Mobile Legends Item guide, let’s delve into a basic overview of stats and their roles. While these might seem straightforward to many players, grasping these fundamental values is crucial for adapting and strategizing effectively in the game.
Offensive Stats
Stat | Description | Caps & Effectiveness through the game |
Mana/Energy | Resource restricting stat mostly for Mages and Assassins | Mana can be increased through Items/Emblem Energy costs can only be lowered by obtaining the Buff |
Mana Regeneration | Grants Mana sustain | Mostly important for Mages with low Cooldowns that cycle through spells a lot |
Magic Power | Enhances Magic Damage and Abilities | – |
Physical Attack | Enhances Physical Damage | Strong throughout the game, but prioritizing it early makes the most sense |
Critical Chance | Bonus chance to land a Critical Strike that deals 200% Physical Damage upon landing an Auto Attack | Grants % Magic Penetration against enemies that cuts through Magic Resistance |
Attack Speed | Increases the speed of basic attacks, primarily valuable for Physical Damage dealers with few exceptions | 250% cap, stronger mid-late game due to synergy with Physical Attack |
Magic Penetration (%) | Grants % Magic Penetration against enemies that cuts through Magic Resistance | Especially valuable late game when enemies have lots of Magic Resistance, also good against tanky teams |
Magic Penetration (flat) | Reduces a flat amount of Magic Resistance of the enemy | Most efficient early/ against squishy targets due to low MR |
Physical Penetration (%) | Grants % Physical Penetration and cuts through Armor | see Magic Penetration (%) |
Physical Penetration (flat) | Reduces a flat amount of Armor of the enemy | see Magic Penetration (flat) |
Physical Lifesteal | Provides % healing depending on the amount of damage dealt with Auto Attacks | Becomes more effective as the game progresses since more damage means more to Lifesteal off |
Magic Lifesteal | Provides % healing depending on the amount of damage dealt with skills that deal Magic Damage | see Physical Lifesteal |
Spell Vamp | Provides % healing depending on the amount of damage dealt with skills that deal Physical Damage (including True Damage) | see Physical Lifesteal |
Defensive & Neutral Stats
Stat | Description | Caps & Effectiveness through the game |
Health | Increases survivability against all types of damage | Valuable at any point, increasingly effective when paired with additional Defence |
Health regeneration | Grants Health sustain | |
Armor | Increases survivability against Physical Damage | Effective throughout the game, scales with Health |
Magic Resistance | Increases survivability against Magic Damage | see Armor |
Movement Speed | Available from few Items and several Emblems (both % and flat), especially valuable for Midlane and Support/Tank | Incredibly valuable for rotating faster over the map |
Cooldown Reduction | Grants lowered Cooldowns on skills | 40%, valuable for most classes, skill-dependant Heroes should prioritize CDR early |
Mobile Legends (MLBB) Item Guide: Using Items to counter the Opponents
Now that we’ve covered stats in our Mobile Legends guide, let’s dive into some practical build and item tips. Always take a moment to assess the enemy lineup, identifying which items should be a priority in your upcoming game. Efficient farming is crucial for acquiring these items, so make sure you know how to farm effectively. Regularly check your opponents’ builds to assess the situation and decide on your next item purchase accordingly. Don’t overlook our guide on countering heroes for additional insights.
Sustain/ Durability
This might stick around for quite a while. With all the healing available, it’s smart to have someone build against it each game. Luckily, we’ve got three item options, one for physical damage, one for defense, and one for magic damage.
Even if it means waiting a bit longer for your main items, reducing the healing can change how fights play out. It’s important to make sure someone on your team has this covered.
Sea Halberd
- +80 Physical Attack
- +25% Attack Speed
- Unique Passive – Lifebane: Dealing damage to a target will reduce the Shield and HP Regen effects on them to 50% of normal for 3 seconds.
- Unique Passive – Punish: Increase damage by 8% against enemy heroes with higher extra HP.
Necklace of Durance
- +60 Magic Power
- +300 HP
- +380 Mana
- +5% CD Reduction
- Unique Passive – Gift: Regens 20% HP and Mana within 2s of levelling up.
- Unique Passive – Lifebane: Upon dealing damage to the target, reduces Shield and HP Regen of the target by 50% for 3s.
Dominance Ice
- +500 Mana
- +70 Physical Defense
- +5% Movement Speed
- Unique Passive – Artic Cold: Reduce the Attack Speed of nearby enemy heroes to 70% of normal.
- Unique Passive – Lifebane: Reduce the shield Shield and HP Regen effects of nearby enemy heroes to 50% of normal.
Health stacking
When facing beefy tanks, dealing with their massive health needs a special approach. For physical damage dealers, picking Demon Hunter Sword helps cut through these huge health pools, even if armour might reduce some of the damage. Magic damage dealers can rely on items like Glowing Wand to tackle these high health amounts too. These items make sure your attacks stay strong against these tough opponents.
Demon Hunter Sword
- +35 Physical Attack
- +25% Attack Speed
- Unique Passive – Devour: Basic attacks will deal 8% of the target’s current HP as additional physical damage (up to 60 against creeps and minions).
