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Free Fire has a wide range of helpful items or even called ‘utility items’ where they can be found laying on the ground or a building to be picked up by the player or even bought in certain modes. The game itself offers a discovery journal with all discoveries a player has made. However, even after having discovered an item the player can still be confused. In this article, we shall list all utility items available in Free Fire with a brief description of how they function and improve gameplay.
Utility items in Free Fire
These are items that fit in the player’s bag or item slots. These items can be either picked up from the ground, looted from enemy loot crates, or airdrops. Once they are visible in your different slots, they can be used for either a limited or unlimited depending on the use conditions set by the game mode or game itself.
To make listing easier, we’ve categorized types of obtainable utility items in Free Fire by their functions below:
- Restoration types: These restore the player’s demands such as HP or gear
- Storage types: These store items that are within their capacity and are equipped into the “inventory”
- Camouflage types: These camouflage players using their desired items and are equipped in the “functional item slot”
- Protection types: These protect players against damages and are equipped onto the “helmet” or “vest”
- Tossable types: These can be thrown towards or against an entity and are equipped onto the “item slot”
- Reposable types: These can be placed down for offense or defense against enemy attacks onto the “item slot”
- Equipable types: These can be equipped to the holder’s favor and are equipped onto the “functional item slot”
List of utility items available in Free Fire
“Restores 75 HP”
Medkits are a healing type item that can be stocked,dropped or bought depending on the gamemode the player enters. Without boosts of any sort, the medkit heals 75 HP after 5 seconds of tapping the “healing item slot”.
*Medkits can only be used upon standing still
*Medkits are a crucial factor in the game,just like other healing items as they restore HP quite fast.
“Restores some HP and EP”
Inhalers are a healing type item that can be stocked, dropped or bought depending on the gamemode the player enters. Without boosts of any sort, the inhaler can instantly give the player some EP and HP while moving in just 2 seconds. EP or stamina will decrease while restoring HP slowly.
*Inhalers have substantial importance to the game as they either restore HP or EP randomly and can be a real life saver in combat.
*Inhalers can only be used when moving.
Repair Kit (Portable)
“Restores vest and armor durability”
This repair kit is a different type of restoration item that can be stocked, dropped, or bought depending on the game mode as they only restore armor and vest durability. Their function can not be boosted, but they do restore some durability to vests and armor in less than a second.
*Portable repair kits can be quite handy when armor durability is low and can save lives so be sure to have some on you.
*The player needs to stand completely still when using the repair kit.
“Grants storage for pickup items”
The bag is an upgradable item that gives the players a larger capacity to store their carryable items.Without boosts of any sort the player has a predetermined capacity of 50.
The levels of the bag are as follows:
- NO BAG: inventory capacity is 50
- Level 1: increased inventory capacity by 100
- Level 2: increased inventory capacity by 200
- Level 3: increased inventory capacity by 500
*Having a bag means more storage and weight, however this does NOT slow down the player at all
*With every item stored in the bag the bag fills up until no more items can be carried
“Camouflages the player as a bush”
The ghillie bush is a camouflage type item that can be equipped and dropped and are only found in airdrops. It camouflages the player to look like a (still) bush just like the many on the map. The ghillie bush will stay equipped(unless removed or shot off by enemies) and grants 50 durability to the player.
*Depending on the map landscape,the ghillie bush can be a different color
*The Ghillie bush is perfect for camping and silent sniping ,but the player can still be discovered with a thermal scope.
“Camouflages the player to an oil barrel”
The oil barrel a camouflage type item that can be equipped and dropped and is only found lying across the map. It camouflages the player to look like a (still) barrel just like the many on the map. The oil barrel will stay equipped (unless removed or shot off by enemies) and will grant 50 durability to the player.
*The oil barrel is perfect for camping and silent sniping, but the player can still be discovered with a thermal scope.
“Camouflages the player as a box”
The Camo box camouflage type item that can be equipped and dropped and is only found lying across the map. It camouflages the player to look like a (still) box just like the many on the map. The Camo box will stay equipped (unless removed or shot off by enemies) and grant 50 durability to the player.
*The Camo box is perfect for camping and silent sniping, but the player can still be discovered with a thermal scope.
“Grants some protection against headshots”
The helmet is an upgradable item that gives the players a higher durability to damage to the head. Without boosts of any sort the player has a predetermined durability of 0.
The levels of the helmet are as follows:
- NO HELMET: durability 0 and no damage reduced
- Level 1: durability 70 and head damage reduced by 33%
- Level 2: durability 155 and head damage reduced by 45%
- Level 3: durability 240 and head damage reduced by 57%
- Level 4: durability 325 and head damage reduced by 69%
“Grants some protection against body shots”
The vest is an upgradable item that gives the players a higher durability to damage to the body. Without boosts of any sort the player has a predetermined durability of 0.
The levels of the vest are as follows:
- NO VEST: durability 0 and no damage reduced
- Level 1: durability 190 and damage reduced by 33%
- Level 2: durability increased to 235 and body damage reduced by 50%
- Level 3: durability increased to 260 and body damage reduced by 66%
- Level 4: durability increased to 290 and body damage reduced by 70%
- *Having a vest on is very important as body shots will decrease drastically.
“Blinds enemies within its radius”
The flashbang is a non-lethal tossable that inflicts all enemies within its radius with a blinding and hear loss effect for a short time. The flashbang is dangerous for your enemies, but also for the player as it can also blind the thrower.
