Popular game developers and publishers JetSynthesys had a busy closing 2020, especially during the recently concluded IPL 2020 season, as the company broke several records by registering record user engagement across several digital platforms. The company dominated the skill-based cricket category during the tournament, the company clocked in more than a billion minutes of ‘Asli Cricket’ playtime through its popular games Sachin Saga Cricket Champions, Real Cricket 20, and gamified social platform 100MB.
JetSynthesys is a new age digital entertainment and technology company with a global foray in gaming, digital entertainment, and interest-based social community platforms, which comes with a robust foothold in the cricket community globally. They are particularly known for developing mobile games with high fidelity and network play, for its deep tech stacks in new technologies like AI, Blockchain, AR/VR/MR, and Quantum Computing, and its presence in Global Esports. Recently, the company announced the 100% acquisition of Nautilus Mobile, popularly known as the creators of Real Cricket 20. With this, JetSynthesys has cemented its position as the #1 skill-based cricket gaming franchise in the world.
Recent Developments of JetSynthesys during the IPL 2020 season
The widely popular and one of the finest cricket games for mobile, Real Cricket 20 recorded a 75% increase in downloads and a 43% increase in Daily Active Users (DAU). During the same period, Sachin Saga Cricket Champions, another popular Cricket game that gets the users to relive the journey and play as the legendary Master Blaster, registered a 32% increase in downloads, with the DAU and daily sessions per user both increasing by 45% each. 100MB, which is a first-of-its-kind digital gamified platform that brings legendary batsman Sachin’s fans together on a common social destination saw more than a 200% jump in app downloads and playtime during the IPL 2020 season.
What the developers had to say
Commenting on this development, Rajan Navani, Vice Chairman & Managing Director, JetSynthesys, said:
He also added: “We will continue to provide unmatched, high-quality cricket gaming, cricket-based Esports, and gamified content for consumers to enjoy, leading into the next cricket season and expanding our presence into other cricket playing countries. Gamers will be able to participate in the Lanka Premier League through Real Cricket 20 tournaments.”
What are your opinions on the record user engagement of JetSynthesys during the recently concluded IPL 2020 season? Let us know in the comment section below!