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Project R.I.S.E first gameplay reveals lot of familiar Clash faces and dynamic tower floors to conquer

Excited!

Ever since Supercell’s new game, Project R.I.S.E, was announced, there has been plenty of excitement in knowing how the game would be, since they dropped Clash Heroes to come up with this. Well, now we have got a glimpse of the action RPG roguelite in action thanks to the first gameplay, which has stirred up a lot of thoughts inside me, on how Project R.I.S.E fares up with the expectations, and I’m here to share the same.

Project R.I.S.E has a distinct style of approaching battles, and new “climbing” levels

Let us describe the gameplay before my first impressions of Project R.I.S.E. The core gameplay revolves around navigating through procedurally generated tower floors filled with enemies and challenges. You start on floor one and must defeat waves of enemies. It’s pretty simple to play, but however, there is a lot of depth, and remember, this is just the pre-alpha stage. Currently, from what I have seen, this is leaning towards a three-player co-op experience.

Project R.I.S.E gameplay
Image via Supercell (Credits: Orange Juice Gaming on YouTube)

One of the standout features of Project R.I.S.E is the ability to choose from a roster of beloved Clash characters such as Barbarian, Archer, Valkyrie, Fisherman, Firecracker, Mega Knight, and Hog Rider. Each character comes with unique abilities; for instance, the Barbarian has a ground pound attack, a dash, and a headbutt to stun enemies. The Archer, on the other hand, offers a split shot and a dash, providing different tactical options.

Continuing on the gameplay part, each floor presents new obstacles and enemy configurations, ensuring that no two playthroughs are identical. The addition of perks that you can collect and choose throughout your journey, where can boost attacks, provide auto-heal, or offer other strategic advantages. The controls, however, are simple but of good use.

Project R.I.S.E perks and abilties
Image via Supercell (Credits: Orange Juice Gaming on YouTube)

There is the movement pad as usual on the left corner, and on the right, you have three buttons, two for the abilities and one for the attack. You can see they are all directional, which allows us to hit an opponent with ease using the control stick. This makes the gameplay side more open, and if we are using ranged troops it is of great help.

Well, again, this is very un-supercell-like I must say, as they are not into games that blend in RPG elements. However, I guess it has changed since they introduced Hero Equipment in Clash of Clans, where we have plenty of abilities for heroes. Upcoming monster-hunting action RPG mo.co might follow suit with the same type of gameplay with monsters featured, but yeah, I could see it was kind of similar.

With decent graphics and intriguing action, there is still room for improvement

With the gameplay discussed, I also want to put my eye on the graphics, which I was an instant fan of. The art style is vibrant and vivid, really capable of drawing a player right into the game world. The world is also designed beautifully, and the characters even though they are in the distant top-view, you can easily differentiate the details from the opponent ones, which is a plus.

Project R.I.S.E characters
Image via Supercell (Credits: Orange Juice Gaming on YouTube)

Now, everybody has their preferences, but I’m a fan of this dart lighting they have in this game, it looks more vibrant to me. I like the shadows too in the brighter maps, and I find it exciting when this approach is taken by the developers. For some players, yes, you might find the lighting seems too dark in some places, and I believe Supercell might make the ambiance more saturated and exposed in the next update.

If I were to say my first impressions, this might become a standout title for Supercell, as well as the next big hit after Squad Busters. To its credit, it has familiar clash characters along with strategic depth and a practically visually stunning world. Refining the user interface and balancing gameplay are challenges to be met, of course, at an early stage of development, but overall, the experience is quite positive.

Yes, room for improvement, there are. We need to see if this game will have any single-player option, and also there needs to be a slowing down of progression because there is plenty to digest for beginners. I also fear monetization might be hefty since the features lean this title towards a P2W currently, but it is just my opinion.

Anyway, on a short note, I liked the game and looking forward to seeing what is in store for our next update. Concluding, thank you for reading this article detailed Project R.I.S.E gameplay and also my first impressions. Read other related articles-

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