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Mobile Legends Patch 1.8.88 Update: Revamped Phoveus, Hero and Battlefield Adjustments and more

Revamped changes to Phoveus and more changes!

With the onset of the new Mobile Legends: Bang Bang Patch 1.8.88 Update in the Advanced Server, developers have made some interesting hero balance changes, along with the revamp of Phoveus, the underperforming MLBB fighter-hero. Along with these big changes, there will be a few battlefield and equipment adjustments in the game too. Let us break down more on this update.

Revamped Phoveus

Developers at MOONTON Games have enhanced Phoveus’ combat capabilities in his first 3 levels and improved the hit rate of Astaros Eye.

Skill 1 (↑)

  • Cooldown: 7-4.5s >> 6-4s
  • CD Reduction on next cast upon hit: 50% >> 60%
  • Slow Effect: 80% >> 99%

Ultimate (↓)

Physical Damage based on Max HP: 8-14% >> 6-10%

Mobile Legends Patch 1.8.88 Update: Hero Adjustments

Zhuxin (Adjusted)

Zhuxin hero
Image via MOONTON Games

Devs have weakened her control capabilities while improving the experience of clearing Minions with Skill 2 or being controlled by enemies.

Attributes (↑)

Max Mana: 1200 >> 1500

Skill 2 (~)

  • New Effect: Deals 20% extra damage to Minions.
  • New Effect: When the skill is interrupted by control effects, the skill indicator will stop at its original position. After the control ends, you no longer need to “drag” out the skill indicator again.
  • Knock Enemy Airborne up to: 1.5s >> 1s

Zhask (Buffed)

Experimental Adjustments: Devs hope to increase the stability of Nightmaric Spawn (including damage and control) and unbind Zhask’s connection to Inspire, allowing him to use other Battle Spells.

Skill 1 (↑)

Devs have removed the first two Basic Attacks. Nightmaric Spawn will now continuously release Death Rays (considered as Basic Attacks, damage frequency no longer affected by Attack Speed).

  • Slow Effect by Death Rays: up to 60% >> up to 30%
  • Death Rays Damage: 90 +15% Magic Power >> 60 +20% Magic Power
  • Mana Cost: 100-160 >> 60-90

Skill 2 (↑)

  • Skill Revamp: After Zhask deals damage to enemies in the specified direction, the Nightmaric Spawn will sequentially attack and stun enemy heroes hit by him.
  • Devs have reduced the foreswing time by 40%.

Ultimate (↑)

  • Enhance Nightmaric Spawn on the spot >> Select an area to summon the enhanced Nightmaric Spawn
  • Mana Cost: 200-400 >> 100-200

Chou (Buffed)

Devs have further enhanced Chou’s performance in the mid game.

Passive (↑)

Devs have adjusted the Physical Defense Reduction effect to be applied before increasing Basic Attack Damage.

Skill 1 (↑)

Increased the dash distance by 20%. Using any two casts of Skill 1 or Skill 2 will activate the enhanced Basic Attack by Passive (already effective in the previous patch).

Cooldown: 11-9s >> 9-7s

Moskov (Adjusted)

Moskov skin
Image via MOONTON Games

After gathering feedback from various sources, we decided to reduce the cooldown of Moskov’s Skill 2 while maintaining his unique features.

Passive (↑)

Devs have restored the effect of Basic Attacks can reduce the cooldown of Skill 2.

Skill 2 (↓)

  • Cooldown: 12-9.5s >> 12s at all levels
  • Stun Duration: 1.5s >> 1.2s

Aulus (Adjusted)

Currently, the extra attack damage on Aulus’ Basic Attacks from his Passive can affect Turrets and Base, causing him to push way too fast. In this patch, we fixed this issue and optimized the experience when Aulus cast his Ultimate.

Passive (↓)

The extra Physical Damage from Basic Attacks at max stacks of Fighting Spirit no longer works on Turrets and Base.

Ultimate (↑)

It cannot be interrupted when casting his Ultimate.

Nana (Buffed)

Increased the benefit gained from hitting with her Skill 2.

Skill 2 (↑)

Magic Defense Reduction of Transformed Enemies: 25%-35% >> 30%-40%

Natan (Nerfed)

Natan Mobile Legends, Mobile Legends Patch Update 1.5.92 1.5..96
Image via Moonton Games

Decreased Natan’s mid-late game damage potential.

Passive (↓)

  • Magic Power Bonus: 70% >> 65%
  • Attack Effect Inherited: 70% >> 65%

Skill 1 (↓)

Magic Power Bonus: 140% >> 130%

Skill 2 (↓)

  • Knockback Damage Magic Power Bonus: 70% >> 65%
  • Extra Total Magic Power Bonus: 14% >> 13%

Mobile Legends Patch 1.8.88 Update: Battlefield and System Adjustments

Equipment Adjustments

Berserker’s Fury (↑)

Devs have made the total price of the ATK Crit set and the Attack Speed set equal.

Price (↑): 2500 >> 2390

Concentrated Energy (↑)

Unique Passive – Recharge (↑)

Duration: 3s >> 5s

Elegant Gem (↓)

Unique Passive – Gift (↓)

Cooldown: 40s >> 60s

Minion and creeps Adjustments

Currently, the Lord serves the dual purpose of providing team economy and increasing push pressure. We want to increase the push pressure of the Lord while decreasing the team economy they provide to balance the advantage gained by the team that takes them.

Lord (Neutral)

  • Exp Provided: -37.5%
  • Gold Provided: -26 to -36% (scales with match time.)

Lord (Summoned)

HP: +20%

Bounty System Optimization

The Bounty system for ending kill streaks and the Team Bounty system have long helped the disadvantaged team catch up to the advantaged team, providing more opportunities for a comeback. However, due to the lack of visuals, many players still do not understand these mechanisms, making it difficult to develop tactics targeting the enemy’s high bounty targets.

In this patch, we have added a display of the current bounty amount for each hero on the scoreboard (only displayed if the bounty is not less than 120 Gold), indicating the extra Gold the killer can get for eliminating that hero. We hope this will help players make better use of this mechanism to plan their tactics and ensure victory.

The Killing Spree Bounty increases with the number of consecutive kills the hero makes but is only awarded to the player who ends the spree. The Team Bounty increases by the amount the hero is ahead of the opposing team’s average economy. When a leading hero is killed, the Team Bounty is distributed to all players on the killer’s team.

Battlefield Adjustments

  • Optimized the visuals of the War Cry and Temporal Reign talents in matches.
  • Optimized the default Battle Setup for some heroes.
  • Optimized the Passive description of Jawhead to match the actual targets affected.

Check out our other articles on Mobile Legends: Bang Bang (MLBB).

What are your thoughts on the Mobile Legends Patch 1.8.88 Update? Tell us in the comments below!

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