Mobile Legends Patch Update 1.5.70: All you need to know

More changes incoming before a new hero debut!

Mobile Legends: Bang Bang is releasing another new patch for the Advanced Server, just days before the launch of the newest hero Gloo on the Original Server. In the Mobile Legends Patch Update 1.5.70, the focus is on updating some needed changes to recently released and revamped heroes in the MOBA game, to balance them out for more testing in the Advanced Server. If these changes are effective, players can expect developers to make it official in the Original Server soon. With that, let’s dive straight into it.

Mobile Legends Patch Update 1.5.70 summary

Hero adjustments

Revamped Bane

Following more popularity in the Advanced Server, Bane can now effectively build a Pure Magic, Pure Physical, or a Hybrid of both types of damage. In this patch, his Passive is nerfed a little so that players will have a better experience facing against him in the sidelane.

Revamped Bane Model
Revamped Bane Model


  • Damage: 128%-170% Physical Attack → 125%-160% Physical Attack
  • The rebounding cannon no longer stacks Passive effects.

Revamped Karina

Some minor changes are also added to the revamped Karina in the Mobile Legends Patch 1.5.70 Update. Her Skill 1 and Ultimate have been optimised which are used in battle.

Mobile Legends Patch Update 1.5.68
Revamped Karina: A Good Evil Avenger

Skill 1

Slightly reduced the distance she charges.


Reduced damage for the second part of the Ultimate, moving its focus to functionality rather than just dealing damage.


Developers are still wanting to make some last-minute changes to Gloo, and improve the experience with his Ultimate after it splits apart, and the probability to successfully attach itself to targets. His strength will be significantly nerfed to balance his power in the previous version.


  • Damage interval after splitting: 0.4s → 0.33s
  • Max HP gained after attached: 40%-50% → 30%-35%


Phoveus players tended to rely on Skill 1 too often in the laning phase, making it difficult for opponents in the same lane. The damage from the Ultimate was also too large, making it difficult for opponents to escape. As such, the early game damage and shield are nerfed in this version, and the bonus Magic Power ratio is greatly increased to offset the changes.

Skill 1

  • Reduced Base Damage, and increased Magic Power bonus.
  • Reduced Base Shield, and increased Magic Power bonus


  • Damage AoE: 5 →4
  • Max Duration: 10s → 12s


After consideration of player opinions, developers have improved the experience of using Argus’ enhanced Basic Attacks and optimized the feel and the damage dealt. Some Attack attributes have been reduced to balance the changes.


Reduced Base Physical Attack and Physical Attack Growth


  • First 2 Basic Attack’s Damage: 85% Physical Attack → 100% Physical Attack
  • 3rd Basic Attack Damage: 100% Physical Attack → 120% Physical Attack
  • Increased the Attack Speed of enhanced Basic Attacks
  • Slightly increased Energy gained when dealing damage
  • Slightly reduced the Energy gained per second
  • If an enhanced Basic Attack kills an enemy, the attack will no longer continue.

Skill 1

  • Slightly widened skill range
  • Slightly reduced stun duration


Playing Beatrix in the Original Server was a little extreme, as players could either have a very good early game and exert a lot of pressure to snowball into the late game, or have a bad early game and scale terribly into the late game, not being effective in team fights. This patch adjusts her early game and late-game performance.

Renner – Basic Attack

  • Physical Lifesteal Gained: 50% → 80%
  • Damage: 225+450% Physical Attack → 125+500% Physical Attack

Wesker – Basic Attack

  • Physical Lifesteal Gained: 50% → 80%
  • Decay Ratio of Damage dealt to the same target: 50% → 40%

Bennett – Basic Attack

  • Damage: 120+240% Physical Attack → 70+280% Physical Attack
  • Slightly increased bullets’ flight speed

Nibiru – Basic Attack

  • Damage: 26+52% Physical Attack → 15+60% Physical Attack
  • Attack Range: 4.1 → 4.3 yards
  • Slightly increased attack backswing time


  • A few more minor changes were made to Yve to better optimize the player’s experience when casting her Ultimate.
  • Her perspective has been slightly adjusted when using her Ultimate, to improve accuracy when using her starfield.
  • Fixed an issue where the “Hero Lock Mode” could prevent you from sliding when using the Ultimate.
  • Improved the smoothness of movement following the Ultimate, so that you can now move as usual once it ends, no matter when you start moving the joystick.

System Adjustments

  • Draft Pick Mode Optimizations
    • The Fill button is now shown earlier after your penultimate teammate has made their selection.
    • Likes given to those who have filled roles will now also indicate the name of the player receiving the like,
    • Adjusted the duration of the applause effect played when a role is filled.
    • Optimized the hero selection display when filling roles. When selecting a teammate’s suggested Favorite Hero, you will be redirected to the selected hero in the hero list automatically
    • Pre-selecting heroes now also show the hero’s corresponding Lane.
  • Battlefield Prompt Optimizations
    • Jungling and killing minions: These prompts are now shown in the chat area, not the centre of the screen
    • Laning prompts: Fixed inconsistencies between the current hero and hero role prompts shown in certain circumstances.
    • Beginners’ alert prompt shown when attacking creeps: This alert will no longer be shown when attacking Crabs or Lithowanderers without Jungling Equipment.
  • Optimized the lobby feature, which allows you to receive invites from friends when it’s just you in the lobby.
  • Adjusted the frequency of the pop-ups regarding Conquest of Dawn.
  • Updated the corner markers of Elite, Special, Epic, Collector, and Legendary skins.

Battlefield Adjustments

  • Optimized the color of Mana values in Cecilion’s skill description, to make it easier to differentiate between Mana bonuses and Magic Power bonuses.

Bug fixes

  • Fixed an issue where the same hero could trigger and stack Glowing Wand effects with their summon
  • Display issues were fixed that could occur when multiple sight-revealing functions become active at once.
  • Fixed an issue where the pointer between the feet of heroes able to transform would disappear upon transforming.
  • Fixed an issue where Benedetta could block control effects from Jawhead’s throws, but would still take damage.
  • An issue was fixed where Diggie would sometimes be unable to move after transforming into an egg.
  • Fixed an issue where, if Faramis died and then revived with his Ultimate and killed the same target whom he had been assisted in killing, he would be credited with both a kill and an assist
  • An issue where Beatrix’s Passive icon wouldn’t change to match her current weapon on the battlefield was fixed
  • Fixed an issue that would result in guide effects not appearing when you set up your Favorite Heroes
  • Fixed an issue that would sometimes prevent banning draft picks

Are you excited about the latest Mobile Legends Patch Update 1.5.70? Let us know in the comment section below.

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