TEPPEN is a free-to-play digital collectible card game developed by GungHo Online Entertainment and Capcom. The characters in the game are based on famous Capcom games such as Monster Hunter, Resident Evil, Street Fighter, and more. The condition of winning in this game is simply getting your opponent’s hero’s HP to zero, but the process of doing so is quite complicated. This beginners guide will provide some general tips and methods to help new players adjust and grasp what it takes to be a good TEPPEN player.
For newbies to the game or genre, TEPPEN’s unique battle system, combined with the competitive online community, might be scary. However, every expert has a starting point, and any player may excel and master TEPPEN with a few tips and methods.
TEPPEN Beginners Guide: Tips and Tricks
1. Picking the correct Hero
As a new player, you might think “which hero should I choose first?” or “Do I really can use this hero?”, do not worry if you have thought like that, that is normal thinking of every new player in almost every games unless you are a gifted people that can adapt and play any games without difficulties in your very first time playing it. But if you are a normal person like most people, you will feel anxious to pick your hero for the first time. To pick a hero in this game, there are several aspects that you will need to pay attention to and fret not we will discuss all of them in our TEPPEN Beginners Guide.
Every character in the game has their own elements or the game is represented by colors. In the game, there are four different colors. TEPPEN has gone through four expansions in its current configuration. Color-specific properties and abilities have now been shared with each other. Colors, on the other hand, continue to focus on what they do best.
If you’re looking for a specific playstyle, picking a color isn’t as important because each color has inherited skills from the others, allowing heroes to have different playstyles. Understanding what colors are most well-known for will help you anticipate what to expect from a foe at the start of a match and card design when constructing a deck.
The color red calls for explosive on-play abilities that do damage to opponent units on the board. The color red is associated with forceful pressure and direct damage.
The colour green encourages you to defend your companions by bolstering your defences with health and shields. Green is the source of enormous dangers and the use of seals to neutralize the opponent.
Purple encourages deception and the use of negates to undo opponent actions. It is used to remove cards from the field and to stall the enemy with halts.
The colour black is associated with devastation and retribution. Black is a fierce destroyer, eliminating units on the battlefield and controlling an army that lives on even after death.
2. Building the Perfect Deck
Now you should know about the colour elements, you will see these colour elements a lot in the game. TEPPEN currently has a roster of 16 heroes, all of whom are well-known characters from various Capcom series. Each hero in the game represents one of four colours and has different playstyles. In addition, once you’ve chosen your hero, you’ll have access to three different Hero Arts, each of which alters the deck’s dynamic.
First, let’s try to decide on your hero. This part is quite confusing since there are a lot of heroes in the game, some people will decide on the hero that they already know, some people will choose a hero based on the appearance, and some will carefully read and decide which hero is probably the best for them, among that three methods of choosing hero, there is no wrong method, but the first two is the less effective way to choose your hero. If you are confused, here is a graphic to help you to choose your hero.
These eight heroes are the starter hero that you can get from the card pack. Next is deck building, to do it, you can go to the card menu and tap the edit card option. Once you open it you will be shown a total of 16 heroes as the base of your deck, each hero has different element colour so you will need to build your deck according to your hero’s colour element.
There will be a penalty if you put a different colour in a deck, for example, you choose Nergigante’s deck, Nergigante colour element is black, then you put a green colour element card inside your Nergigante deck, then you will get the penalty. The penalty you get is a decreased MP amount. The decrease in MP will be like this:
- 1 colour in the deck (all in the same colour element) will get full 10 MP
- 2 colours in the deck will be reduced by half, you will get 5 MP
- 3 colours in the deck you will get 3 MP
- 4 colours in the deck you will get 0 MP, which means your deck is unusable.
3. Introducing the Battle System
The battle system in TEPPEN is both simple and complicated. There is this MP system that you will need to deploy your card. The MP will gradually increase to a maximum of 10 on its own.
Speaking of cards, there are two types of cards in the game that you need and must know.
Unit Card A
the card that you will deploy to fight your opponents, there are two aspects of this kind of card that you need to pay attention to, which are attack power and HP, the attack power is symbolized with a red frame on the bottom right of the card, and directly below it, you will see a blue framed number, which is the card’s HP.
When you play an Action Card, unlike a Unit Card, it activates a special effect and then goes to the Graveyard. Action Cards can boost a unit’s attack or health, as well as add particular cards to your EX Pocket. Furthermore, playing an Action Card pauses the battle and initiates Active Response, in which you and your opponent take turns putting Action Cards. Now we talk about Active Response.
Active Response is triggered by playing Action Cards. During Active Response, the timer stops, as does each unit’s attack gauge and MP accumulation. The fight time display is replaced by a time left display during Active Response. Each turn lasts 10 seconds, and you and your opponent take turns playing Action Cards. After you’ve played an Action Card, it’ll be your opponent’s turn, and you’ll have to wait for his response.
Playing Action Cards has the same effect as playing Unit Cards in terms of reducing MP. If you do not have an Action Card to play, you can cancel Active Response by pressing the Cancel icon in the bottom left corner of the combat screen.
While choosing a card, Active Response will also cease if the time remaining hits zero. When Active Response is completed, Action Cards will take effect in the order in which they were played, beginning with the final card played. Here are some examples of how Active Response works:
In response to your opponent playing an Action Card that “inflicts three damage on a single enemy unit,” you play a card that applies a “shield (reduces damage received to 0 once)” to the same unit. Because the damaging effect will not occur until after the shielding effect, the damage is prevented.
4. Effect Activation Order
The order in which the effects of cards played are activated is an important part of Active Response. Action Cards’ effects are activated in the order they are played. To put it another way, the cards that are played last will have an effect before the cards that are played first.
You can flip things around on your opponent if you pay attention to the order in which the effects will trigger. Another thing that you need to know about Active Response is AMP.
AMP refers to MP that can only be used during Active Response. Each player’s usual MP is added to their AMP when they join Active Response. Within the MP meter at the bottom of the combat screen, the AMP addition is shown in blue.
When you play an Action Card after that, AMP will be consumed first, followed by standard MP when there is no AMP left. The advent of AMP makes it easier to play high-cost MP Action Cards. AMP is not applied to the Action Card played while entering because it is added after Active Response is enabled. AMP disappears and can no longer be used when Active Response ends.
TEPPEN is a challenging game, in fact, it is very challenging for new players, but when you play you will learn things about this game, and you will be able to play this game easily. There are some aspects that make this game difficult, but again, you will slowly learn it while you are playing.
This is the game for people who wish they can make characters from Capcom fight with each other, to make a crossover fighting between games with the same company is exciting isn’t it. Come back to this TEPPEN Beginners Guide if you get stuck anywhere in the game.
That’s it from this TEPPEN Beginners Guide. Do hit us up in the comments section if you find this TEPPEN beginners guide useful.