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Mobile Legends Patch 1.9.00 Update: Balance changes, Equipment adjustments and more

New balance changes in the fray for MLBB!

With the Patch 1.9.00 Update in the Advanced Server, developers at MOONTON Games have brought some Balance adjustments for its heroes in Mobile Legends, along with some minor Equipment changes. Let us break down the patch in detail.

Mobile Legends Patch 1.9.00 Update: Hero Balance changes

Suyou (Buffed)

Slightly improved the combo experience of Suyou’s skills, while increasing Skill 2’s ability to finish off heroes, allowing him to cast different Skill 2 forms in different situations.

Skill 2 (↑)

Slightly reduced the damage interval of Hold-casting

Damage by Tap-casting: 600-984 +240% Extra Physical Attack >> 300-492 +120% Extra Physical Attack +20% of Target’s Lost HP (up to 1,000 damage to non-hero enemy)

Cyclops (Buffed)

Experimental Adjustments: Cyclops’ Ultimate Sphere moves at a slow speed. Although it is designed to have a longer Immobilizing Time the farther it goes, if the distance is too great, Cyclops usually cannot follow up with other skills.

Mobile Legends Cyclops MLBB Guide Cover
Image via Moonton

That’s why we are trying to increase its flight speed while adjusting other skill values.

Ultimate (↑)

  • Sphere’s Speed: 1 >> 6
  • Cooldown: 43s at all levels >> 20-16s (scales with level)
  • Damage: 550-880 +220% Total Magic Power >> 550-880 +120% Total Magic Power Mana Cost: 160-200 >> 80-100
  • Immobilizing Time: 1-2s (increase with travel distance) >> 0.8s

Joy (Buffed)

Experimental Adjustments

Devs hope to reduce Joy’s damage time to increase her burst capabilities and make her more like an Assassin.

Skill 2 (~)

Skill Interval: 1s >> 0.8s

Ultimate (↑)

  • Damage: 120-200 +40% Magic Power >> 150-250 +50% Magic Power
  • Number of Pulses: 8 >> 6

Thamuz (Buffed)

Thamuz’s damage is limited in the late game. We increased the level-based damage growth of Grand Lord Lava.

Passive (↑)

Damage: 50 +110% Total Physical Attack >> 50-120 +100% Total Physical Attack

Masha (Adjusted)

Masha is currently extremely weak in the early game and overly strong in the late game. Devs have decided to keep her strength in the late game while adjusting the experience slightly.

Skill 1 (~)

  • Cooldown: 6-4s >> 4s
  • Active Damage: 2-4% of target’s Max HP >> 3% of target’s Max HP

Ultimate (~)

  • Cooldown: 40-30s >> 35s
  • Base Damage: 350-550 >> 400-500

Dyrroth (Adjusted)

Mobile Legends Patch 1.8.42 Update, Mobile Legends Dyrroth
Dyrroth in Mobile Legends (Image via Moonton Games)

The high armor penetration from Dyrroth’s skills grants him great killing ability, especially against the Tanks. We reduced his burst and armor penetration while increasing his sustain and survivability, making him more of a Fighter than an Assassin.

Passive (↑)

  • Circle Strike Damage: 140% Total Physical Attack >> 160% Total Physical Attack
  • HP Regen Ratio (hitting Minions): 20% >> 25%
  • HP Regen Ratio (hitting heroes): 40% >> 50%

Skill 1 (~)

Devs have fixed an issue where the actual slow effect of Skill 1 did not match its description.

Skill 2 (↓)

  • Target’s Defense Reduction: 50% >> 30%
  • Target’s Defense Reduction by Abyss Enhanced: 75% >> 60%

Phoveus (Adjusted)

Phoveus Mobile Legends
Image via MOONTON Games

Balanced Phoveus’ strength in the early and late game, allowing him to more easily activate his Passive in the late game.

Passive (~)

  • Shield: 16% of Max HP >> 8% of Max HP
  • Extra Damage: 8% of Max HP >> 4% of Max HP
  • Cooldown: 26s >> 26-14s(scales with Ult level)
  • CD Reduction: 4s >> 20% of Passive Cooldown

Zhask (Buffed)

Nightmaric Spawn’s damage frequency is no longer affected by Attack Speed but can have Attack Effects, which can cause players to waste time deciding which equipment to buy.

Therefore, we hope that the Attack Speed will have some benefit for Nightmaric Spawn, and we have optimized the control experience of some skills.

Attributes (~)

  • Attack Speed Growth: 1% >> 0
  • Attack Speed Inherited by Nightmaric Spawn: 70% >> 100%

Skill 1 (↑)

  • New Effect: Every 5% extra Attack Speed will increase the damage by 1 (the same as Magic Power scaling).
  • Increased the disable duration of Skill 1 after the Nightmaric Spawn dies or disappears: 2s >> 1s

Cici (Buffed)

Skill 1 (↑)

Base Damage: 65-90 >> 70-95

Ling (Nerfed)

Passive (↓)

Crit Damage: 150% >>140%

Battlefield and System Adjustments

Equipment Adjustments

Sky Piercer (~)

Devs have adjusted the damage display for this equipment to show the actual damage value.

What are your thoughts on the Mobile Legends Patch 1.9.00 Update? Let us know in the comments below.

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