*The flashbang has to hit the enemy directly for the best results
*The flashbang does not damage teammates
“Damages enemies within its radius”
The grenade is a lethal tossable that does high area of effect damage to all enemies with its thrown radius.
*The grenade is dangerous for your enemies,but also for the player as it can also damage the thrower
*The grenade has to impact the enemy directly for higher damage.
*The grenade does damage teammates
“Creates a smoke cloud”
The smoke grenade is a non-lethal tossable that creates a small thick smoke cloud around the area its thrown.
*The cloud created by the smoke grenade is harmless
*The smoke grenade is useful to flank enemies and allies alike
“Use to deploy a gloo wall”
The gloo wall is a non-lethal reposable type item that creates a defensive wall in the direction the player is facing. It grants full durability against enemy attacks for a limited time before it disposes itself.
*While gloo wall has a limited deploy time, it can be destroyed by enemies with force
*The max number of placed gloo wall is 3,meaning any number exceeding 3 will dispose the first placed gloo wall.
“Use to deploy a landmine”
The landmine is a very lethal reposable type that explodes once a player steps in its indicated radius.
*Landmines can also hurt the player that deployed them.
*Landmines can be disabled by shooting it afar thus causing it to explode without receiving any damage
“Use to deploy a fake player”
The decoy grenade is a non-lethal which can be used to fool enemies. Just like the gloo wall, has a certain durability and limited deploy time.
*The decoy placed can also alert enemies on the minimap due to its shooting.
*The decoy can act as a shield if the player hides behind it
“Use to deploy a brick tower”
The brick grenade is a non-lethal reposable that summons a brick tower to act as a defense. Just like the gloo wall it has a limited deploy time and can be destroyed by enemy attacks.
*The deployed brick tower can not be climbed, but can be hooked on to with a grapple gun
*Unlike the gloo wall, the brick tower can be placed an unlimited amount of time.
“Double tap the jump button to leap high”
The jumping shoes are an equipable type item that can be found in time-limited gamemodes. When worn, they provide the player with a double jump and need to recharge before used again.
*The jumping shoes can be used to reach higher areas or leap in between bigger gaps
*While jumping or falling, the player is unable to use any weapons
“Hovers above ground”
The electric surfboard is an equipable type item that provides the player with a hoverboard to quickly skate across the map. It offers a quick turbo boost and double jump that needs to recharge before being able to be used again.
*The electric skateboard can be used to maneuver quickly across the map
*The electric skateboard can not be used inside certain structures such as houses
“Glide slowly down elevated terrains”
The glider is an equipable type item that requires the player to be at a high leveled terrain to be manually activated by double tapping the jump button. After double tapping the glider will be deployed and the player will slowly glide down.
*The glider is good for travelling high and far distances
*While gliding no weapons can be used,making the player vulnerable for enemy attacks
“Used to hover in the air at a slow pace”
The jetpack shoes are a special equipable type item that grant the player flight until a certain height is reached. It uses a type of fuel that can not be refilled until new shoes are equipped.
*Flight time has no cooldown but depends on how long the fuel last before becoming empty
*All weaponry can still be used while flying
The map objects can not be stored or equipped, but nevertheless can be discovered and used by pressing their own “use” button. All objects are one of a kind and therefore will be placed under different categories.
“Eat mushrooms to gain some EP”
The mushroom is a map object that restores EP which will slowly regenerate HP.
The mushroom has 4 levels to be noted:
- Level 1: Eat to gain 50 EP
- Level 2: Eat to gain 75 EP
- Level 3: Eat to gain 100 EP
- Level 4: Eat to gain 200 EP
*The player needs to stand completely still when eating mushrooms
“Displays the next location of the safe zone and airdrop”
An info box is a map object that is used to share the position of the next safe zone and airdrop. The info box will create a green circle on the minimap which indicates the next shrinking area.
*The player needs to stand completely still when using the info box
“Restores and upgrades armor”
The repair kit is a map object that restores armor durability and upgrades armor to the next level.
*The player needs to stand completely still when using the repair kit
“Launches the player upwards”
The Player Launcher launches the player with their custom skyboard depending on the direction the player adjusts the launcher to. It can be turned all directions except downwards and backwards.
*The player needs to aim the launcher properly; the higher the angle the farther they will be launched.
“Hold on to travel quickly”
The Zip Line is a traveling cable to maneuver the player from one side to another quickly. Once grabbed on to, the player will travel the direction the next travel point is located.
*Zip lines can be used back and forth no matter how many players use it at once
“Explodes when shot at”
The explosive barrel will explode once damaged enough and will deal heavy explosive damage to anyone standing within its explosion radius.
*When a weak shot hits, the explosive barrel reveals an oil leak before the second hit causes explosion.
*The explosive barrel can damage enemies and allies alike
“Creates a smoke cloud when shot at”
The smoke barrel creates a small thick smoke cloud around itself when interacted or forcefully shot at. The cloud created by the smoke barrel is harmless.
*The smoke barrel is useful to flank enemies and allies alike
That’s all for the list of utility items and discoveries available in Free Fire for now and this list will be updated once a new item arrives so be sure to check every now and then for changes!
Did you find this Free Fire Utility Items list helpful? Drop your opinions in the comments!