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Clash Royale Raging Giant Challenge best decks guide

Can you conquer the Giant's rage?

A new challenge in Clash Royale is now live, which is called the Raging Giant Challenge. Such events have been common as the developers are bringing in cards with rage ability, and don’t give much creative effort to get a unique idea. However, cracking the challenge is important, for which we have this best deck guide.

Best Decks for Raging Giant Challenge

You have the Giant but now he has its ability given a great boost thanks to its rage, similar to the recently concluded Super Witch Challenge. He is agile, hits faster, and does slightly more damage, and he’s not the boring giant you have known.

Since skill-focused decks sometimes prove ineffective in such cases, we’ve opted for heavier decks. This not only frustrates opponents but also helps us counter their attacks effectively. Here are our top three choices without any order.

1. Giant, Fireball, Prince, Dark Prince, Mega Minion, Miner, Zap, Electro Wizard

Average Elixir Cost: 3.8

Our first deck is the popular double Prince Giant deck. You have the Raged Giant to tank damage while your supporting troops like Prince, Dark Prince, and Mega Minion dish out damage to both ground and air units.

Giant, Fireball, Prince, Dark Prince, Mega Minion, Miner, Zap, Electro Wizard
Image via Supercell

The Miner can be used for targeted troop removal or chip damage on enemy buildings, if Giant doesn’t do the trick. Electro Wizard is a great defensive backup for the deck, with good support alongside Zap, which serves as a versatile spell for keeping swarms in check.

2. Giant, Goblins, Goblin Gang, Fireball, Arrows, Knight, Witch, Musketeer

Average Elixir Cost: 3.5

In this deck, the Giant is supported by a mix of Goblins, Goblin Gang, and the Musketeer. The Goblins and Goblin Gang provide cheap and fast support to the Giant, distracting and dealing with enemy units.

Giant, Goblins, Goblin Gang, Fireball, Arrows, Knight, Witch, Musketeer
Image via Supercell

Witch and her skeletons help with swarm control and defense, especially when the opponent has spells for your goblins. We have two spell backups with Fireball and Arrows, that offer area damage spells to clear out enemy troops and support cards. Finally, we have the Knight acts as a versatile defender and Musketeer targets both air and ground units.

3. Giant, Bats, Zap, Arrows, Mini PEKKA, Musketeer, Sparky, Flying Machine

Average Elixir Cost: 3.8

Sparky and Giant both act as the heavy-hitting win condition that can devastate enemy defenses if left unchecked, so use them carefully. We also have the Mini PEKKA which offers great support thanks to its heavy single-target damage helping against the opponent Giant.

Giant, Bats, Zap, Arrows, Mini PEKKA, Musketeer, Sparky, Flying Machine
Image via Supercell

Musketeer and Flying Machine provide ranged support against air and ground units. Bats are a cheap air swarm option for defense and counter-attacking alongside Zap and Arrows that help in clearing enemy swarms and maintaining control.

Final Thoughts

The event is pretty simple and doesn’t require much of a hassle to deal with while arranging the deck. While not all decks may suit every player, there are established and proven decks that can significantly increase the likelihood of success when utilized skillfully. It is crucial to explore various deck combinations, put them to the test in battles, and discover the best ones.

What are your thoughts about our guide on the best decks for the Raging Giant Challenge in Clash Royale? Do let us know in the comments below!

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