- Unique Passive – Devour: Each Basic Attack grants 3% Lifesteal for 3s. Stack up to 5 times.
Burst
Burst damage can be tough to handle, but every class has options to deal with it. Mages and Marksmen are all about dealing damage, but surviving that initial enemy burst is crucial. It is hard to fight back when players are taken down in one hit. So, consider getting a defensive item if you’re feeling vulnerable.
Athena’s Shield is a standout item here. Its passive gives them a big boost in effective HP and offers great stats, especially against strong mages. Just keep in mind, that it’s not the best choice against Esmeralda since she can turn that shield into her own HP.
Athena’s Shield
- +900 HP
- +2 HP Regen
- +62 Magic Defense
- Unique Passive – Shield: This can be triggered when taking Magic Damage. Reduces Magic Damage taken by 25% for 5s (including the Magic Damage that triggers this effect). You will be able to trigger this effect again only after leaving combat for 10s.
To handle sudden physical bursts, Marksmen can rely on the Wind of Nature. Its standout feature is the active ability that grants immunity to all physical damage for a brief time. If players are not playing as a Marksman, Twilight Armor works well against late-game threats like Aldous. For mages seeking a mixed defensive option, Winter Truncheon is the way to go. Though it offers fewer defensive stats, its active ability lets it outmanoeuvre opponents by dodging critical attacks and anticipated bursts.
Twilight Armor
- +1200 HP
- +20 Physical Defense
- Unique Passive – Twilight: When taking more than 800 damage in a single hit, the excess amount will be reduced by 300 + 15% of Max HP. Cooldown: 5s.
Wind of Nature
- +30 Physical Attack
- +20% Attack Speed
- +10% Lifesteal
- Unique Active – Wind Chant: Immune to all Physical Damage. Last 2s. (Duration becomes half when used by non-marksmen).
- CD: 70s.
Winter Truncheon
- +400 HP
- +25 Physical Defense
- +60 Magic Power
- Unique Active – Frozen: Hero gets frozen upon activation. The hero can’t do anything but will be immune to all DMG and debuff. This will last 2s, CD 100s.
Defence Stacking
When your spells and attacks feel weak against the enemy’s magic and physical defence, swap to Divine Glaive or Malefic Roar. These items work better as enemies stack defences. The more defence they have, the more effective these items become at making your attacks effective. They’re your answer when regular items don’t quite cut it against tough opponents.
Divine Glaive
- +65 Magic Power
- Unique Attribute: +40% Magic PEN
- Unique Passive – Spellbreaker: Each point of the enemy’s Magic Defense increases Magic Penetration by 0.1% when dealing damage to it, capped at 20%.
Genius Wand
- +75 Magic Power
- +5% Movement Speed
- Unique Attribute: +10 Magic PEN
- Unique Passive – Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 2~9 for 2s (the Defense reduction scales with level). Stacks up to 3 times.
Malefic Roar
- +60 Physical Attack
- Unique Attribute: +20% Physical Penetration
- Unique Passive – Armor Buster: When attacking an enemy, gains 0.125% extra Physical Penetration to each point of the enemy’s Physical Defense, capped at 40%.
Mobile Legends (MLBB) Item Guide: Tips and Tricks
Now that our guide covered the most important aspects of good Itemization in Mobile Legends, we don’t want to withhold key facts and Item tips from you.
1. Unique traits and passives
If you buy multiple items with a “unique” effect, like two Bloodlust Axes, the special effects won’t stack. So, you won’t get 40% Spell Vamp from two of them. But you will still get the 140 Physical Attack and 20% Cooldown Reduction that each item provides.
2. How Penetration works
When it comes to penetration, both for physical and magical attacks, the flat penetration gets calculated before the percentage-based one. So, if you’re facing a tough enemy lineup, you’ll need to decide early on if you want both the Genius Wand and Arcane Boots. If the enemy is super tanky, it might be smarter to skip the Genius Wand and go for Divine Glaive instead.
3. Strategic Timing
Using items with active effects at the right moment can be a game-changer. Timing these active items during big fights or when grabbing objectives like the Lord or Turtle can completely shift the game in your team’s favour. For example, using a Wind of Nature to evade heavy hits can be a game-changer. Coordinating these moves with your team’s plan can significantly amplify their impact and lead to more victories.
4. Flexible in Itemization
Stay flexible with your item choices. As the game changes, don’t hesitate to sell or switch items to fit the new situation. Adapting your items to what’s happening in the game can boost your chances of winning. It’s not just about buying great items; it’s about having the right ones at the right moment to make a real difference.
5. Immortality – why it’s not that great
Immortality is a popular pick, but it has its downsides. Sure, it brings you back to life after you’re down, but with really low health. That often makes you an easy target for waiting enemies. If you’re a squishy hero, maybe go for something like Athena’s Shield for defence instead. But Immortality can be a game-changer for tougher heroes or those who dive into battles. It gives them a second chance to fight or distract enemies. Just remember, its value depends on how well you can use that revival to turn things around in a fight.
That’s all about the Item guide in Mobile Legends!
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