Clash Mini May 2022 Update: Trophy Road, Balance Changes, Minis, Heroes Rework and More

Get ready for the new Clash Mini update!

In the latest Smol Talk episode, Supercell showcased a new May 2022 update coming to Clash Mini, the strategy board game set in the Clash Universe. The update will bring two new minis, balance changes, hero and mini reworks, and trophy road rewards. In this article, we will look at all the announcements for the upcoming update in Clash Mini.

Changes coming in the upcoming Clash Mini May 2022 update

1. Minis: Rework

Five Minis are set to receive their mechanics to make them more viable as currently, these minis had a low pick rate due to lacklustre upgrades. The five minis who will be receiving the changes are :

Clash Minis Rework
Image via Supercell
  • Electro Wizard: All nearby allies in the same row will receive 2 bonus energy when Electro Wizard has his second upgrade equipped.
  • Barbarians: The third upgrade of Barbarians will now boost the attack by 1 for all allies standing nearby.
  • Spear Goblins: Spear Goblins’ hit speed will be increased by 100% at upgrade level 3.
  • Mini PEKKA: Mini PEKKA will now deal twice the damage to other minis and heroes who possess either a shield or a block with the third ability.
  • Valkyrie: The third upgrade of Valkyrie will reduce the healing effect by 75% for the next 2 seconds on all enemy minis, and heroes affected by her attack.

2. Heroes Rework and Progression

Supercell is going to make Heroes’ abilities more accessible to players so that players can try more heroes and can also compete with higher leveled players. The first and second abilities will now unlock at levels 4 and 8 respectively down from levels 5 and 10. Further, some of the order of abilities are also being swapped so that players can harness the true power of Heroes. For example, the Royal Champions’ second and third abilities are being swapped.

3. Two New Minis: Skeleton King, Royal Ghost

Skeleton King is the newest Hero to be introduced to the game. His super Spooky Pop does a 360-degree attack dealing 3 damage to nearby enemies and also stunning and knocking them back. His third ability revives himself almost one each round making him a force to be reckoned with.

Royal Ghost is a 3 elixir mini and is glass cannon meaning he can deal good damage but has relatively low health making his placement on the field important. His super turns him invisible for 4 seconds and his second ability is a clash ability making him and his nearby allies invisible.

4. Trophy Road

Similar to other Supercell games like Clash Royale and Brawl Stars, Clash Mini will be getting a trophy road that will reward players for making progression through ranked play as they gain trophies. 

Clash Mini Trophy Road Early Prototype
Clash Mini Trophy Road Early Prototype (Image via Supercell)

Players will be able to get new minis, crystal points, gold, and gems from the trophy road. Players who have already unlocked minis will be compensated with a different reward and when the update drops all rewards will be automatically collected.

4. Balance Changes 

Clash MiniBalance Changes

Knight’s ability Chivalry will now cast faster.
Wizard Wizard’s Spicy ability healing effectiveness reduction increased from 50 to 75%.
Swordsman Energy cost reduced to 3 from 4. Base HP reduced to 5 from 6. Upgrade HP per level increased to +2 from +1. Energy cost reduced from 4 to 3
Skeleton GuardBase HP increased from 5 to 6. Base Hitspeed increased to 0.6 from 0.5. Cast Shield up animation speed increased and Shield Up last slightly shorter.
Golden Giant Base HP increased from 12 to 13 Energy requirement increased to 8 from 6
ValkyrieHP per upgrade increased from 2 to 3. Hit speed upgrade nerfed to 0 from 0.5
PrinceCharge stun duration increased to 4 seconds from 2 seconds
Battle HealerBase HP increased by 1
Mega Knight Base HP increased to 16 from 15 and HP per upgrade increased from 6 to 7. Base Hit speed increased Energy cost increased from 8 to 10.
FishermanBase HP increased to 7 from 6
Base Hit speed increased to 0.35 from 0.3
Electro Wizard Base Attack speed increased
WitchSkeletons HP increased to 3 from 2. Skeletons hitspeed increased to 0.7 from 0.55
Mini PEKKABase Hp reduced to 8 from 9
Barbarian KingEnergy cost reduced to 8 from 10
Archer QueenCrossbow duration reduced to 4s from 5s
Inspire duration reduced to 4s from 5s
Royal ChampionBase HP increased to 11 from 10
Base Hit Speed increased to 0.7 from 0.65
CountessLv6 stat increased to HP+2 from HP+1
Lv7 stat increased to Hit Speed+0.2 from Hit Speed+0.15
Shield MaidenMagic Shield now casts slightly faster
Wave MasterWave Strike now triggers after every five basic attacks

The balance changes are aimed to make all minis and heroes extremely dangerous when not countered but if countered they should not be wreaking havoc so that the focus of the players is more towards strategy rather than focusing on which mini is strong in the current meta.

Four elixir minis are the centre of focus on this set of balance changes as they have not performed in accordance with their high elixir cost in the previous two seasons.

What are your thoughts about the upcoming Clash Mini update? Let us know in the comments section below.

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