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Mobile Legends Patch 1.7.36 Update: Hero Adjustments, Battlefield Adjustments and more

New changes in the Advanced Server!

With the Official Server Patch 1.7.32 Update being rolled out a week before, Patch 1.7.36 Update brings a number of hero balance changes along with some changes to optimize the gameplay for the Mobile Legends players. Along with it, there will also be a newly-announced event in-game on the M4 World Championship. Let us break down the Mobile Legends Patch 1.7.36 Update in detail.

Mobile Legends Patch 1.7.36 Update: Hero Adjustments

Moskov (Buffed)

Moskov Abyss Mobile Legends skin
Image via MOONTON Games

Even though Moskov can extend his range by penetrating targets, the developers feel he is still at more risk than other Marksmen in mid and late teamfights, so we’re increasing his attack range.

Basic Attack (↑)

Range: 4.2 units >> 4.5 units

Skill 2 (↑)

Range: 4.4 units >> 4.5 units

Beatrix (Nerfed)

Beatrix’s damage matches her level of difficulty after several adjustments, but in most games, her Ultimate is frequently used to clear lanes, giving her much better defending or push ability than the other Marksmen. The developers are changing that to balance her out.

Basic Attack (↓)

Damage of all weapons against Turrets is reduced to 80%.

Ultimate (↓)

Damage of all weapons against Minion is reduced to 50%.

Wanwan (Nerfed)

The developers are adjusting Wanwan’s skill 1 to make it easier for her enemies, especially Marksmen, to counter her in battle. Meanwhile, the developers are making slight adjustments and optimizations to her Ultimate, further lowering the attack effects from equipment.

Skill 1 (↓)

Effect of Multiple Hits: 0.5s Stun >> 0.5s Immobilization

Ultimate (~)

  • Attack Effect % gained by Ultimate: 35% >> 25%
  • Max chase range: 8.5 >> 7.5
  • If an enemy with all weaknesses hit is outside the Ultimate’s range, Wanwan will correctly move towards the enemy.
  • Optimized the Ultimate icon to activate if there’s any enemy with all weaknesses hit within 7.5 units.
  • The Ultimate icon now correctly deactivates when the last hit kills the enemy.
  • The icon of all weaknesses hit now matches the duration of the actual effects.

Claude (Nerfed)

Claude MLBB Mobile Legends
Image via Moonton

The new equipment has made Claude too powerful, so adjustments were needed.

Ultimate (↓)

Attack Effects % gained by Ultimate: 70% >> 55%

Popol and Kupa (Buffed)

Popol’s jungling and early-game farming abilities are greatly restricted because Kupa can’t benefit from jungler equipment. The developers are upping Kupa’s damage to Creeps to make up for it.

Passive (↑)

New Effect: Kupa deals 50% extra damage to Creeps.

Brody (Buffed)

Brody has powerful early-game and burst abilities, but his sustained damage isn’t so great in the mid and late games. The developers are now making it slightly higher.

Basic Attack (↑)

Damage Growth: 35 >> 45

Alucard (↑)

The following changes will allow him more room to maneuver during his Ultimate, giving him an easier time in high-ranked play. We’re also slightly reducing his Ultimate duration and mobility to balance it out.

Skill 1 (↓)

Cooldown: 8-6s >> 10.5-8.5s

Ultimate (↑)

Duration: 8s >> 6s

New Effect: Other skill cooldowns reduced to 50% during his Ultimate.

Lapu-Lapu (Buffed)

In most situations, Lapu-Lapu lacked mobility. The slow from his Skill 1 was not enough, so they have removed this effect. The developers gave greatly enhanced his Bravery Blessing generation during his Ultimate for better mobility.

Passive (~)

Skill 1 no longer triggers his passive.

Ultimate (↑)

All skills generate 5 times more Bravery Blessing during his Ultimate.

Khaleed (Buffed)

Khaleed Mobile Legends Game Cover
Image via Moonton

Unlike other Fighters, Khaleed doesn’t have a clear role in where he excels. We’re now giving him stronger support and kiting abilities.

Passive (↑)

  • Movement Speed Boost: 25% >> 40%
  • Sand accumulation from movement is reduced to 70%

Thamuz (Buffed)

The developers are re-enhancing Thamuz’s mobility and durability during his ultimate in Mobile Legends Patch 1.7.36 Update.

Skill 1 (↑)

It is now affected by the cooldown.

Ultimate (↑)

Max HP: 500-1500 >> 1000-2000

Bane (Buffed)

As a Fighter that deals massive damage, Bane can’t support teammates when he’s surrounded. The developers are hoping we can enhance his control abilities.

Ultimate (↑)

Control Duration: 0.4s >> 0.8s

Benedetta (Nerfed)

The developers have lightly reduced Benedetta’s mobility.

Skill 1 (↓)

Cooldown: 9-7s >> 11-9s

Skill 2 (↓)

Cooldown: 15-10s >> 16-13s

Paquito (Nerfed)

The developers have lightly reduced Paquito’s mobility.

