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Mobile Legends Patch 1.8.02 Update: Revamped hero Lolita, Hero and Battlefield Adjustments and more

Lot of adjustments in the Advanced Server!

With the newest Mobile Legends Patch 1.8.02 Update in the Advanced Server, developers have started work on a new hero Revamp, named Lolita. There are a lot of Hero Adjustments, which include buffs and nerfs to other heroes in the game. These are the continuation of the work done on heroes who rely on Crit Chance and CD Reduction, as started with the last Patch Update. Let us break down more on these changes.

Revamped Hero: Lolita

Lolita is a guardian elf that defends and protects her allies. Developers have kept Lolita’s Charge and Noumenon Energy Core, as they are her core skills, and made optimizations for the revamp. They have redesigned her Skill 2 and Passive to make them more adaptable and give her gameplay more choices.

In terms of art, developers are working on redesigning Lolita’s appearance and giving our Guardian Elf a new model and portrait. Her other skins will be banned, until the launch of the new art.

Passive: Noumenon Energy Core

The Noumenon Energy Core grants a shield to Lolita and nearby allies every once in a while.

Skill 1: Power Charge

Lolita can now move with her Skill 1 while her Skill 2 is active.

Skill 2: Guardian’s Reflection

Lolita’s shield can not only block but also return all incoming ranged Basic Attacks and projectiles.

Ultimate: Noumenon Blast

Even if the charging is interrupted, Lolita can still stun enemies according to the charging duration.

Mobile Legends Patch 1.8.02 Update: Hero Adjustments

Aulus (↓)

Aulus can now focus on the laning, but the increased Crit Chance has made him too powerful in the late game, so developers are tuning his late-game damage down a bit.

Mobile legends Aulus MLBB
Image via MOONTON Games

Ultimate (↓)

  • Crit Chance Increased by Hammer Craft: 15% >> 10%
  • First Damage Bonus: 140% Extra Physical Attack >> 100% Extra Physical Attack
  • Continuous Damage Bonus: 60% Extra Physical Attack >> 40% Extra Physical Attack

Other

Developers have added new Pro Setups.

Floryn (↑)

Developers are making Floryn’s lantern more unique and simplifying its mechanics. They will continue to observe its performance on the Advanced Server and may make adjustments later.

Passive (~)

Developers have removed the shield and Movement Speed increase from the Evolved Lantern.

  • Dew’s Lantern (Adjusted): Floryn now wields the final form of her lantern as we balance the bonuses it provides.
  • 55 Magic Power >> 35 Magic Power
  • 10% CD Reduction >> 5% CD Reduction
  • Flower of Hope (Adjusted): Removed Attribute: 10% Hybrid Lifesteal
  • New Effect: Every 6 seconds, the next skill or Basic Attack damage deals 50 +60% Total Physical Attack +60% Total Magic Power extra Magic Damage to the target enemy.

Skill 1 (↑)

The skill is now the Evolved Lantern version by default.

Skill 2 (↑)

  • The skill is now the Evolved Lantern version by default.
  • Targets hit by this skill are stunned.

Ultimate (↑)

The skill is now the Evolved Lantern version by default.

Zilong (↑)

Developers are making him stronger on the lanes in the early game.

Passive (↑)

HP Regen from Dragon Flurry: 50% Total Physical Attack (1 Time) >> 30% Total Physical Attack (3 Times)

Skill 2 (↑)

Extended Triggering Time: The skill cooldown now also resets if a Minion dies within 0.5s after Zilong deals damage to them.

Other

Developers have added new Pro Setups.

Alucard (↑)

Alucard Mobile Legends
Image via Mobile Legends

Developers are optimizing Alucard’s damage distribution and making him more sustainable when his Ultimate is on cooldown.

Passive (↑)

  • Alucard will now deal extra damage when hitting enemies with skills >> Deals extra damage when hitting enemy heroes with skills. (Hitting Minions at the same time doesn’t reduce his damage to heroes.)
  • Skill Damage Ratio Upon Hitting an Enemy Hero: 1.5x >> 1.4x
  • Enhanced Basic Attack’s Damage Ratio: 1.2x >> 1.4x

Ultimate (↑)

  • New Effect: Gains 10%-20% Hybrid Lifesteal after unlocking the Ultimate.
  • Extra Hybrid Lifesteal Upon Casting the Ultimate: 28%-40% >> 10%-20%

Other

Developers have added new Pro Setups.

Yu Zhong (↑)

Developers are bringing back the previous optimizations to Advanced Server and slightly shortening his skill cooldown.

Passive (~)

  • Developers have removed Sha Essence.
  • Yu Zhong now gains 30% extra Movement Speed when Sha Residue erupts.

Skill 1 (↑)

Cooldown: 7-5.5s >> 6-4.5s

Skill 2 (↑)

Slightly increased the range of his enhanced Basic Attacks.

Ultimate (↑)

  • Developers will no longer deal damage to nearby enemies when he enters Dragonoid form.
  • New Effect: Gains Extra Physical & Magic Defense in Black Dragon and Dragonoid forms.

Irithel (↑)

Developers have tuned up her early-game damage and late-game Movement Speed.

Skill 1 (↑)

Physical Defense Reduced: 15-40 >> 20-45

Ultimate (↑)

Movement Speed Boost: 30 at all levels >> 30-60 (scales with level)

Beatrix (~)

Developers are reverting the changes made to Nibiru’s Ultimate and Battle Spell Flicker and only keeping the animation optimizations.

Mobile Legends Patch 1.8.02 Update: Battlefield Adjustments

Equipment Adjustments

Rapid Boots (↑)

Developers are making it more adaptable and powerful against heroes relying on slow effects.

Attributes (↑)

New Attribute: 35% Slow Reduction

Twilight Armor (↑)

We want it to be more reliable against Burst Damage.

Unique Passive – Twilight (↑)

Damage Blocked: 300 + 5% Max HP >> 150 + 15% Max HP

Blade Armor (↑)

Developers are tuning up its damage reflection to counter the new Lifesteal attribute on Crit. equipment.

Unique Passive – Bladed Armor (↑)

Damage Reflection: 20% Damage Before Reduction >> 30% Damage Before Reduction

Other

  • Developers optimized Aldous’ Skill 1 prompt. They will see a timer instead of a status icon when you tap on the button.
  • Developers have optimized the buff icon for some Talents. Now you can tell if the Talents are ready by checking their buff icon: Lethal Ignition, Brave Smite, Quantum Charge and Impure Rage.

System Adjustments

Hero Difficulties

Developers have readjusted the hero difficulties to make it easier for you to pick new suitable heroes. Please note the difficulty score of each hero is determined by the performance difference between new users and those who are familiar with the hero based on data research.

Considering the effects of new adjustments and patches on different heroes, developers will be updating the difficulty scores irregularly from now on. Some data may differ from your personal experience, but they will not be adjusting the scores according to personal experience yet.

What are your thoughts on the Mobile Legends Patch 1.8.02 Update in the Advanced Server? Let us know your opinions in the comments below!

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