Passive (↓)

Movement Speed Boost Duration: 2.5s >> 1.8s

Hilda (↑)

Hilda MLBB, Mobile Legends Patch 1.6.60 Update
Image via MOONTON Games

The developers want Hilda to be able to contribute more to teamfights.

Passive (↑)

New Passive: Each basic attack or skill applies a stack of Wilderness Mark on the target that reduces their Physical and Magic Defense by 6%, stacking up to 6 times.

Ultimate (↓)

Removed Effect: Ignores 40% Physical Defense of targets with max stacks.

Mathilda (Adjusted)

Mathilda is overpowered in high-ranked and professional play. Therefore, the developers are slightly nerfing her abilities, while boosting her burst damage on single targets in teamfights.

Skill 1 (↓)

Chance of hitting the same target: 20% >> 15%

Skill 2 (↓)

  • Cooldown: 13-10s >> 16-13s
  • Base Shield: 500-1000 >> 500-800

Ultimate (↑)

New Effect: Skill 1 now prioritizes the target marked by her Ultimate.

Akai (Nerfed)

The developers are slightly nerfing Akai’s exceptional control and durability.

Skill 1 (↓)

Cooldown: 11-9s >> 13-10s

Attribute (↓)

Base HP: 2769 >> 2669

Diggie (Nerfed)

Mobile Legends Diggie Cover Guide
Image via MOONTON

The developers want Diggie to be more cautious as to when to use his Ultimate.

Ultimate (↓)

Cooldown: 60s >> 76-64 s

Gloo (Buffed)

The developers want to optimize Gloo’s gameplay so we are shifting Gloo’s damage towards his Skill 1.

Skill 1 (↑)

  • The developers have slightly reduced the cast range.
  • The developers have increased Goo’s trigger range.
  • New Effect: Restores a small amount of HP upon detonating a Goo.

Skill 2 (↑)

  • The developers have slightly reduced the cast range.
  • The skill’s forewing time has been reduced.

Belerick (Buffed)

As a Tank that counters heroes with high Attack Speed, Belerick is too weak in teamfights. The developers are hoping the following change will make him more active in teamfights.

Skill 2 (↑)

  • New Effect: Reduce Cooldown by 1s every time Deadly Thorns triggers.
  • Cooldown: 12-9s >> 14-11s

Hylos (Buffed)

The developers want Hylos to his Ultimate more often.

Ultimate (↑)

Cooldown: 50-42s >> 40-32s

Valentina (Nerfed)

Valentina can become very powerful depending on her opponents. With the Patch 1.7.36 Update, the developers are making it harder for her to steal an enemy’s Ultimate in Mobile Legends. Meanwhile, The developers are adjusting her skill 1’s control to perform better in lower-ranked matches while giving higher-ranked opponents a fairer chance.

Skill 1 (~)

  • Terrify Duration: 0.6s >> 0.8s
  • The same target can only be terrified once every 4s.

Ultimate (↓)

Steal Range: 8 >> 6

Xavier (Buffed)

Xavier is less durable than the other Mages, especially when laning, and needs to prepare to properly support his teammates. The developers are changing his Passive (including upping his minimum damage) to let him ramp up quicker while reducing his damage on max stacks.

Passive (↑)

  • Skill damage no longer scales with the level of his Passive (Min. damage increased to 110%; max damage reduced to 90%).
  • Revamped Lv.1 Effect: Limit all subsequent skills that hit to increase Movement Speed by 50%, decaying over 1.2s.

Skill 1 (~)

Damage: 315-540 +130% Magic Power >> 350-600 +150% Magic Power

Skill 2 (~)

  • Damage: 110-210 +55% Magic Power >> 125-250 +60% Magic Power
  • Second Attack’s Damage: 220-420 +108% Magic Power >> 300-600 +120% Magic Power

Ultimate (~)

Damage: 650-1050 +150% Magic Power >> 750-1150 +175% Magic Power

Zhask (Nerfed)

Zhask Mobile Legends MLBB Game Cover
Image via Moonton

The new equipment made Zhask too powerful.

Passive (↑)

An issue has been fixed where Nightmaric Spawn couldn’t trigger attack effects (already applied in the previous patch).

Skill 1 (↓)

  • Attack Effects % gained by Nightmaric Spawn’s Death Ray and Basic Attacks: 20% >> 10%
  • Slightly reduced Death Ray’s damage growth and Attack Speed.
  • Death Ray’s Max Slow Effect: 75% >> 60%

Lylia (Nerfed)

The developers gave slightly reduced Lylia’s early-game damage.

Skill 2 (↓)

  • Base Damage: 100-160 >> 90-150
  • Explosion Damage: 250-400 >> 220-400

Mobile Legends Patch 1.7.36 Update: M4 Event

The new update has introduced a new event in the form of the Mobile Legends M4 World Championship.

  • The resources of the new event are placeholders and do not represent the final quality.
  • During testing, some features have been temporarily closed and will be added in subsequent iterations. Patience is appreciated.
  • If players face bugs with the event, players are requested to report them.

That’s all for the 1.7.36 Update in Mobile Legends!

What are your thoughts about our Mobile Legends Patch 1.7.36 Update? Let us know in the comment section below!

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